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Posted by: Hylebos
Posted by: The Ai
Posted by: Hylebos
"I don't like paying The Man money!" shouted the people. And thus, taxes were eliminated, and unable to fund itself, the goverment collapses.
Hyperbole aside, try looking a little farther than yourself. One of Halo's past strengths was it's abillity to cater to a wide variety of people. If I want to play BUNGLE and screw around with Spikers and Mancannons that shoot you off cliffs, I can do that for an afternoon. If I want depth of gameplay that rewards our actions as individuals and as a team, that should be a feature as well.
I can understand having to think beyond yourself for this kind of thing, and i am all for that.I have to ask you though if there are the same dangers if you appeal to the competitive crowd exclusively as may or may not of been the case in Halo 4.( never having a chance to play it online due to a lack of a gold subscription i can not say whether it does or not)Of course there are dangers in catering exclusively to hardcore gamers. You might have a deep game, but if that game can't convey itself very well to new players and encourage them to invest themselves into your world and game, then your game isn't going to have very many players, and will probably remain a cult classic.
See Dark Souls as an example. Beautiful, beautiful game, one of the best I've played in years, love it to tears. However, I had to look up what all the stats did when I started out, and to this day I still don't know what all the different Covenants do, and the user interface just does a poor job conveying to you what everything means. It's still a great and deep game, the balance between getting players into the game and keeping players in the game is wack.
All i ask when making suggestions to improve the game is that you take both sides into account and do not favor one side over the other.I try to never blindly favor one side over the other, however, for the most part I'm going to argue in favor for the hardcore players. It's the harder of the two tasks, as evident by the unfortunate standard set by most modern games.
Once that hardcore foundation is set, it's much easier to include features that will attract players into the game and ease them into investing themselves into your game and turn them from casual gamers to fans and hardcore gamers.
Fair enough
Dam you Hylebos, stop making so much sense i was hoping to debate with you without needing to troll but you have good reasons....