What are these first person words you speak of?
My point was that other people may also lose interest, because of the almost complete lack of explanation or introduction given. I'm not saying it's a bad thing, but it's different to most games.
Teh puma already understood the point, you don't have to repeat yourself. His reply to that specific remark was that you seemed to be shifting the blame, you didn't state it in a way as though it were an issue, but as though someone said something related towards you. Which no one did.
With the amount of time I put into that game, I'd expect to be given at least some sort of incentive to keep playing. There was no characterisation whatsoever, very, very little plot progression and repetitive gameplay Again, coming from someone who never made it far in the plot in the first place, you hold no credibility here. Had you even bothered to talk to certain "shop keepers" you'd have made characterization of them. The very first person you meet outside of the asylum has loads of characterization. The people you meet out in what should be the first "town" you come across have it. Teh puma isn't even sure if you're serious at this point. Then again, he is speaking with someone who has very little knowledge of this game.
All I knew was that the game was only going to get harder which just meant more grinding and dying. The only times you necessarily have to grind is when you start going into higher and higher playthroughs, because by then it requires a ridiculous amount of souls to level up, and for the most part only the "hard core" people continue on, so they don't mind going through it. Or at the least, they do it regardless. On your first playthrough, you shouldn't have to grind for much of anything.
Between all that and the otherwordly, quaint JRPG feel it had (which didn't appeal to me in the slightest), I decided I could be having a lot more fun with another game. Purely taste based. Understandable to criticize it from this point, and only this point alone.
I will admit it was pretty fun at parts and did feel rewarding when you'd beat a boss. It really depends what you're into. I'm sure the game would've got great as I got further in but I barely have time for games any more and I just wasn't enjoying it that much. I'm just trying to give the OP an alternate point of view.
Felt rewarding for the whole 1 1/2 bosses you got through, yes. It does depend on what you're into. Again, the only decent point made by you so far. It would have gotten better, that is almost a guarantee. An alternative point of view? You made NO attempts at such things in your first post. You STRICTLY said that removing the difficulty novelty left it to be a dull game, which is completely, and entirely false.
[Edited on 12.25.2012 4:17 PM PST]