- last post: 01.01.0001 12:00 AM PDT
No, Did you ever play Halo PC?
The physics are based on both host and Client.
And it would Flipout whenever the latency(LAG) would increase.
It would seem like you are going off a Jump and doing a Barrel-Roll, But then the Host would change that because it was incorrect from what Happened on th hosts machine. The Client would then Fly straight to the ground and change to the accurate location.
It was a terrible set up.
Thats why you don't have these problems in Halo 2.
Because they fixed that setup, And It is a much better experience.