- Tyrant122312
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- Fabled Legendary Member
Hello, Community!
Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!
Best Regards,
The Tyrant
Posted by: burritosenior
Posted by: Sliding Ghost
No offense, but you embody the mainstream view, the kind of people that don't care for good action or laughs, just for the plot. There are tons of great films out there with lackluster stories that get -blam!- on by reviewers who are looking for the serious kind of thing.Wait, are we mainstream like you said in this post, or are we a very small number of people like you said in your first post? You've gotta be consistent mate.
I just wanted a little more replayability than a fight where I can do nothing but sit and stare, maybe push some buttons if I'm feeling like I care about saving a section of the planet..Protip: That's what the actual mission is for. The 'boss' is for the story. The level is for the game.
I'm merely pointing out that it had some degree of replayability, reasons to revisit it.The level itself had replayability. Just as the final level of Halo 4 does. The actual 'boss fight' is horrible though. So... I don't see what you're getting at whatsoever I'm afraid.
I'm inclined to agree with Sliding Ghost on the Gameplay > Story argument.
I'm very pleased that in the last decade, storylines have been integrated into video games very well. It adds quite a bit of depth to the overall value of the game. But at the same time, if the game has a great story with sub-par gameplay, I'm far less likely to play it again.
I'll use Halo 2 and 3 as an example. While many folks LOVE Halo 2, I personally felt that they sacrificed a lot of gameplay elements for the story. It felt far more scripted than any other Halo game, and when you add in other factors like Jackal Snipers to this mix, the campaign felt very linear (map escaping aside).
Halo 3 had the opposite issue. The story felt like it was thrown together, but the sandbox element was far superior to Halo 2's. To this day, I still play Halo 3, but the only time I've touched Halo 2 in the last six years was only to do my Legendary walkthrough and full campaign run. In short, I didn't enjoy it.
However, I am inclined to agree that making the Didact an actual boss battle would have been a mistake, and story elements are a big reason for that. Halo has NEVER been able to get boss battles right. Ever. They always end up being universe breaking.
I think Mike Miller summed up the ones in Halo 2 fairly well. Heretic Leader fighting alone? Have some more holo-drones bro! Seriously, even the Forerunners don't appear to have that kind of technology since they use the Prometheans, and the holo-drones can deal damage without wasting lives. Why do we only see them in the mission Oracle? Why don't the Covenant deploy legions of them as a standard tactic?
Prophet of Regret? They don't even both with the holo-drones. They just magically materialize from those tiny corner rooms. And for whatever reason, even though the Prophet himself has the ability to teleport, it never occurred to him to simply warp to the top of the room and let his Honor Guards finish off the Chief.
And don't even get me started with Tartarus and his magical shield with Johnson's beam rifle serving as its kryptonite.
Unless you count the Halo CE Hunter encounters or the Halo 3 Scarabs as boss fights, that's one area Halo needs to steer clear.