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Subject: Is Dark Souls not casual garbage like 75% of other games out now?


Posted by: DAS B00T x2
Doesn't the game essentially boil down to "die a bunch of times to figure out this monster/boss's pattern then kill it with ease"?


Pretty much. But pretending that makes the game easy is a joke. Throwing a completely new person in with no hints and they will have hard times no matter what. Especially in blight town.

  • 12.25.2012 3:52 PM PDT

Fair play

The PVP is utter crap, because of all the exploiting scrubs, but it can get really competitive if you find someone that follows the honor code.

  • 12.25.2012 3:54 PM PDT
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mk this game sounds like a game i would like.

  • 12.25.2012 3:57 PM PDT

What are these first person words you speak of?


Posted by: RECON828

Posted by: Teh puma

Posted by: RECON828
Stopped playing about half an hour after the Taurus Demon.

Sure, the game's "not for casual nubs" and all that crap, but if you get over that little novelty then it's actually a pretty dull game. If it wasn't so difficult, it wouldn't be a very interesting game.


Not much credibility, since it's coming from someone who has played it for a grand total of 45-60 minutes.

The story and lore behind it is quite extensive.

I spent longer on it than that. I'm not very good at games. As sure as I am that the lore and plot are good, if it did little more than an opening cutscene and then maybe fifty words of dialogue after that in the first "45-60" minutes, you can't really blame people for losing interest if it doesn't hook them.


Teh puma never blamed anyone for losing interest, please do not make attempts to put words in his mouth. The game stands back to let you make the effort. A great deal of fun with this game is piecing everything together. Teh puma put out the 45-60 minute time frame figuring that was the amount of time spent if that was where you had gotten to, sorry if that wasn't exactly the amount of time you placed in it. However if you have only just dabbled into the game (literally, you hardly made it anywhere,) then you are not fit to criticize this game in such a way.

  • 12.25.2012 3:59 PM PDT

Why does the entirety of this game sound like that "sewer" level or that "underground" level that every game has and that everybody hates?

[Edited on 12.25.2012 4:05 PM PST]

  • 12.25.2012 4:00 PM PDT

What are these first person words you speak of?


Posted by: wallawalla1992

Posted by: Teh puma

Posted by: burritosenior

Posted by: Teh puma
Dark Souls is great is basically all terms except trying to find your friends.
That isn't an issue though. That's a feature. They deliberately try to stop you from ever communicating or playing with friends. You're supposed to feel alone.


Teh puma already understands this mumbojumbo, burrito. That is why he labeled it as his own issue with it, hell he even put it in -->""<-- these little guys because he didn't want it to be taken literally.

I just would go with friends in private chat and have a playthrough dedicated to coop with them and I was able to play with them easily, it could be easier but if you know what you are doing it isn't too hard to pull it off.


That's not the specific part teh puma was talking about. If it was 2 people, he'd do private. If there was 3 of us, we'd use steam chat or something else.

The "issue" he has with it, is trying to actually find them. It would usually take a little while, (or occasionally almost instantly,) to find a friend's summon sign because they simply wouldn't appear for some time.

  • 12.25.2012 4:01 PM PDT

What are these first person words you speak of?


Posted by: General Dripik
Why does the entirety of this game sound like that "sewer" level or that "underground" level that every games has that everybody hates?


Funny... because this game has one of those. ^___^

  • 12.25.2012 4:02 PM PDT

He threw down a glove you made the mistake
Of picking it up now you're gone
The choosing of guns or fighting with swords
The choice of weapons is done
He'll tear you apart as soon as you start
You know you don't have a chance.


Posted by: General Dripik
Why does the entirety of this game sound like that "sewer" level or that "underground" level that every games has that everybody hates?

Fun fact: Dark Souls got a sewers location. And I do hate it. Blighttown wasn't so bad for me as everybody is making it.

  • 12.25.2012 4:03 PM PDT

What are these first person words you speak of?


Posted by: theslatcher

Posted by: General Dripik
Why does the entirety of this game sound like that "sewer" level or that "underground" level that every games has that everybody hates?

Fun fact: Dark Souls got a sewers location. And I do hate it. Blighttown wasn't so bad for me as everybody is making it.


The only true difficulty in blight town is frame rate issues. (If you get them in the first place.)

  • 12.25.2012 4:04 PM PDT

I'm your biggest fan!


Posted by: Teh puma

Posted by: RECON828

Posted by: Teh puma

Posted by: RECON828
Stopped playing about half an hour after the Taurus Demon.

Sure, the game's "not for casual nubs" and all that crap, but if you get over that little novelty then it's actually a pretty dull game. If it wasn't so difficult, it wouldn't be a very interesting game.


Not much credibility, since it's coming from someone who has played it for a grand total of 45-60 minutes.

The story and lore behind it is quite extensive.

I spent longer on it than that. I'm not very good at games. As sure as I am that the lore and plot are good, if it did little more than an opening cutscene and then maybe fifty words of dialogue after that in the first "45-60" minutes, you can't really blame people for losing interest if it doesn't hook them.


Teh puma never blamed anyone for losing interest, please do not make attempts to put words in his mouth. The game stands back to let you make the effort. A great deal of fun with this game is piecing everything together. Teh puma put out the 45-60 minute time frame figuring that was the amount of time spent if that was where you had gotten to, sorry if that wasn't exactly the amount of time you placed in it. However if you have only just dabbled into the game (literally, you hardly made it anywhere,) then you are not fit to criticize this game in such a way.

My point was that other people may also lose interest, because of the almost complete lack of explanation or introduction given. I'm not saying it's a bad thing, but it's different to most games.

With the amount of time I put into that game, I'd expect to be given at least some sort of incentive to keep playing. There was no characterisation whatsoever, very, very little plot progression and repetitive gameplay. All I knew was that the game was only going to get harder which just meant more grinding and dying. Between all that and the otherwordly, quaint JRPG feel it had (which didn't appeal to me in the slightest), I decided I could be having a lot more fun with another game.

I will admit it was pretty fun at parts and did feel rewarding when you'd beat a boss. It really depends what you're into. I'm sure the game would've got great as I got further in but I barely have time for games any more and I just wasn't enjoying it that much. I'm just trying to give the OP an alternate point of view.

  • 12.25.2012 4:05 PM PDT
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t3hAvenger77 - XBL (BF3, ME3, Blops)
decla1mer104 - Origin (BF3)
Steam

Oh look, it's one of those "every single game is casual" folks!

  • 12.25.2012 4:06 PM PDT
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It's really not that -blam!- hardcore. People just hype up the difficulty because its A LITTLE harder than most games. In reality it's still pretty freaking easy.

  • 12.25.2012 4:06 PM PDT

What are these first person words you speak of?

My point was that other people may also lose interest, because of the almost complete lack of explanation or introduction given. I'm not saying it's a bad thing, but it's different to most games.
Teh puma already understood the point, you don't have to repeat yourself. His reply to that specific remark was that you seemed to be shifting the blame, you didn't state it in a way as though it were an issue, but as though someone said something related towards you. Which no one did.

With the amount of time I put into that game, I'd expect to be given at least some sort of incentive to keep playing. There was no characterisation whatsoever, very, very little plot progression and repetitive gameplay Again, coming from someone who never made it far in the plot in the first place, you hold no credibility here. Had you even bothered to talk to certain "shop keepers" you'd have made characterization of them. The very first person you meet outside of the asylum has loads of characterization. The people you meet out in what should be the first "town" you come across have it. Teh puma isn't even sure if you're serious at this point. Then again, he is speaking with someone who has very little knowledge of this game.

All I knew was that the game was only going to get harder which just meant more grinding and dying. The only times you necessarily have to grind is when you start going into higher and higher playthroughs, because by then it requires a ridiculous amount of souls to level up, and for the most part only the "hard core" people continue on, so they don't mind going through it. Or at the least, they do it regardless. On your first playthrough, you shouldn't have to grind for much of anything.

Between all that and the otherwordly, quaint JRPG feel it had (which didn't appeal to me in the slightest), I decided I could be having a lot more fun with another game. Purely taste based. Understandable to criticize it from this point, and only this point alone.

I will admit it was pretty fun at parts and did feel rewarding when you'd beat a boss. It really depends what you're into. I'm sure the game would've got great as I got further in but I barely have time for games any more and I just wasn't enjoying it that much. I'm just trying to give the OP an alternate point of view.

Felt rewarding for the whole 1 1/2 bosses you got through, yes. It does depend on what you're into. Again, the only decent point made by you so far. It would have gotten better, that is almost a guarantee. An alternative point of view? You made NO attempts at such things in your first post. You STRICTLY said that removing the difficulty novelty left it to be a dull game, which is completely, and entirely false.

[Edited on 12.25.2012 4:17 PM PST]

  • 12.25.2012 4:15 PM PDT

The world is not beautiful: And that, in a way, lends it a sort of beauty.

~Kino's Journey


Posted by: Teh puma

Posted by: DarkJet7
It's a learning experience, 99% of the time you die it's because you didn't pay attention/think things through/learn the enemy's moves.

As two fine gentlemen once said:

"In Dark souls, once you've got something, you've got it.............................but before that it's like smashing your head against a brick wall over and over again"


Teh puma would like to say that only some people have an experience like that. He has a certain friend, who has gotten through the fortress multiple times, but ALWAYS has trouble with it.

Some people nail it, some people take time with it, some people can complete things but always have trouble with it. Teh puma doesn't know why, they just do.


I was more referring to the combat side of things, how the mechanics just work so well.

For example, i was breezing through anor londo when i realized that most of my success was because of my great shield, i swapped it out for a weaker shield and the entire game changed, silver knights who used to be a walk in the park were now ten times more difficult; but that was because i was too reliant on "block attack block attack" strategy", so i decided to ditch that strategy and start observing the knights, and low and behold i managed to work out what moves could be countered with what movements, what place i could stand to get a good hit and what place i could stand to get a shield to the face, and from then on knights no longer bothered me.

point is, unlike most games, Dark Soul's difficulty is a reflection of how you play, if you blindly rush in it's going to impossible, if you don't pay attention it's going to be frustrating, and if you stop for a minute and think things through, it'll be one of the best games you've ever played.

but only if you're.............

Posted by: wallawalla1992

Posted by: DarkJet7
It's a learning experience, 99% of the time you die it's because you didn't pay attention/think things through/learn the enemy's moves.
Or you could be invaded by someone.


..............hollow master race.

[Edited on 12.25.2012 4:18 PM PST]

  • 12.25.2012 4:17 PM PDT
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Dark Souls is the most unforgiving game I've ever played. If you consider yourself a "hardcore gamer" and are looking for a challenge and a good time, pick up Dark Souls. Not much of a story though.

  • 12.25.2012 4:18 PM PDT

What are these first person words you speak of?

I was more referring to the combat side of things, how the mechanics just work so well.

For example, i was breezing through anor londo when i realized that most of my success was because of my great shield, i swapped it out for a weaker shield and the entire game changed, silver knights who used to be a walk in the park were now ten times more difficult; but that was because i was too reliant on "block attack block attack" strategy", so i decided to ditch that strategy and start observing the knights, and low and behold i managed to work out what moves could be countered with what movements, what place i could stand to get a good hit and what place i could stand to get a shield to the face, and from then on knights no longer bothered me.

point is, unlike most games, Dark Soul's difficulty is a reflection of how you play, if you blindly rush in it's going to impossible, if you don't pay attention it's going to frustrating, and if you stop for a minute and think things through, it'll be one of the best games you've ever played.


Ah, ok then. Yes, per individual enemy, it is simply reflection.


Unless it's the archer brothers.... -blam!- them.

[Edited on 12.25.2012 4:19 PM PST]

  • 12.25.2012 4:19 PM PDT

What are these first person words you speak of?


Posted by: JMcDon15
Not much of a story though.


OH FOR THE LOVE OF-.... nope... The tits are a lie. Look for it.

  • 12.25.2012 4:20 PM PDT

Walk by faith. Dude. Not by sight.

The story is only good but the combat system, art and bosses are excellent.

  • 12.25.2012 4:21 PM PDT

Respect skill, Not rank.

http://fcwars.net/


Posted by: theslatcher
Dark Souls is like a giant sledgehammer hitting you all the time.


In the face.

I found it easy, but i could certainly see why some people could find it difficult. I'll admit to needing some help at certain parts, when normally i'd never even consider it. Just got 41/41 achievements today.


Posted by: R0se is Bad
MP is all about lag backstabs and double teaming like a bunch of -blam!-s.


Also this. Forget double teaming, forget equipment, i don't care if you could normally one shot the other guy, whoever has the better connection wins.

  • 12.25.2012 4:22 PM PDT

The world is not beautiful: And that, in a way, lends it a sort of beauty.

~Kino's Journey


Posted by: Kadoozy

Posted by: DAS B00T x2
Doesn't the game essentially boil down to "die a bunch of times to figure out this monster/boss's pattern then kill it with ease"?


Pretty much. But pretending that makes the game easy is a joke. Throwing a completely new person in with no hints and they will have hard times no matter what. Especially in blight town.
this is so false it's not even funny, you can work out almost any enemy's patterns just by blocking and rolling, anyone who says otherwise just blindly rushes in.

The only death in the game that i ever felt was cheap was the asylum boss, and that's because i had no idea what i was doing.

  • 12.25.2012 4:23 PM PDT

Proud Spartan II, COG soldier, Hero of time, and crowbar wielding scientist.


Posted by: Teh puma

Posted by: JMcDon15
Not much of a story though.


OH FOR THE LOVE OF-.... nope... The tits are a lie. Look for it.

Dat epicnamebro.

  • 12.25.2012 4:24 PM PDT
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Posted by: ThirstyAvenge
Oh look, it's one of those "every single game is casual" folks!
Read the title again 75% doesn't mean every game.

  • 12.25.2012 4:25 PM PDT
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Posted by: Teh puma

Posted by: JMcDon15
Not much of a story though.


OH FOR THE LOVE OF-.... nope... The tits are a lie. Look for it.

?

  • 12.25.2012 4:25 PM PDT

What are these first person words you speak of?


Posted by: JMcDon15
Posted by: Teh puma

Posted by: JMcDon15
Not much of a story though.


OH FOR THE LOVE OF-.... nope... The tits are a lie. Look for it.

?


This is a basic overview of the story. Keep in mind, teh puma doesn't remember these videos being in order, but screw it, just watch them if you want to.

Also, this man's lore related videos are not restricted to this list either. So if you want more afterwards, just look into the PTD playlist, and some others.

Teh puma's point with this, is that the story/lore behind this game is far better than others think it to be. Much of the fun in this game, is figuring all the events surrounding it out. If people strictly stick to the gameplay, they'll be missing a huge chunk of the experience.

  • 12.25.2012 4:29 PM PDT

Respect skill, Not rank.

http://fcwars.net/


Posted by: DarkJet7

Posted by: Kadoozy

Posted by: DAS B00T x2
Doesn't the game essentially boil down to "die a bunch of times to figure out this monster/boss's pattern then kill it with ease"?


Pretty much. But pretending that makes the game easy is a joke. Throwing a completely new person in with no hints and they will have hard times no matter what. Especially in blight town.
this is so false it's not even funny, you can work out almost any enemy's patterns just by blocking and rolling, anyone who says otherwise just blindly rushes in.

The only death in the game that i ever felt was cheap was the asylum boss, and that's because i had no idea what i was doing.


i agree the first few times i was owned by him out of nowhere, but now... oh ho ho... I pwned him so badly i got the demons great hammer off him. killed him without any real weapons, no shield, no equipment.

  • 12.25.2012 4:29 PM PDT

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