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  • Subject: OUYA Dev Kits and ODK released!
Subject: OUYA Dev Kits and ODK released!

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I'm very skeptical about OUYA, not sure if it will garner enough sales/attention to be anything more than a niche product.

  • 12.28.2012 5:44 AM PDT


Posted by: DarkBen64
You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.

True, but it can be compared to developing games of Android or iOS. Almost anyone can do it and due to that there are a lot of failures and a lot of people that succeed. Though one of the main reasons people make those games is simply to make money since there is an extremely large user base. As stated before OUYA is more so trying to get the smartphone game market not the console/PC game market. Even then a smartphone is cheaper than OUYA and a console is only slightly more expensive. Then there are handhelds which have better games and are more portable.

  • 12.28.2012 5:46 AM PDT

-Panthers are the best.
-Haters gonna hate.
-Who Dares Wins
-If your one of my real life friends. STOP GOOGLE-ING ME.
XD


Posted by: DarkBen64

Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: What Is This1

Posted by: DarkBen64
Uh, no, you can't. Not in the slightest.

And I'm pretty sure the Flood shunned smartphones because we can all agree that touchscreen controls suck.

You can still play simple indie games on a smartphone. It isn't ideal, but the people that buy they do so for a quick thing to do. The OUYA on the other hand doesn't have much appeal since most people are not going to drop $100 on something that has relatively no games and can do less than what they can do on their PC.
You'd be surprised. You also need to take into account the appeal on the developer's side as well as the consumer side.

There won't be much appeal for developers on the console that's the thing. Given the choice to develop for xbox,steam or even the app store-most developers would go for one of them instead of the ouya in favour of actually making a profit on their products. The community for the ouya will be a very niche market and as such a bad business move.
Ouya is only going to become "babies first devkit" type of thing. Only people who want to make games yet don't care enough or aren't skilled enough to get it onto steam or XBLA.

It will be good for practising making games but that's about it- there won't bem many stellar made indie games: those devs will be using steam.
You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.

Apart from the fact that it will result in fewer returns from their product and as such lower profit margins. Ask most people on consoles or PC if they will get a OUYA and they will say no. Let's have the $9m funding- say each person donated about $25, that leaves 360,000 people who invested/bought the OUYA so far.
Say each game is sold for $2 and costs 50c,per copy, to make/distribute. That leaves a total profit, if everyone bought it, of $540,000.

Place the same game on steam for costs of $1 and sold for $2 still. Steam has over 40m users therefore the total potential profit is $40m- any smart business/developer would stick to the steam platform.

  • 12.28.2012 5:47 AM PDT


Posted by: What Is This1

Posted by: DarkBen64
You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.

True, but it can be compared to developing games of Android or iOS. Almost anyone can do it and due to that there are a lot of failures and a lot of people that succeed. Though one of the main reasons people make those games is simply to make money since there is an extremely large user base. As stated before OUYA is more so trying to get the smartphone game market not the console/PC game market. Even then a smartphone is cheaper than OUYA and a console is only slightly more expensive. Then there are handhelds which have better games and are more portable.
Wow. No. Show me a smartphone that is comparable to OUYA's specs and that's cheaper. You can't.

  • 12.28.2012 5:47 AM PDT


Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: What Is This1

You can still play simple indie games on a smartphone. It isn't ideal, but the people that buy they do so for a quick thing to do. The OUYA on the other hand doesn't have much appeal since most people are not going to drop $100 on something that has relatively no games and can do less than what they can do on their PC.
You'd be surprised. You also need to take into account the appeal on the developer's side as well as the consumer side.

There won't be much appeal for developers on the console that's the thing. Given the choice to develop for xbox,steam or even the app store-most developers would go for one of them instead of the ouya in favour of actually making a profit on their products. The community for the ouya will be a very niche market and as such a bad business move.
Ouya is only going to become "babies first devkit" type of thing. Only people who want to make games yet don't care enough or aren't skilled enough to get it onto steam or XBLA.

It will be good for practising making games but that's about it- there won't bem many stellar made indie games: those devs will be using steam.
You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.

Apart from the fact that it will result in fewer returns from their product and as such lower profit margins. Ask most people on consoles or PC if they will get a OUYA and they will say no. Let's have the $9m funding- say each person donated about $25, that leaves 360,000 people who invested/bought the OUYA so far.
Say each game is sold for $2 and costs 50c,per copy, to make/distribute. That leaves a total profit, if everyone bought it, of $540,000.

Place the same game on steam for costs of $1 and sold for $2 still. Steam has over 40m users therefore the total potential profit is $40m- any smart business/developer would stick to the steam platform.
It might work that way in numbers but you know damn well that's not how it will work in the real world. A start up development team isn't going to sink a huge amount of money into the software needed to develop for Steam, XBLA, etc. I've seen first hand the influence the OUYA is having on the indie market, and where the devs will go, a lot of the customers will follow.

  • 12.28.2012 5:49 AM PDT

-Panthers are the best.
-Haters gonna hate.
-Who Dares Wins
-If your one of my real life friends. STOP GOOGLE-ING ME.
XD


Posted by: DarkBen64

Posted by: What Is This1

Posted by: DarkBen64
You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.

True, but it can be compared to developing games of Android or iOS. Almost anyone can do it and due to that there are a lot of failures and a lot of people that succeed. Though one of the main reasons people make those games is simply to make money since there is an extremely large user base. As stated before OUYA is more so trying to get the smartphone game market not the console/PC game market. Even then a smartphone is cheaper than OUYA and a console is only slightly more expensive. Then there are handhelds which have better games and are more portable.
Wow. No. Show me a smartphone that is comparable to OUYA's specs and that's cheaper. You can't.

Motorola droid razr M. Has 1.5ghz dual core processor, 1GB of ram and costs $50 with a two year contract with verizon.

  • 12.28.2012 5:53 AM PDT


Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: What Is This1

Posted by: DarkBen64
You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.

True, but it can be compared to developing games of Android or iOS. Almost anyone can do it and due to that there are a lot of failures and a lot of people that succeed. Though one of the main reasons people make those games is simply to make money since there is an extremely large user base. As stated before OUYA is more so trying to get the smartphone game market not the console/PC game market. Even then a smartphone is cheaper than OUYA and a console is only slightly more expensive. Then there are handhelds which have better games and are more portable.
Wow. No. Show me a smartphone that is comparable to OUYA's specs and that's cheaper. You can't.

Motorola droid razr M. Has 1.5ghz dual core processor, 1GB of ram and costs $50 with a two year contract with verizon.
With a 2 year contract. Final price: a -blam!-load more than $99. Try again. Within 2-3 months you've already exceeded the OUYA.

[Edited on 12.28.2012 5:55 AM PST]

  • 12.28.2012 5:55 AM PDT


Posted by: DarkBen64
Wow. No. Show me a smartphone that is comparable to OUYA's specs and that's cheaper. You can't.

You misread and misunderstood what I said. Smartphones have a larger variety of good games and are a necessity for most people the OUYA on the other hand has very little games and isn't a necessity. Then you also have the issue that it is within the other console's price range. If the device was $50 I could see a potential market, but even then it still has the issue of competing with smartphones.

  • 12.28.2012 5:55 AM PDT

-Panthers are the best.
-Haters gonna hate.
-Who Dares Wins
-If your one of my real life friends. STOP GOOGLE-ING ME.
XD

quote]Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: What Is This1

You can still play simple indie games on a smartphone. It isn't ideal, but the people that buy they do so for a quick thing to do. The OUYA on the other hand doesn't have much appeal since most people are not going to drop $100 on something that has relatively no games and can do less than what they can do on their PC.[/quote]You'd be surprised. You also need to take into account the appeal on the developer's side as well as the consumer side.[/quote]
There won't be much appeal for developers on the console that's the thing. Given the choice to develop for xbox,steam or even the app store-most developers would go for one of them instead of the ouya in favour of actually making a profit on their products. The community for the ouya will be a very niche market and as such a bad business move.
Ouya is only going to become "babies first devkit" type of thing. Only people who want to make games yet don't care enough or aren't skilled enough to get it onto steam or XBLA.

It will be good for practising making games but that's about it- there won't bem many stellar made indie games: those devs will be using steam.
You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.

Apart from the fact that it will result in fewer returns from their product and as such lower profit margins. Ask most people on consoles or PC if they will get a OUYA and they will say no. Let's have the $9m funding- say each person donated about $25, that leaves 360,000 people who invested/bought the OUYA so far.
Say each game is sold for $2 and costs 50c,per copy, to make/distribute. That leaves a total profit, if everyone bought it, of $540,000.

Place the same game on steam for costs of $1 and sold for $2 still. Steam has over 40m users therefore the total potential profit is $40m- any smart business/developer would stick to the steam platform.
It might work that way in numbers but you know damn well that's not how it will work in the real world. A start up development team isn't going to sink a huge amount of money into the software needed to develop for Steam, XBLA, etc. I've seen first hand the influence the OUYA is having on the indie market, and where the devs will go, a lot of the customers will follow.

Proof of how you have seen the devs trending.

Besides most software needed to create an indie game for steam is free, you can get access to various game engines free and uploading it to XBLA is free as well, it needs to be certified by microsoft and they take 20% of your profits as fee.
It can cost nothing to make if you know what your doing.

  • 12.28.2012 5:55 AM PDT


Posted by: DarkBen64
With a 2 year contract. Final price: a -blam!-load more than $99. Try again.

Most people need a contract to you know use their phone anyway so he is still right.

  • 12.28.2012 5:55 AM PDT


Posted by: What Is This1

Posted by: DarkBen64
Wow. No. Show me a smartphone that is comparable to OUYA's specs and that's cheaper. You can't.

You misread and misunderstood what I said. Smartphones have a larger variety of good games and are a necessity for most people the OUYA on the other hand has very little games and isn't a necessity. Then you also have the issue that it is within the other console's price range. If the device was $50 I could see a potential market, but even then it still has the issue of competing with smartphones.
The point is it makes smartphone games more extensive and enjoyable. No horrible control schemes, more players, etc. It's completely open, and still easier to publish on than a smartphone.

  • 12.28.2012 5:56 AM PDT


Posted by: What Is This1

Posted by: DarkBen64
With a 2 year contract. Final price: a -blam!-load more than $99. Try again.

Most people need a contract to you know use their phone anyway so he is still right.
What? No, he isn't. PAYG or contract doesn't make a difference. You're still paying more than the cost of an OUYA.

  • 12.28.2012 5:57 AM PDT

http://i.imgur.com/fsISj.png

Android is the future of indie gaming. Not OUYA.

  • 12.28.2012 5:57 AM PDT

-Panthers are the best.
-Haters gonna hate.
-Who Dares Wins
-If your one of my real life friends. STOP GOOGLE-ING ME.
XD


Posted by: DarkBen64

Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: What Is This1

Posted by: DarkBen64
You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.

True, but it can be compared to developing games of Android or iOS. Almost anyone can do it and due to that there are a lot of failures and a lot of people that succeed. Though one of the main reasons people make those games is simply to make money since there is an extremely large user base. As stated before OUYA is more so trying to get the smartphone game market not the console/PC game market. Even then a smartphone is cheaper than OUYA and a console is only slightly more expensive. Then there are handhelds which have better games and are more portable.
Wow. No. Show me a smartphone that is comparable to OUYA's specs and that's cheaper. You can't.

Motorola droid razr M. Has 1.5ghz dual core processor, 1GB of ram and costs $50 with a two year contract with verizon.
With a 2 year contract. Final price: a -blam!-load more than $99. Try again. Within 2-3 months you've already exceeded the OUYA.

Everybody needs a mobile phone, the prospect of getting that phone cheaply on contract, something people get anyway, is alot cheaper than getting a ouya.
Say you spend approximately $25 currently for unlimited texts and 1000 mins on your phone. Over a year that does cost more than a ouya- but at the tariff at that level you can get an S-III for free with your contract and then you don't have to get a OUYA which would cost $100 more.

Your arguing phone or OUYA, despite the fact everything has a phone, and it's cheaper to go for phone than a OUYA and a phone.

  • 12.28.2012 5:58 AM PDT


Posted by: TwistedDippy666
quote]Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: TwistedDippy666

Posted by: DarkBen64

[qute]Posted by: What Is This1

You can still play simple indie games on a smartphone. It isn't ideal, but the people that buy they do so for a quick thing to do. The OUYA on the other hand doesn't have much appeal since most people are not going to drop $100 on something that has relatively no games and can do less than what they can do on their PC.[/quote]You'd be surprised. You also need to take into account the appeal on the developer's side as well as the consumer side.[/quote]
There won't be much appeal for developers on the console that's the thing. Given the choice to develop for xbox,steam or even the app store-most developers would go for one of them instead of the ouya in favour of actually making a profit on their products. The community for the ouya will be a very niche market and as such a bad business move.
Ouya is only going to become "babies first devkit" type of thing. Only people who want to make games yet don't care enough or aren't skilled enough to get it onto steam or XBLA.

It will be good for practising making games but that's about it- there won't bem many stellar made indie games: those devs will be using steam.[/quote]You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.

Apart from the fact that it will result in fewer returns from their product and as such lower profit margins. Ask most people on consoles or PC if they will get a OUYA and they will say no. Let's have the $9m funding- say each person donated about $25, that leaves 360,000 people who invested/bought the OUYA so far.
Say each game is sold for $2 and costs 50c,per copy, to make/distribute. That leaves a total profit, if everyone bought it, of $540,000.

Place the same game on steam for costs of $1 and sold for $2 still. Steam has over 40m users therefore the total potential profit is $40m- any smart business/developer would stick to the steam platform.
It might work that way in numbers but you know damn well that's not how it will work in the real world. A start up development team isn't going to sink a huge amount of money into the software needed to develop for Steam, XBLA, etc. I've seen first hand the influence the OUYA is having on the indie market, and where the devs will go, a lot of the customers will follow.

Proof of how you have seen the devs trending.

Besides most software needed to create an indie game for steam is free, you can get access to various game engines free and uploading it to XBLA is free as well, it needs to be certified by microsoft and they take 20% of your profits as fee.
It can cost nothing to make if you know what your doing.
Go onto the Unity forums, or an OUYA forum, it's obvious. I AM an indie dev, I have more of an insight than a lot of you.

You can't get access to half of that for free. If you want to use a decent game engine, you have to pay for it. You have to pay for PhotoShop. 3D modelling programs. Sound programs.

XBLA is NOT free. The fees on it are terrible. That's the problem Fez had with Microsoft, they refused to patch a large bug because of the fees.

  • 12.28.2012 5:59 AM PDT


Posted by: annoyinginge
Android is the future of indie gaming. Not OUYA.
lol. OUYA is Android.

  • 12.28.2012 6:00 AM PDT


Posted by: DarkBen64
The point is it makes smartphone games more extensive and enjoyable. No horrible control schemes, more players, etc. It's completely open, and still easier to publish on than a smartphone.

You vastly misunderstand what the majority of people that play games on their phone do so for. They play them to pass time while waiting for something like their food. They don't want to be serious gamers. People that actually want to pick up a controller and play will do so on an xbox or PS3. Though with that being said there must be some decent market at least for Microsoft since they do plan to release a $100 version of their next console that does roughly what this does and more with actual XBLA games. Really the future of this product seems bleak if Microsoft actually does what a lot of people say they are planning to do with their next console.

  • 12.28.2012 6:00 AM PDT


Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: TwistedDippy666

Posted by: DarkBen64

Posted by: What Is This1

[qute]Posted by: DarkBen64
You're so wrong. Developing for Steam or XBLA is far more expensive and time consuming than developing for OUYA.[/quote]
True, but it can be compared to developing games of Android or iOS. Almost anyone can do it and due to that there are a lot of failures and a lot of people that succeed. Though one of the main reasons people make those games is simply to make money since there is an extremely large user base. As stated before OUYA is more so trying to get the smartphone game market not the console/PC game market. Even then a smartphone is cheaper than OUYA and a console is only slightly more expensive. Then there are handhelds which have better games and are more portable.
Wow. No. Show me a smartphone that is comparable to OUYA's specs and that's cheaper. You can't.

Motorola droid razr M. Has 1.5ghz dual core processor, 1GB of ram and costs $50 with a two year contract with verizon.
With a 2 year contract. Final price: a -blam!-load more than $99. Try again. Within 2-3 months you've already exceeded the OUYA.

Everybody needs a mobile phone, the prospect of getting that phone cheaply on contract, something people get anyway, is alot cheaper than getting a ouya.
Say you spend approximately $25 currently for unlimited texts and 1000 mins on your phone. Over a year that does cost more than a ouya- but at the tariff at that level you can get an S-III for free with your contract and then you don't have to get a OUYA which would cost $100 more.

Your arguing phone or OUYA, despite the fact everything has a phone, and it's cheaper to go for phone than a OUYA and a phone.
I'm arguing OUYA>phone for gaming. In the long run, it's cheaper and will come out with better, fuller games.

  • 12.28.2012 6:01 AM PDT


Posted by: What Is This1

Posted by: DarkBen64
The point is it makes smartphone games more extensive and enjoyable. No horrible control schemes, more players, etc. It's completely open, and still easier to publish on than a smartphone.

You vastly misunderstand what the majority of people that play games on their phone do so for. They play them to pass time while waiting for something like their food. They don't want to be serious gamers. People that actually want to pick up a controller and play will do so on an xbox or PS3. Though with that being said there must be some decent market at least for Microsoft since they do plan to release a $100 version of their next console that does roughly what this does and more with actual XBLA games. Really the future of this product seems bleak if Microsoft actually does what a lot of people say they are planning to do with their next console.
I beg to differ, there a lot of mobile games that have a lot of depth but they're limited by bad control schemes and limiting hardware.

  • 12.28.2012 6:02 AM PDT


Posted by: DarkBen64
I'm arguing OUYA>phone for gaming. In the long run, it's cheaper and will come out with better, fuller games.

Then the new xbox will come out and the OUYA will fade into the past.

  • 12.28.2012 6:03 AM PDT


Posted by: What Is This1

Posted by: DarkBen64
I'm arguing OUYA>phone for gaming. In the long run, it's cheaper and will come out with better, fuller games.

Then the new xbox will come out and the OUYA will fade into the past.
The new Xbox won't be under $99.

  • 12.28.2012 6:04 AM PDT


Posted by: DarkBen64
I beg to differ, there a lot of mobile games that have a lot of depth but they're limited by bad control schemes and limiting hardware.

Of course they are limited due to hardware/controllers, but that doesn't matter because of what their intended use is and the price of the game. Another issue with the OUYA is you still need a TV and you have to carry around the controllers with a laptop or smartphone that isn't true.

  • 12.28.2012 6:05 AM PDT


Posted by: DarkBen64
The new Xbox won't be under $99.

It has been a rumor for a long time now that Microsoft plans to release 2 versions of their next gen console. One being $100 which will be mainly for downloadable games like XBLA titles and things like Netflix. The other will be around $300 and will be able to play all AAA games. If that rumor is true which it probably is seeing how Microsoft has been trying to appeal to a wider audience over the years the OUYA is screwed.

  • 12.28.2012 6:07 AM PDT


Posted by: What Is This1

Posted by: DarkBen64
I beg to differ, there a lot of mobile games that have a lot of depth but they're limited by bad control schemes and limiting hardware.

Of course they are limited due to hardware/controllers, but that doesn't matter because of what their intended use is and the price of the game. Another issue with the OUYA is you still need a TV and you have to carry around the controllers with a laptop or smartphone that isn't true.
With that logic, the PC and all consoles don't work.

The point is:
-it enables indie devs a better channel to release games
-it enables smartphone games to grow and become fuller
-it reinforces the market of smaller non-AAA games as well as emulators on a full HD TV with the price of smartphone games.

  • 12.28.2012 6:07 AM PDT


Posted by: What Is This1

Posted by: DarkBen64
The new Xbox won't be under $99.

It has been a rumor for a long time now that Microsoft plans to release 2 versions of their next gen console. One being $100 which will be mainly for downloadable games like XBLA titles and things like Netflix. The other will be around $300 and will be able to play all AAA games. If that rumor is true which it probably is seeing how Microsoft has been trying to appeal to a wider audience over the years the OUYA is screwed.
Sauce?

  • 12.28.2012 6:08 AM PDT