- last post: 01.01.0001 12:00 AM PDT
Here's my idea of a multiplayer map for H3. its kindof long but its really tight. (well.. in my opinion)
It's kindof like RELIC but just better. (in my opinion)
So there's a beach that is about 100 yds. or more that leads up to a huge cliff wall. In the cliff wall, there will be a base. Maybe ramps or other things that can get you up into the base. This is, lets say, where the BLUE team starts. Then on the end beach near the water, there will be three crashed pelicans. This is where the RED team starts. Each pelican will have a purpose. One pelican will be crashed in the sand, butt end into the sand, and the cockpit is pointing towards the sky. the cockpit will be a "sniping tower" that overlooks the beach area in between itself and the base. The other two pelicans will have two turrets on the top. The RED team will start out with a sniper, and will have tons of cover scattered over the beach so it evens out. There will be TRENCHES in the beach leading up to the base which also provide tons of cover and also give the map a little close counter feel to it. There will be no rockets on the map (unless "Bungie" disagrees). To make it fair for the RED team to succesfully make it up the beach, there will be plenty of BR's (please bring the BR back!!!) mainly for covering fire on the BLUE team's sniper and also just to shoot the other team up.
The BLUE team will not have a sniper that can be reached easily. It will be placed on the highest floor of the base. THE TEAM WILL START ON THE BOTTOM FLOOR. The BLUE base will go a reasonable ways into the cliff wall and will have multiple stories. On the second (or higher) story, there will also be two turrets overlooking the beach area between itself and the pelicans. For both teams, the turrets mountings are not encouraged until the opposite team's sniper is taken out.
this is all i have for now, if you have any ideas please reply below =).