- CoolCJ24
- |
- Veteran Mythic Member
Posted by: ElementalRunner
Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.
omg not realistic stop game production plz
Ahoy thar Flood. Welcome to ACME Spaceships Incorporated.
If you're looking to build and crew a newly built star cruiser today, we have a variety of options for all; for the miner, the trader, the luxury cruiser, and the apocalyptic warlord/pirate!
I see you've got 20,000 credits there, why not spend them all on any of the options below? Pick one of each required item for your ship (apart from weaponry; see below when you get to it).
ACME Spaceship Workshop Store
Sublight Engines
Coal-o-matic chuggers - 90 credits
Fission Impossible rumblers - 500 credits
PhforFusion thrusters - 1,000 credits
"Mirratord-Class" dark energy drive - 3,500 credits
Hull
Iron/Lead basic structure - 500 credits
Aluminium/Titanium skeleton w/ lead shielding - 1,200 credits
Titanium/steel honeycomb w/ lead shielding - 2,000 credits
Tungsten/Titanium superstructure - 3,500 credits
"Unknown alloy" structure (+ shielding) - 6,000 credits
Weaponry (you can have 3 of these max)
Shotgun glued to roof - 20 credits
Ten manual ballistic turrets - 700 credits
Automated Point Defense System - 1,400 credits
Two Guided Fission Missile Launchers - 2,500 credits
Static-mounted high energy laser - 2,200 credits
Plasma projector - 3,000 credits
Antimatter cannon - 3,500 credits
THIS WEEK'S SPECIAL IN WEAPONRY! - Trih Xeem, a weapon causing the early supernova of any star of your choice! Just 7,000 credits!
Crew
"The Miscreants": A crew of 30, with a combined IQ of roughly 200! Trustworthy and dependable! - 500 credits
"Just Graduated": They're fresh from astrovehicular academies from all over the galaxy, ready to serve and have unauthorised relationships! - 1,000 credits
"Audacious": A seasoned crew who've seen a variety of space-borne action. Loyalty is more likely. - 2,000 credits
"Pinnacle": Veterans of their bloodsoaked fields, this elite crew fear no enemy, fear no delivery, fear no...rocks with precious ores. - 3,500 credits
THIS WEEK'S SPECIALTY IN CREWS! "The Floodians": We have no idea how they got onto the ACME Spaceship Workshop considering we're hidden in Kupiter's Belt, and they won't stop arguing over video games, but they're a real keeper of a crew! - 5 credits. Please. Take them.
Starship size
This bit's easy:
Bigger on the inside, I promise: a piddly ship, cramped and sweaty, little room for cargo or anything; don't go looking to fight in this thing. = 0.5 x (your total ship price so far)
Adequately spacious: small, but comfortably so. Nippy for pirates/traders, decent-ish cargo space. = 1 x (your total ship price so far)
Sweet pad, dude: large enough to impress your girlfriend's parents properly. Large cargo space, impressive bridge, good for miners looking to haul in big profits. = 2 x (your total ship price so far)
Overcompensating: you went all out with this, didn't you? At least you're well endowed for once. Massive cargo space, plenty of room for weapons and stuff, a warlord's best friend. = 3 x (your total ship price so far).
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And there you have it! Now you can name your ship, my friend! Now hand over the credits, we're in a galactic recession here.