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Subject: When did Halo start going downhill


Posted by: TH3_AV3NG3R

Posted by: Miz KillZone
noobified gameplay

Sorry to tell you this but that was introduced in Halo 2.


I realize that, but not to the extent of Halo 3.


Posted by: Haloroach
I like how every complaint you mentioned could have been applied to, and would probably be more appropriate for, Halo 2.


Lets see, Halo 2 was more noobified, yes, but not to the extent of Halo 3. The only other that could possibly apply would be the useless sandbox.

My two complaints about halo 2 was the magnetism and host advantage.

  • 12.23.2012 2:15 PM PDT


Posted by: Garem
Posted by: Tartan 118
ODST was the beginning of a decline, but we're back at 3/2-tier quality with H4.

  • 12.23.2012 2:20 PM PDT

I like how your poll is totally unbiased.

  • 12.23.2012 2:20 PM PDT

h2's poor, convoluted, silly, half-finished campaign killed any potential at interesting storytelling from the series. it and all subsequent campaigns were short, tacked-on, and often relied far too much on extraneous materials that no sane man cares about. it was also a step down from halo ce in terms of gameplay, and every game since has largely copy/pasted its formula.

reach is the truly *worst* one, but the decay started with 2.

[Edited on 12.23.2012 2:28 PM PST]

  • 12.23.2012 2:26 PM PDT

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