- A Dumb Door
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- Fabled Mythic Member
Posted by: Xvise66
Posted by: A Dumb Door
An ad hominem argument will not win you this debate, as I'm a seasoned gamer. I grew up on games, and yet I still see this as a problem.
A tutorial would probably consist of a brief glance over basic controls, then a run through obstacles so that the player knows what they can/can't do, some exploration into what can/can't be destroyed in the environment, about how bullet piercing was handled in this game, what grenades will be like, what your grenade trajectory is like, the amount of bullet lag your gun has/bullet drop if any, and maybe some practice with RPG's and equipment use.
For example, the first time I was told to use an ammo crate, it was tucked inside of a building where it wasn't easily visible. Next time, it was pitch black and it was hard to see. Seeing an ammo crate in well-lit conditions would make it MUCH easier to spot later, rather than having to figure out what box-shaped object amidst a sea of similarly shaped objects in a dark room is the one I'm looking for.It's not an ad hominem because your argument is about how you are basically too stupid to figure out how to crouch and need the game to go over it with you. I really don't want to put you in that corner because that is pretty embarrassing, but that is what you are arguing for.
Everything you listed, can easily be figured out within 2 minutes of starting the campaign. Want to figure out how grenades work? Throw a grenade. Bullet drop would be a problem because its different for every single gun(though obviously to small degrees) and I don't think you want to argue this tutorial should have you use every single gun. I don't remember perfectly because it's been over a year since I've played the campaign(as everyone in this thread already stated, nobody buys bf3 for the campaign), but when equipment you haven't used before shows up like C4, it has a little popup that basically spoonfeeds you what to do. Evironmental destruction is inconsistent in BF3 so it would be hard too put all that in a little section at the beginning, and its just much easier(and efficient to learn by trial and error.
And if you can't find an ammocrate after a while, it has an indicator on your HUD to find it that says AMMO. If you can't figure out that you're trying to use an ad hominem argument in a roundabout manner, I'm going to have to throw you into a debate class so that you can learn it.
Also, yeah, sure, that stuff COULD be learned... If the campaign were conducive for learning it. Every single minute is full of conflict. Every moment has quicktime events, orders being thrown at you, linear missions, etc. If the game had a quiet moment after that first mission for you to goof around during, my complaints against controls and some explanation would not be as valid. You'd have the time to figure out what does what. However, the campaign is not done in such a way that it makes learning like this an easy option.
Also, no, I don't mean fire EVERY weapon, but at least a little mention that there's bullet drop would be nice.
As for equipment, my first experience with it was multiplayer. That might be partially my fault, but at least knowing that the directional buttons each corresponded to something different would have been nice.
Oh, and the irony behind ammo boxes:
My first experience with them was in multiplayer. I played it at a friend's house. I found an ammo drop that some guy had placed, and refilled my ammo. Did the same with health. That's what I thought ammo packs looked like. Therefore, when I was in campaign, it said to refill my ammo. So I checked my teammates for an ammo drop, no luck. Looked around outside thinking it might have been airdropped. No such luck. Backtracked, looked through the building, and then finally noticed that the massive dumpster-looking thing was the ammo box. You can understand my confusion at that, thinking that it looked differently.