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  • Subject: Battlefield 3 - A Dumb Door's early perspective
Subject: Battlefield 3 - A Dumb Door's early perspective

Posted by: Razgriz Berkut
Play Dark Souls. You might like that game.
Actually, I love Dark Souls. I'm sort of tempted to play that right now, but I'm doing stuff on my computer right now.

  • 12.24.2012 8:05 PM PDT

>Goes into a Battlefield game
>Complains about the Single-player.

Multiplayer = Battlefield 3's existence.

  • 12.24.2012 8:06 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.

It was everything about the game that was wrong. The M16 was too M16y, the tank was too tanky, the helicopters were too helicoptery, the faces were too yellow, the cars were too cary, and the explosive were straight from a micheal bay move. I would give it a 5/10 just for effort from dice trying to make a game.

  • 12.24.2012 8:07 PM PDT

Also OP, if you have such a hard time understanding the simple mechanics present in a modern shorter in 2012, then how in the hell do you get through any other games? Jesus, this isn't a preschool lesson on how to spell "gun", it is an experience made for teenagers/adults who have a) competence and b) the ability to pick up on the mechanics of a certain game.

  • 12.24.2012 8:07 PM PDT


Posted by: TH3_AV3NG3R
It was everything about the game that was wrong. The M16 was too M16y, the tank was too tanky, the helicopters were too helicoptery, the faces were too yellow, the cars were too cary, and the explosive were straight from a micheal bay move. I would give it a 5/10 just for effort from dice trying to make a game.

This makes no god damn sense. Sarcasm?

  • 12.24.2012 8:07 PM PDT

Original Account-Sargeantomeg4-Intrepid Mythic Member-01/06/08 to 02/29/12

>Early

Uhhh Door, you're a few months late.

  • 12.24.2012 8:08 PM PDT

Generalizations.
Helping idiots hate other idiots since people have existed.

OP, you are complaining that the beginning of the game was difficult.

Well, no -blam!-. Anything you do should be difficult when you first start doing it. The difference here is that the modern industry has made instant gratification the norm; and that is ruining the quality of games.

You walked into battlefield 3 expecting to pick it up from the get-go. But no; you had to struggle, you had to do trial and error. That's how it should be, that's how you learn, that's how you develop a skill gap in multiplayer.

But no, the modern gaming industry has made you expect instant gratification. You walked into BF3 expecting to know how to play the game, to breeze through the levels with ease.
But instead, you were met with a challenge. The beginning was difficult. You had to struggle, you had to do trial and error. You actually had to put effort into it.

And after only 20 minutes, you gave up and called it bad. Welcome to the modern industry, where a little effort, patience, and difficulty is apparently too much to ask for.

  • 12.24.2012 8:08 PM PDT

On the Left

Godshatter: I can go all the way with someone without being attracted to them.
CamCamm: How does that work?
Godshatter: I'm easily aroused by anything that moves. It's a curse.
Brain says 'No, that's ugly', body says 'ugly is fine with me'.


Posted by: A Dumb Door
Posted by: Razgriz Berkut
Play Dark Souls. You might like that game.
Actually, I love Dark Souls. I'm sort of tempted to play that right now, but I'm doing stuff on my computer right now.

Just to nitpick, whats the difference b/w Dark Souls introduction with your take of BF3 intro? For new players on both games.

  • 12.24.2012 8:09 PM PDT


Posted by: A Dumb Door
Posted by: AwesomeDude69
So... what I'm getting from all of this is that you bought a game known for its multiplayer, but decided to play campaign instead. After realising you were bad at said campaign and didn't know what to do (because you're bad at the game), you then went into multiplayer where you again didn't know what to do (because you're bad at the game).

Haha okay.
Please either actually read my first post, or just not even try to be snark here. You've missed the broad side of the barn so badly you ended up on the wrong continent.

I never said I was bad at the campaign. I still played through just fine. I beat the jet mission first try, I got through most large areas without dying, but every time I did, it was due to no fault of my own. It was because I was uninformed about the game. In fact, that specific instance where I died many times in the beginning I beat because I decided to play my own way rather than the way the game wanted me to. I figured out a better alternate route than the one the game supplied me with.


dude, the campaign in BF3 was pretty lame. Everyone who bought BF3 was not buying it for camapign but MP. I'm a hardcore FPS player and even I had annoying frustrating moments in it. I hated those QuickTime button events. Stuff like that was just aggravating for anyone.

Multiplayer is where the game is built on. Get all the game patches, get all the dlc, and you've got a wonderful online multiplayer experience. Get friends and go in party chat. If somethign confuses you ask them and they will show you how to play.

After you get through the learning curve you'll see how much fun BF3's multiplayer is. BF3 is not a game you can just pick up and expect to be pro at. Unlike CoD's lag compensation noob tubing camper crap BF3 actually has more depth to it than just quick scoping a dude with a sniper a point blank range or have lag on your side to win in a drop shot battle. With vehicles added to it has a whole new level of fun added and large scale maps of madness.

[Edited on 12.24.2012 8:10 PM PST]

  • 12.24.2012 8:10 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.


Posted by: The U2 RoKKeR

Posted by: TH3_AV3NG3R
It was everything about the game that was wrong. The M16 was too M16y, the tank was too tanky, the helicopters were too helicoptery, the faces were too yellow, the cars were too cary, and the explosive were straight from a micheal bay move. I would give it a 5/10 just for effort from dice trying to make a game.

This makes no god damn sense. Sarcasm?

It makes perfect sense stop lying, stop trying to sound intelligent because you are the same intelligence as me and the rest of the flood.

  • 12.24.2012 8:10 PM PDT

Posted by: The U2 RoKKeR
Also OP, if you have such a hard time understanding the simple mechanics present in a modern shorter in 2012, then how in the hell do you get through any other games? Jesus, this isn't a preschool lesson on how to spell "gun", it is an experience made for teenagers/adults who have a) competence and b) the ability to pick up on the mechanics of a certain game.
I really wish I could apply a broad hammer of knowledge to everyone who enters this thread. I feel like a broken record.

It's not that I have trouble understanding them, it's that the game doesn't introduce these mechanics to the player early on. I have to spend some time trying to figure out what the game is trying to make me do before realizing that there's a mechanic that I was not informed existed that helps me through. If there were more flexibility and actual agency in this game, my tactics would work. However, since this game likes a very strict regiment of precise gameplay pieces to be executed, it should at least teach that there is a specific key to this specific door.

  • 12.24.2012 8:10 PM PDT

Generalizations.
Helping idiots hate other idiots since people have existed.


Posted by: A Dumb Door

It's not that I have trouble understanding them, it's that the game doesn't introduce these mechanics to the player early on.

I have to spend some time trying to figure out what the game is trying to make me do before realizing that there's a mechanic that I was not informed existed that helps me through.

it should at least teach that there is a specific key to this specific door.


So you were expecting the game to hold your hand?

  • 12.24.2012 8:13 PM PDT

Posted by: A Dumb Door
I really wish I could apply a broad hammer of knowledge to everyone who enters this thread. I feel like a broken record.

It's not that I have trouble understanding them, it's that the game doesn't introduce these mechanics to the player early on. I have to spend some time trying to figure out what the game is trying to make me do before realizing that there's a mechanic that I was not informed existed that helps me through. If there were more flexibility and actual agency in this game, my tactics would work. However, since this game likes a very strict regiment of precise gameplay pieces to be executed, it should at least teach that there is a specific key to this specific door.

And I wish I could apply a hammer of competence to your head. I'm fine with you not liking the game, but what you are saying is hilarious in the context of the gaming industry today. You don't know when to shoot at the guys who look different than yours? To hide behind walls when you are getting shot at? It is 2012 man, we've been playing the same FPS campaign on repeat since 2007's CoD4. You still can't grasp the basic concepts of a shooter, even if some of its underlying, more complex mechanics aren't instantly presented to you in bold text?

That's a problem with you, not the game.



[Edited on 12.24.2012 8:15 PM PST]

  • 12.24.2012 8:14 PM PDT

Butt ugly ape” remarked Sergeant Johnson always making fun out of the situation even though he had been hit by a spiker round in the arm. He mustered up the strength to continue and the team moved on. The Arbiter informed him that the next room held The Prophet of Truth and this was the final room before extraction. Jun proposed that he takes a shot from a distance the prophet and they all head back to the ship bay for extraction. The team agreed on this and breached the last door…

OP is so retarded. He is obviously lying about his "experience" with videos games (especially FPS) if he can't follow a simple button prompt.

  • 12.24.2012 8:14 PM PDT

Posted by: Razgriz Berkut
Posted by: A Dumb Door
Posted by: Razgriz Berkut
Play Dark Souls. You might like that game.
Actually, I love Dark Souls. I'm sort of tempted to play that right now, but I'm doing stuff on my computer right now.
Just to nitpick, whats the difference b/w Dark Souls introduction with your take of BF3 intro? For new players on both games.
The difference: Dark Souls, while difficult, was intended to be difficult in a very specific way. It's a bit like the early Castlevania games. If you rush through and hack and slash hoping to make it through, you're going to die. However, the game teaches you very early on: Here's how you block, here's how you attack, here's how you use items, and here's how you parry. There are objectives to help you spawn and enemies along the way. Have at it!

The game opens a large world for you full of choices. Many are wrong, but you learn which ones are wrong by trying them out, figuring out they don't work, and simply trying a new one that you already knew existed. Sure, it's hard, but that's just because it expects flawless EXECUTION of mechanics it ALREADY INTRODUCED YOU TO.

BF3 tries to stick you to a very specific way to play without teaching you ANY of the mechanics along the way. Sure, games like Dark Souls are very easy in concept, but they require mastery of mechanics, which the game provides by making early enemies VERY easy to predict and beat. BF3 is simple in concept, but does not allow the introductory mastery of mechanics.

  • 12.24.2012 8:15 PM PDT

Pure Insanity
The point of war is not to die for one's clan, but it's to make the other bastard die for his
Right before you die, there is always a chance to save yourself, sieze that chance and live to fight another day
The best way to kill someone is to fight them with the same weapons they use and make them know you are better than them, not because of superior weaponry, but because of superior skill.
Hidden in the shadows, Clothed in camo, Armed to the teeth. Hunting.


Posted by: A Dumb Door
There's your answer. You've had past experience.

This is my first attempt at a game in the Battlefield series. I do not claim that this should be completely tailored to new players, but it should at least have some way to introduce new players, or even just rusty players that haven't played in a while. Even a tutorial OPTION in the main menu would be perfect. It isn't required to be absolutely necessary.

Also, I have not played BC 1, so I don't know if it has the same issues or not, but I'd be willing to bet that it doesn't have these issues as starkly apparent.


I think you missed the point of my response. I said that me having experience in the series does not detract from your complaints being arbitrary. Like I said, I did not feel that 3 was very different from BC 1 in the aspects you are complaining about, and I did not have any problem with them even when I first played BC 1. Nor have any of my friends who were new to the series had any problems.

  • 12.24.2012 8:15 PM PDT

Posted by: A Dumb Door
BF3 is simple in concept, but does not allow the introductory mastery of mechanics.

Also this is simply not true. I'm now speaking about multiplayer, because what else is there to talk about with Battlefield really. A common statement made about the BF franchise is "easy to pick up, difficult to master". It is standard FPS fare. Go here, shoot this guy, don't die. (which are obviously things you have a hard time understanding) Yet because BF3 is such a deep game, there is so much more to master and explore than meets the eye.

Again, this is not a BF3 problem. This is a you problem.

[Edited on 12.24.2012 8:17 PM PST]

  • 12.24.2012 8:17 PM PDT

Posted by: The U2 RoKKeR
Posted by: A Dumb Door
I really wish I could apply a broad hammer of knowledge to everyone who enters this thread. I feel like a broken record.

It's not that I have trouble understanding them, it's that the game doesn't introduce these mechanics to the player early on. I have to spend some time trying to figure out what the game is trying to make me do before realizing that there's a mechanic that I was not informed existed that helps me through. If there were more flexibility and actual agency in this game, my tactics would work. However, since this game likes a very strict regiment of precise gameplay pieces to be executed, it should at least teach that there is a specific key to this specific door.

And I wish I could apply a hammer of competence to your head. I'm fine with you not liking the game, but what you are saying is hilarious in the context of the gaming industry today. You don't know when to shoot at the guys who look different than yours? To hide behind walls when you are getting shot at? It is 2012 man, we've been playing the same FPS campaign on repeat since 2007's CoD4. You still can't grasp the basic concepts of a shooter, even if some of its underlying, more complex mechanics aren't instantly presented to you in bold text?

That's a problem with you, not the game.
The very first few moments just has you shooting at everyone you see. Then, you're introduced to a squad. Sure, I can figure out that they're my allies by simply looking at it, and while I MYSELF didn't have problems with it, I recognized that this is an issue for someone who ISN'T informed about these games. That specific example of allies vs. enemies was not a problem which got in my way at any point, but there were parts in the game where both allies and enemies are hard to see, and recognizing them might become an issue for someone who doesn't fully understand it.

I hid behind walls when necessary. That did not need to be taught to me. However, as I said, I'd died due to a lack of fully understanding the controls. I learned how to crouch by sheer accident, tried to hide behind cover, and then realized that I wasn't low enough to be fully hidden. I figured there's probably a way to go prone, but was killed before I could test out any way to do so.

Also, BF3 =/= CoD in every single respect. Controls are different, for example. I don't play many PS3 games, so I figured I'd be learning the nuances of PS3 games along the way, only to find that they game assumes you know everything immediately. There was no tutorial or introduction to let me know what is what.

Yes, I eventually figured stuff out, but it required far more than it should have to figure out.

  • 12.24.2012 8:21 PM PDT

Generalizations.
Helping idiots hate other idiots since people have existed.


Posted by: A Dumb Door
Posted by: The U2 RoKKeR
Posted by: A Dumb Door
I really wish I could apply a broad hammer of knowledge to everyone who enters this thread. I feel like a broken record.

It's not that I have trouble understanding them, it's that the game doesn't introduce these mechanics to the player early on. I have to spend some time trying to figure out what the game is trying to make me do before realizing that there's a mechanic that I was not informed existed that helps me through. If there were more flexibility and actual agency in this game, my tactics would work. However, since this game likes a very strict regiment of precise gameplay pieces to be executed, it should at least teach that there is a specific key to this specific door.

And I wish I could apply a hammer of competence to your head. I'm fine with you not liking the game, but what you are saying is hilarious in the context of the gaming industry today. You don't know when to shoot at the guys who look different than yours? To hide behind walls when you are getting shot at? It is 2012 man, we've been playing the same FPS campaign on repeat since 2007's CoD4. You still can't grasp the basic concepts of a shooter, even if some of its underlying, more complex mechanics aren't instantly presented to you in bold text?

That's a problem with you, not the game.
The very first few moments just has you shooting at everyone you see. Then, you're introduced to a squad. Sure, I can figure out that they're my allies by simply looking at it, and while I MYSELF didn't have problems with it, I recognized that this is an issue for someone who ISN'T informed about these games. That specific example of allies vs. enemies was not a problem which got in my way at any point, but there were parts in the game where both allies and enemies are hard to see, and recognizing them might become an issue for someone who doesn't fully understand it.

I hid behind walls when necessary. That did not need to be taught to me. However, as I said, I'd died due to a lack of fully understanding the controls. I learned how to crouch by sheer accident, tried to hide behind cover, and then realized that I wasn't low enough to be fully hidden. I figured there's probably a way to go prone, but was killed before I could test out any way to do so.

Also, BF3 =/= CoD in every single respect. Controls are different, for example. I don't play many PS3 games, so I figured I'd be learning the nuances of PS3 games along the way, only to find that they game assumes you know everything immediately. There was no tutorial or introduction to let me know what is what.

Yes, I eventually figured stuff out, but it required far more than it should have to figure out.


It really sounds like you're mad because you had to figure stuff out for yourself, and that the game didn't hold your hand.

  • 12.24.2012 8:22 PM PDT

Posted by: PheonixofLight
Posted by: A Dumb Door
There's your answer. You've had past experience.

This is my first attempt at a game in the Battlefield series. I do not claim that this should be completely tailored to new players, but it should at least have some way to introduce new players, or even just rusty players that haven't played in a while. Even a tutorial OPTION in the main menu would be perfect. It isn't required to be absolutely necessary.

Also, I have not played BC 1, so I don't know if it has the same issues or not, but I'd be willing to bet that it doesn't have these issues as starkly apparent.
I think you missed the point of my response. I said that me having experience in the series does not detract from your complaints being arbitrary. Like I said, I did not feel that 3 was very different from BC 1 in the aspects you are complaining about, and I did not have any problem with them even when I first played BC 1. Nor have any of my friends who were new to the series had any problems.
Just to see if I was wrong, I looked up a walkthrough of BF1...

There's a tutorial at the beginning, it gives you plenty more time to acclimate to the game, and it has a steadier learning curve at the beginning.

These are all things BF3 lacks.

  • 12.24.2012 8:25 PM PDT

Signatures are for little kids.


Posted by: Razgriz Berkut
Play Dark Souls. You might like that game.
Good idea.

Dark Souls > any modern military FPS ever made.

  • 12.24.2012 8:27 PM PDT

Posted by: oaklandp8ntbalr
Posted by: A Dumb Door
Posted by: The U2 RoKKeR
Posted by: A Dumb Door
I really wish I could apply a broad hammer of knowledge to everyone who enters this thread. I feel like a broken record.

It's not that I have trouble understanding them, it's that the game doesn't introduce these mechanics to the player early on. I have to spend some time trying to figure out what the game is trying to make me do before realizing that there's a mechanic that I was not informed existed that helps me through. If there were more flexibility and actual agency in this game, my tactics would work. However, since this game likes a very strict regiment of precise gameplay pieces to be executed, it should at least teach that there is a specific key to this specific door.

And I wish I could apply a hammer of competence to your head. I'm fine with you not liking the game, but what you are saying is hilarious in the context of the gaming industry today. You don't know when to shoot at the guys who look different than yours? To hide behind walls when you are getting shot at? It is 2012 man, we've been playing the same FPS campaign on repeat since 2007's CoD4. You still can't grasp the basic concepts of a shooter, even if some of its underlying, more complex mechanics aren't instantly presented to you in bold text?

That's a problem with you, not the game.
The very first few moments just has you shooting at everyone you see. Then, you're introduced to a squad. Sure, I can figure out that they're my allies by simply looking at it, and while I MYSELF didn't have problems with it, I recognized that this is an issue for someone who ISN'T informed about these games. That specific example of allies vs. enemies was not a problem which got in my way at any point, but there were parts in the game where both allies and enemies are hard to see, and recognizing them might become an issue for someone who doesn't fully understand it.

I hid behind walls when necessary. That did not need to be taught to me. However, as I said, I'd died due to a lack of fully understanding the controls. I learned how to crouch by sheer accident, tried to hide behind cover, and then realized that I wasn't low enough to be fully hidden. I figured there's probably a way to go prone, but was killed before I could test out any way to do so.

Also, BF3 =/= CoD in every single respect. Controls are different, for example. I don't play many PS3 games, so I figured I'd be learning the nuances of PS3 games along the way, only to find that they game assumes you know everything immediately. There was no tutorial or introduction to let me know what is what.

Yes, I eventually figured stuff out, but it required far more than it should have to figure out.
It really sounds like you're mad because you had to figure stuff out for yourself, and that the game didn't hold your hand.
Nope. Watch this video. BE EDUCATED!

  • 12.24.2012 8:28 PM PDT

He who cannot command himself should obey. And many can command themselves, but much is still lacking before they can obey themselves.
--Thus Spoke Zarathustra


Posted by: cgauthier7304
OP is so retarded. He is obviously lying about his "experience" with videos games (especially FPS) if he can't follow a simple button prompt.

LOL

  • 12.24.2012 8:29 PM PDT

If then pen is mightier than the sword, then why do actions speak louder than words?

Most current thread - http://www.bungie.net/Forums/posts.aspx?postID=76233031
Good for a laugh - http://www.bungie.net/Forums/posts.aspx?postID=74028139

1. Never had this problem.
2. If you don't know what a civilian looks like your have issues. If you can't identify a friendly matching the uniform shown to you from the start you have problems.
3. The first three levels are not stealth levels, as well as the fact the enemies can hear you. In the first three levels there is no way to sneak up on them at all.
4. In every game I have played on console, prone is just hold the crouch button for a bit longer. Also you can look up controls in the options.
5. Nit picky but fair enough.
6. A flickering orange ball with teammates screaming "Get to Cover!"? Must be a cookie.
7. This should be common sense, a concrete barricade? Easily shot through. A reinforced wall? Not going to work.
8. Most of the military terms are self explanatory.
9. A bunker in a jet is going to look like a bunker, but from a top down perspective, another problem with common sense.
10. Fair Enough.

Almost all these problems are just your inability to play an FPS game.
Posted by: A Dumb Door
Let me count the problems that I encountered in the first three levels that I can count off-hand:
1. The game assumes you know that you should follow an unsaid squad protocol
2. The game does not teach what your allies look like versus civilians versus hostile troops
3. The game does not inform me that it lacks a proper stealth mechanic for AIs
4. The game does not teach how to go prone early enough, as I was killed several times just trying to crouch behind cover before finding out I could go prone. (You may count this as my lack of being able to play, but this was in the first couple of minutes. I discovered crouching by accident by this point.)
5. The player is not given an adjustment period to get used to what aiming and firing will be like. Every game is slightly unique in this respect, and that initial firing at melons, or hats on sticks, or what have you is perfect for tuning the player briefly to what it will feel like.
6. It does not teach what grenades on the ground, flying toward you, or anything else will look like initially.
7. It does not teach what is/is not destructable by small arms, scripted sequence, or big weapons.
8. It does not explain many of the terms it uses.
9. It does not show what a bunker will look like from a jet flying overhead
10. It does not give enough practice in using equipment and various items available to you.

Those are just ones I remember off-hand. All of this would be solved with some early tutorials, or even by making the first couple of encounters extremely easy, or similar. Instead, it just throws the player in headfirst hoping the player can swim without even asking.


[Edited on 12.24.2012 8:47 PM PST]

  • 12.24.2012 8:46 PM PDT

You complain about the campaign then say the problems blow over to multiplayer..? Wait, what?

  • 12.24.2012 8:50 PM PDT