- westpointusma15
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Posted by: Undemented
Posted by: Hylebos
Posted by: westpointusma15
2) The Desmond storyline is required since the who Animus thing, and also the small (read:HUGE) problem that the whole AC series is about Desmond finding a way to defeat Abstergo and the Templars. Not play Splinter Cell:1400s.Bullcrap.
Desmond was the worst thing that could have happened to the Assassin's Creed series. It was an interesting way to frame the events of the first game, but when they tried to turn it into a storyline in and of itself, that's where things spiralled into the madness and mess that the series is currently in.
The stories of the Assassins of the past are already interesting and compelling enough, trying to constantly make them relevant to Desmond in the future and come up with stupid excuses for why you need to play through the life of his ancestors only sours what would be otherwise good stories of freedom versus order.
"I forgot where I put my car keys. BETTER JUMP IN THE ANIMUS AND FIND OUT!"
Which is why cutting out all that nonsense and focusing on the stories of the Assassins would be infinitely better. You can still have the pieces of Eden and the mystery and the Intrigue, and from the glyph puzzles we know there was Assassin involvement during World War II, it seems like the perfect game to reboot Assassins Creed into a decent history based action series with elements of science fiction woven in.
Screw Desmond. Screw Desmond to hell.
I agree. I thought the idea of the Animus and Desmond's storyline was intriguing at first, but it's become too overbearing to the plot. The whole franchise doesn't need this whole conspiracy hanging over it surrounding Desmond and the end of the world. Frankly, I would rather play as different Assassin's during different periods of time without any of that. The Pieces of Eden do provide a good means for the Templars to achieve control, so I'm fine with that, I just really dislike Desmond.
My only other real gripe with the game is that it's too easy. I'd prefer stealth and planning to play a larger role in the game, as opposed to countering and being practically invincible.
It would be almost impossible to make a game with sword combat at that difficulty. It would either be too difficult or too easy.
The investigation part of the first game was good, where you basically cased out each target for a few missions. I'd like the game to go back to that and bring in more stealth aspects. Maybe borrow from Hitman and Chaos Theory
[Edited on 12.29.2012 10:33 PM PST]