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  • Subject: So is Assassin's Creed III any good?
Subject: So is Assassin's Creed III any good?

Sparkle Sparkle Sparkle!

I got it for Christmas, and I've heard mixed reviews about it. Is it any good?

  • 12.25.2012 9:10 PM PDT

All the world's for living when love is what you find
Despair and loneliness you've got to leave them far behind
Tell the clouds to go let the feeling show
It's great when life is full of living

I vote yes. Loved it.

  • 12.25.2012 9:11 PM PDT

GT/Steam: Squiggy888
I try my best to block out the screams
But they're haunting me in my dreams
Please, break my shackles, I want it to stop

Posted by: Covy Killer
Sergeant Explosion and The Quiet Day in London.

It disappointed...first game in the series I didn't entirely enjoy.

  • 12.25.2012 9:12 PM PDT

Naval battles are awesome, gameplay overall is a bit lacking by comparison to the last few, ending sucks and Connor is a ponce.

  • 12.25.2012 9:13 PM PDT

Et Eärello Endorenna utúlien.
Sinome maruvan ar Hildinyar.
tenn' Ambar-metta!

It's not bad, it's a little slow but the naval fights are very good.

  • 12.25.2012 9:17 PM PDT

I love you

IMO no.

Each game has been getting less revolved around actually assassinating and more talking and walking places. They made the weapon menu very confusing and a pain to use.

Also the space magic stuff is ridiculous.

/opinion

[Edited on 12.25.2012 9:22 PM PST]

  • 12.25.2012 9:21 PM PDT

Don't worry, you're still your mom's favorite Bnet member.

I like it.

  • 12.25.2012 9:22 PM PDT

It's not as good as I thought it was going to be, but I still enjoyed it.

  • 12.25.2012 9:30 PM PDT

One does not simply trolololol into Mordor.

The only thing I didn't like was the beginning bit as Haytham and the ending. The beginning missions aren't so bad now on my 2nd playthrough, but on the first time you play it all you want to do is play as Connor and Ubisoft made a really long intro section as Haytham.

  • 12.25.2012 9:30 PM PDT

I'm an Indonesian Halo (and other games) gamer!
Bhineka Tunggal Ika!!

I dunno, I get bored after Haytham come to America. Feels like there's nothing pushing me to keep playing, unlike the other AC games

[Edited on 12.25.2012 9:32 PM PST]

  • 12.25.2012 9:32 PM PDT

Muffins are just ugly cupcakes

It's not bad, but it's easily the worst in the series IMO.

  • 12.25.2012 9:32 PM PDT

Why are you here?

I'm only at the beginning, but I'm being bored to tears here. Can't really get into to this as much as I could with the others.

  • 12.25.2012 9:32 PM PDT
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I'm only a few hours into it, but I'm enjoying it so far.

  • 12.25.2012 9:33 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Naval battles are awesome and animations are awesome.

The game as a whole though is the worst I've ever bought and top twenty-five for worst I've ever played.

  • 12.25.2012 9:36 PM PDT

One does not simply trolololol into Mordor.


Posted by: Unit 076
I dunno, I get bored after Haytham come to America. Feels like there's nothing pushing me to keep playing, unlike the other AC games


Posted by: VehementWolf54
I'm only at the beginning, but I'm being bored to tears here. Can't really get into to this as much as I could with the others.


I felt the same way but just push through the Haytham bit, Ubisoft tried to make a big intro but its not very good, just do all the intro missions as quickly as you can, all the optional objectives can be done later as Connor.

Trust me it is really good but it just takes forever to get going if you don't just rush through the Haytham missions, it's basically just a tutorial to get you used to the new additions.

  • 12.25.2012 9:36 PM PDT

Sparkle Sparkle Sparkle!


Posted by: dahuterschuter
Naval battles are awesome and animations are awesome.

The game as a whole though is the worst I've ever bought and top twenty-five for worst I've ever played.
What's number one?

  • 12.25.2012 9:41 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Posted by: theshadowstriker
Posted by: dahuterschuter
Naval battles are awesome and animations are awesome.

The game as a whole though is the worst I've ever bought and top twenty-five for worst I've ever played.
What's number one?
I'd tell you, but then you might go play it out of curiosity.

I just can't be responsible for that. That's heavy -blam!-, man.

  • 12.25.2012 9:46 PM PDT


Posted by: dahuterschuter
Naval battles are awesome and animations are awesome.

The game as a whole though is the worst I've ever bought and top twenty-five for worst I've ever played.

Yeah, it's people like this that make me cry for humanity.

OP, to put it as simple as I can, AC3 is a damn solid game. There's a lot of fun to be had, and while it obviously isn't the best game this year it is a DAMN. GOOD. GAME. And it gets WAY. TOO. MUCH. -blam!-.

Soz babe, I'm just really sick of seeing sequels getting crapped on all year and people calling them one of the worst games ever made because it wasn't what they entirely expected.

  • 12.25.2012 9:50 PM PDT

Muffins are just ugly cupcakes

Here's a solution, rent it.

  • 12.25.2012 9:56 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Posted by: Chupanebre627
Soz babe, I'm just really sick of seeing sequels getting crapped on all year and people calling them one of the worst games ever made because it wasn't what they entirely expected.


Why it is a bad game in order of most severe offenses:

1. The worst mission design.
2. Clunky gameplay.
3. Star Wars prequel tier storytelling.
4. Limited freedom for the player.
5. Horrible pacing.
6. Padding, padding, padding.

  • 12.25.2012 9:56 PM PDT


Posted by: dahuterschuter
Posted by: Chupanebre627
Soz babe, I'm just really sick of seeing sequels getting crapped on all year and people calling them one of the worst games ever made because it wasn't what they entirely expected.


Why it is a bad game in order of most severe offenses:

1. The worst mission design.
2. Clunky gameplay.
3. Star Wars prequel tier storytelling.
4. Limited freedom for the player.
5. Horrible pacing.
6. Padding, padding, padding.

Problems you're exaggerating to the point of idiocy if you ask me. Some of which I never even noticed?...

I guess everyone has their own interpretation. A lot of people's interpretations of things have been snobby though, lately.

  • 12.25.2012 10:00 PM PDT
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It is very dark, and you are likely to be eaten by a Grue.

Yes it is good. You get it free with any Samsung SSD purchase btw... good deal. It looks and plays amazing on PC.

  • 12.25.2012 10:02 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Posted by: Chupanebre627
Problems you're exaggerating to the point of idiocy if you ask me. Some of which I never even noticed?...

I guess everyone has their own interpretation. A lot of people's interpretations of things have been snobby though, lately.
But they aren't exaggerated.

1. The mission design for 95% of the levels is: Run to waypoint. Cutscene in which a character spouts exposition at you. Walk with this character while they continue to spout exposition. Activate new cutscene in which a menial task is given to you. Complete task, and return to task giver. Cutscene. Take out some guards. Cutscene. Travel back to mission end point. Long cutscene.

AC3 includes such wonderful mission objectives as: Riding around knocking on doors. Literally doing nothing more than running from point A to point B. Playing tag. Walking around inside a prison. Playing a board game. Talking to people. Not assassinating anyone.

2. In simplifying the free-running Connor now interacts too readily with the environment. This and something gameplay related that I'll cover in a moment combine to disconnect the player from the player's character. The disconnect being the basis of culmsy gameplay.

3. In the Star Wars prequels the story is advanced by characters sitting and going through expository dialogue on and on. Sometimes a character will stand up and walk with another while doing so. The same is in AC3. The story is literally being told to the player more than letting the player play it. And the characters seem like Lucas wrote them himself.

4. You cannot even swing your weapon by pressing the "Swing weapon," button without the game's permission. Try it out. It's also present mostly in the mission structure, which has become almost entirely linear but for some segments throughout the campaign.

5. The six hour tutorial is the most obvious example here. You begin learning how to play the game in sequence one, and in sequence six you are still having things explained to you. It's not just bad on the story level, it's bad on the actual game level.

6. "We'll get to the plot in a minute, but first go collect feathers as a child with your friend!"

The best way to summarize all of the problems with the game is that it didn't use its medium effectively. It's a game that gives you all the tools for great fun and then tries hard not to let you use them. Which is of course why doing actual missions is the worst part of the game, because the missions and story didn't make good use of the fact that they were being delivered to an audience through a video game.

  • 12.25.2012 10:23 PM PDT