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  • Subject: Halo 4 Would you have preferred a proper Didact fight?
Subject: Halo 4 Would you have preferred a proper Didact fight?

I am the God Emprah of Mankind.

Deal with it.

No.

Lets face it, there's no way Master Chief could have beat the Didact in a fair gun fight.

  • 12.28.2012 7:52 PM PDT

Posted by: Lobster Fish 2
I am surprised that everyone didn't choose option one exclusively.
Like I said in my post, I don't think that a proper or appropriate fight with the Didact was possible given the circumstances they created.

  • 12.28.2012 7:59 PM PDT

"You are who you dare"

You owe it to yourself to get out and be someone. Get to work!

-Leader of The Citadel

They should have shaken hands, and had a nice clean match of Amazonian Mud Wrestling.

  • 12.28.2012 8:01 PM PDT
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Yes, but not the generic shoot and kill type. I think there should be some energy barriers that power his suit, and you have to temporarily disable them to be able to jump on him and smack him (like with regret), and it ends with him beating you down, and then transitions to the original quick-time event where Cortana comes and saves the day.

  • 12.28.2012 8:04 PM PDT

Why not just re-make that last little arena. Make it so that you have to jump from each platform to the next, using Cortana to knock down his shields and taking that chance to pop some shots at him. And you would fight some Prometheans as you went from platform to platform, while Didact occasionally fired a laser beam at you or something

  • 12.28.2012 8:04 PM PDT

"You are who you dare"

You owe it to yourself to get out and be someone. Get to work!

-Leader of The Citadel

If the fight involved you getting your ass kicked until Cortana saved your ass....maybe.

Like even on easy difficulty.

Make that guy a god.

  • 12.28.2012 8:05 PM PDT

I'm an Indonesian Halo (and other games) gamer!
Bhineka Tunggal Ika!!

Yes.


Or just give us that huge Promethean

  • 12.28.2012 8:06 PM PDT

I am the God Emprah of Mankind.

Deal with it.


Posted by: Sparty Boy 117
Yes, but not the generic shoot and kill type. I think there should be some energy barriers that power his suit, and you have to temporarily disable them to be able to jump on him and smack him (like with regret), and it ends with him beating you down, and then transitions to the original quick-time event where Cortana comes and saves the day.

That's basically how it did happen...

  • 12.28.2012 8:06 PM PDT

<(-_-)> Teh mokey is not amused

The didact tossed chief about like a ragdoll in every encounter with him, a proper boss fight would have been unrealistic.

I don't see why everyone is so obsessed with having a didact boss fight. Boss fights have never been a big part of halo. Tartatus was just waiting until johnson shot him then shooting the crap out of him and guilty spark was literally a pisstake, infection forms killed me more than he did.

[Edited on 12.28.2012 8:17 PM PST]

  • 12.28.2012 8:07 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

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Posted by: burritosenior
Posted by: Sliding Ghost
No offense, but you embody the mainstream view, the kind of people that don't care for good action or laughs, just for the plot. There are tons of great films out there with lackluster stories that get -blam!- on by reviewers who are looking for the serious kind of thing.
Wait, are we mainstream like you said in this post, or are we a very small number of people like you said in your first post? You've gotta be consistent mate.

I just wanted a little more replayability than a fight where I can do nothing but sit and stare, maybe push some buttons if I'm feeling like I care about saving a section of the planet..Protip: That's what the actual mission is for. The 'boss' is for the story. The level is for the game.
I'm merely pointing out that it had some degree of replayability, reasons to revisit it.The level itself had replayability. Just as the final level of Halo 4 does. The actual 'boss fight' is horrible though. So... I don't see what you're getting at whatsoever I'm afraid.


I'm inclined to agree with Sliding Ghost on the Gameplay > Story argument.

I'm very pleased that in the last decade, storylines have been integrated into video games very well. It adds quite a bit of depth to the overall value of the game. But at the same time, if the game has a great story with sub-par gameplay, I'm far less likely to play it again.

I'll use Halo 2 and 3 as an example. While many folks LOVE Halo 2, I personally felt that they sacrificed a lot of gameplay elements for the story. It felt far more scripted than any other Halo game, and when you add in other factors like Jackal Snipers to this mix, the campaign felt very linear (map escaping aside).

Halo 3 had the opposite issue. The story felt like it was thrown together, but the sandbox element was far superior to Halo 2's. To this day, I still play Halo 3, but the only time I've touched Halo 2 in the last six years was only to do my Legendary walkthrough and full campaign run. In short, I didn't enjoy it.

However, I am inclined to agree that making the Didact an actual boss battle would have been a mistake, and story elements are a big reason for that. Halo has NEVER been able to get boss battles right. Ever. They always end up being universe breaking.

I think Mike Miller summed up the ones in Halo 2 fairly well. Heretic Leader fighting alone? Have some more holo-drones bro! Seriously, even the Forerunners don't appear to have that kind of technology since they use the Prometheans, and the holo-drones can deal damage without wasting lives. Why do we only see them in the mission Oracle? Why don't the Covenant deploy legions of them as a standard tactic?

Prophet of Regret? They don't even both with the holo-drones. They just magically materialize from those tiny corner rooms. And for whatever reason, even though the Prophet himself has the ability to teleport, it never occurred to him to simply warp to the top of the room and let his Honor Guards finish off the Chief.

And don't even get me started with Tartarus and his magical shield with Johnson's beam rifle serving as its kryptonite.

Unless you count the Halo CE Hunter encounters or the Halo 3 Scarabs as boss fights, that's one area Halo needs to steer clear.

  • 12.28.2012 8:25 PM PDT

Anything better than a QTE that even a three year old can do would have been completely fine with me.

  • 12.28.2012 8:27 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.

Posted by: burritosenior
Gameplay > story

I don't think you realize that you are a cancer to the video game industry and you embody everything that is wrong with gaming today by making that statement.

He is cancer for saying gameplay is what makes a game and is better than story? Are you serious, bro?



[Edited on 12.28.2012 8:37 PM PST]

  • 12.28.2012 8:36 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.


Posted by: Hylebos
Posted by: Lobster Fish 2
I am surprised that everyone didn't choose option one exclusively.
Like I said in my post, I don't think that a proper or appropriate fight with the Didact was possible given the circumstances they created.

They could have made it where you had to try and dodge him. I don't care, just give me full control or give me a cutscene. I hate, I mean I hate QTEs very much. I was really mad to see them in Far Cry 3.

  • 12.28.2012 8:51 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: TH3_AV3NG3R
Posted by: burritosenior
Gameplay > story

I don't think you realize that you are a cancer to the video game industry and you embody everything that is wrong with gaming today by making that statement.

He is cancer for saying gameplay is what makes a game and is better than story? Are you serious, bro?



It was a bit harsh :(

  • 12.29.2012 7:29 AM PDT

Hmmm, I don't know what to say...


Posted by: Helveck
Has it occurred to ANY of you, that what we saw in Halo 4, was probably not the true ending or death of Didact?

They're making a trilogy dubbed, the "Reclaimer Trilogy". Considering Didact is the driving force that wishes to stop the humans from taking over the Mantle, I think it's safe to say that he has only temporarily bowed out to regroup and strategize against the human race. So, if that's the case, then it would make sense to reserve an epic battle between antagonist and protagonist for near the end of the trilogy... Not in the first title.

This is why it feels anticlimactic: the Didact was practically the only threat at the end of the game, and we ended it. It should have ended with a cliffhanger of the Didact awakening an army of breathing Forerunners or something Halo-related.

  • 12.29.2012 7:41 AM PDT
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I do not want to stop asking. I do not ask to stop wanting.

A battle followed by a cutscene where he's actually defeated would have been the best.

  • 12.29.2012 7:43 AM PDT
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I do not want to stop asking. I do not ask to stop wanting.


Posted by: Tyrant122312

As a long time CE strategist and huge fan of both you and Sliding Ghost's videos, I feel sort of like an outcast as I say that I prefer story, immersion, and overall experience to gameplay. I do agree Halo 4 has some glaring gameplay problems (especially when it comes to level design) but I can forgive that in favor of the overall experience.

  • 12.29.2012 7:47 AM PDT
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No. Chief would have gotten his ass kicked.

[Edited on 12.29.2012 7:49 AM PST]

  • 12.29.2012 7:47 AM PDT
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I do not want to stop asking. I do not ask to stop wanting.


Posted by: Tyrant122312
I'm very pleased that in the last decade, storylines have been integrated into video games very well. It adds quite a bit of depth to the overall value of the game. But at the same time, if the game has a great story with sub-par gameplay, I'm far less likely to play it again.


I still play Mass Effect 1 for its overall experience, despite the absolutely terrible gameplay. And I cannot fracking touch Mass Effect 3 despite its far superior gameplay.

I'll use Halo 2 and 3 as an example. While many folks LOVE Halo 2, I personally felt that they sacrificed a lot of gameplay elements for the story. It felt far more scripted than any other Halo game, and when you add in other factors like Jackal Snipers to this mix, the campaign felt very linear (map escaping aside).



Thank god somebody agrees with me on this.

Halo 3 had the opposite issue. The story felt like it was thrown together, but the sandbox element was far superior to Halo 2's. To this day, I still play Halo 3, but the only time I've touched Halo 2 in the last six years was only to do my Legendary walkthrough and full campaign run. In short, I didn't enjoy it.


YES. YES. YES.

[Edited on 12.29.2012 7:56 AM PST]

  • 12.29.2012 7:48 AM PDT

Call me Stu

A proper villain instead.

  • 12.29.2012 7:49 AM PDT

Donuts > all other food

After reading through this thread, it is a very valid point that the Didact having the force would make a boss fight impossible. However...

I would have liked an "illusion" boss fight. You get to fire at him for a short time, then he forces you and throws you into a wall. You get to pop more shots off, then he throws you around again. Repeat a few times, and then on the last time Didact throws you, it shifts into the cutscene where Cortana helps.

[Edited on 12.29.2012 7:59 AM PST]

  • 12.29.2012 7:49 AM PDT

A competitive players main goal is to win.
A casuals main goal is to have fun regardless of whether that results in a win or loss.
It has nothing to do with individual skill or knowledge, it has to do with the reason you play.


Posted by: finalknight92
How about a proper Didact instead?

  • 12.29.2012 8:52 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: Haloroach

Posted by: Tyrant122312
I'm very pleased that in the last decade, storylines have been integrated into video games very well. It adds quite a bit of depth to the overall value of the game. But at the same time, if the game has a great story with sub-par gameplay, I'm far less likely to play it again.


I still play Mass Effect 1 for its overall experience, despite the absolutely terrible gameplay. And I cannot fracking touch Mass Effect 3 despite its far superior gameplay.

I'll use Halo 2 and 3 as an example. While many folks LOVE Halo 2, I personally felt that they sacrificed a lot of gameplay elements for the story. It felt far more scripted than any other Halo game, and when you add in other factors like Jackal Snipers to this mix, the campaign felt very linear (map escaping aside).



Thank god somebody agrees with me on this.

Halo 3 had the opposite issue. The story felt like it was thrown together, but the sandbox element was far superior to Halo 2's. To this day, I still play Halo 3, but the only time I've touched Halo 2 in the last six years was only to do my Legendary walkthrough and full campaign run. In short, I didn't enjoy it.


YES. YES. YES.


Yay!

Someone finally read my post! :-D

As for the Gameplay vs Story element, everyone is entitled to their own opinion, and I certainly won't bash anyone for choosing one side over the other :) Game on!

  • 12.29.2012 11:35 AM PDT
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No, boss battles are terrible in most FPS. Halo 3 had a terrible boss battle so tbh I would just prefer a QTE.

  • 12.29.2012 11:37 AM PDT

Two Times The Matt!

Well I kinda liked the quick time event idea though they could have did it like Far Cry 3's boss battle with Hoyt or what ever his name is.

  • 12.29.2012 1:13 PM PDT