- Sliding Ghost
- |
- Intrepid Legendary Member
- gamertag: [none]
- user homepage:
CE Hog run. Well-paced, had alternative paths, and had a timer instead of punishing you for dallying (like in Halo 3). And who could forget Thirsty Grunt? I would have liked a gunner though.
As for the Halo 4 Ghost run,
1) It's placement in the story was underwhelming (like Chief's not going to make it this early into the campaign...)
2) The special Ghost it provided sucked (why the slow start up for boost and gun? Also, colliding into walls and being launched into orbit. Not fun!)
3) Staying out of the Ghost for too long kills you on the spot
But I liked how I could explore (while in the Ghost) without being punished, not to mention how there were 20 panicking Grunts, so it was much more enjoyable than Halo 3's Hog run.