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  • Subject: Why Halo and COD are always compared badly.
Subject: Why Halo and COD are always compared badly.

Posted by: A Bit Of Zero
This thread would have appealed to me more if it was written with crayons.
Posted by: King Dutchy
I broke one of the cords for my X11s because I couldn't get past the final American course in Doritos Crash Course.

So I was thinking about the raging debate of Halo becoming too much like COD.

I think the fundamental difference between COD and Halo is the kill times, COD tends to be whoever spots the enemy first wins, if you get shot in the back in COD your dead, if you get shot in the back in Halo there are a number of things you can do to outplay them.

This means the tactics and approach to both games are totally different, I am not saying one is better than the other, just thay they are hugely different because of this and really shouldnt be compared the way they usually are.

People say that ordinance is too much like kill streaks when its not really, ordinance is no way near as powerfull as kill streaks and they do not change the the game as drasticaly. They are both obtained similarly but their overall purpose and affect are totally different. AC130 vs any ordinance is in a totaly different league, when someone gets a powerful ordinance you dont spend the game hiding.

Im not saying having to hide from super powered opponents is bad, it can be fun, its just Halo presents that particular game mechanic/meta game in a totaly different way - mainly through vehicles that are available at the begining of the game to anyone despite their skill level which again changes the game and tactics drastically.

My point is Halo and COD are totally different games that, as long as the kill times stay roughly the same (amongst other things), they will never play the same and should never be compared so closely.

There are so many COD clones out there just now but very few games that play like Halo which kind of emphasise the major differences between each game. In my opinion both games are alot of fun but for totally different reasons and they will never be the same in terms of the way in which they are played.

  • 12.29.2012 10:48 PM PDT
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The comparisons in my opinion were never valid due to how drastically different the online seemed to play. Medal of Honor and Call of Duty? Sure, go ahead and compare those.

  • 12.29.2012 10:50 PM PDT
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Posted by: SkilPhil
People say that ordinance is too much like kill streaks when its not really, ordinance is no way near as powerfull as kill streaks and they do not change the the game as drasticaly. They are both obtained similarly but their overall purpose and affect are totally different. AC130 vs any ordinance is in a totaly different league, when someone gets a powerful ordinance you dont spend the game hiding.


They're saving the vehicle ordinances for Halo 5 and going to say it's something new. Imagine spawning a Banshee or Tank for 60 seconds lol

  • 12.29.2012 10:50 PM PDT

Still better than you.

.....most of you, at least.

But Halo doesn't play like Halo. It plays like CoD with shields. Seriously, throughout Reach and H4, the only tactics I've used have been ones I developed in CoD, because they work better now, than anything I did in H3 did.

  • 12.29.2012 10:52 PM PDT

Generalizations.
Helping idiots hate other idiots since people have existed.


Posted by: SkilPhil

People say that ordinance is too much like kill streaks when its not really, ordinance is no way near as powerfull as kill streaks and they do not change the the game as drasticaly.


This is actually a good poin-

TACTICAL NUKE, IT'S OVER

[Edited on 12.29.2012 11:06 PM PST]

  • 12.29.2012 10:52 PM PDT

Halo will never play like CoD as long as it still retains its basic combat and map mechanics. The only real elements I see "taken" from CoD are, instaspawn (which has always existed in games), killcams and supply drops (which aren't even like killstreaks).

  • 12.29.2012 10:54 PM PDT

While a lot of thoughtless comparisons are made between Halo and Call of Duty, I still think there are plenty of comparisons between the two that could be made.

  • 12.29.2012 10:55 PM PDT

Posted by: A Bit Of Zero
This thread would have appealed to me more if it was written with crayons.
Posted by: King Dutchy
I broke one of the cords for my X11s because I couldn't get past the final American course in Doritos Crash Course.

Posted by: tsujen
They're saving the vehicle ordinances for Halo 5 and going to say it's something new. Imagine spawning a Banshee or Tank for 60 seconds lol

ha, exactly - I would see no problems if people stated complaining then.

  • 12.29.2012 10:56 PM PDT

Posted by: A Bit Of Zero
This thread would have appealed to me more if it was written with crayons.
Posted by: King Dutchy
I broke one of the cords for my X11s because I couldn't get past the final American course in Doritos Crash Course.


Posted by: Hylebos
While a lot of thoughtless comparisons are made between Halo and Call of Duty, I still think there are plenty of comparisons between the two that could be made.

I can honestly only think of ordinance drops that are similar in terms of gameplay. Kill Cams, Leveling etc are all cosmetic.
Kill Cams are good in COD because of the fast kill times and campers, longer kill times in halo make camping much harder. Even the Sniper rifles in Halo leave a trail to combat camping without the need of kill cams.

  • 12.29.2012 11:05 PM PDT

Still better than you.

.....most of you, at least.

Posted by: SkilPhil
I can honestly only think of ordinance drops that are similar in terms of gameplay.
I'd also like to add Sprinting, insta spawns in default gametypes, both of which inherently change how encounters work in the game.

As well, the growing predominance of dynamic spawns over static spawns, which again changes encounters.

Loadouts also affect this, because now, everyone can spawn with the ability to take down a take tank, just like in CoD, anyone could spawn with the ability to take down a gunship. I have my classes customised in Halo so that I can switch to whatever one the situation needs, whereas previously, I had to work with what I had.

AA's, and the new "packages" are nothing more than CoD's 3-perk system, and also affect gameplay in the same way.

  • 12.29.2012 11:11 PM PDT

Easter Egg Hunter. Apprentice Tricker/Glitcher (learning from Grumpy and Sliding Ghost).

Trying to get Waypoint to update Halo 3 stats in detail like here. Now no one can see that my Halo 3 Spartan no longer looks like my Reach Spartan.

Really want to be a Heroic member or have a title. :/

Because of idiotic CoD fanboys like this guy.

-The CoD community is less mature.
-CoD is less balanced.
-CoD releases yearly games so that it can milk the series for money.
-CoD has very little change for each new game, and the changes it has are usually unnecessary.

  • 12.29.2012 11:20 PM PDT

I am the Thorian, known as Species 37 to you people. I am an ancient sentient plant that is fifty thousand years old. My ability to hibernate for thousands of years makes my real age impossible to guess though you are welcome to try.

Everything you see/get in a game in Halo 4 matchmaking can counteract everything; in Call of Duty however that is not the case.

  • 12.29.2012 11:23 PM PDT
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Halo 4 MP achieves fast kill times in a bad way:

-weapons that shred in seconds
-high magnetism and autoaim for most weapons
-hitscan > projectile
-player's shield takes an eternity to start recharging
-weapons disappearing too quickly
-instant respawn
-waypoints in objective gametypes

  • 12.29.2012 11:25 PM PDT
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343 have adopted the mantra that I think CoD popularized in the FPS world, and that is "play how you want to play". This is achieved via player customization; changing player traits like you'd change your character's traits in a RPG. It drifts away from Halo's prior strict rules, where everybody were bound by the same rules. That made for good competition, but now that players can choose their traits in Halo 4 it's as if everybody is playing a slightly modified game of the original. It's like playing chess, but every opponent has his special rule-set he plays by. It becomes messy very fast, maybe fun, but this kind of game isn't fit for competition. Something a portion of the community misses.

It's undeniable, 343 have put an emphasis on tailoring rules to your liking, like what CoD does. It's a drastic change, and it drastically affects the gameplay. Halo 4 and CoD are played in the same manner - the kill times might not be equal, but the meta game is roughly. Certainly it's more similar to CoD in how you play it than the original trilogy.

  • 12.29.2012 11:40 PM PDT

Posted by: A Bit Of Zero
This thread would have appealed to me more if it was written with crayons.
Posted by: King Dutchy
I broke one of the cords for my X11s because I couldn't get past the final American course in Doritos Crash Course.


Posted by: SKYDROME
Posted by: SkilPhil
I can honestly only think of ordinance drops that are similar in terms of gameplay.
I'd also like to add Sprinting, insta spawns in default gametypes, both of which inherently change how encounters work in the game.

As well, the growing predominance of dynamic spawns over static spawns, which again changes encounters.

Loadouts also affect this, because now, everyone can spawn with the ability to take down a take tank, just like in CoD, anyone could spawn with the ability to take down a gunship. I have my classes customised in Halo so that I can switch to whatever one the situation needs, whereas previously, I had to work with what I had.

AA's, and the new "packages" are nothing more than CoD's 3-perk system, and also affect gameplay in the same way.

Although I agree with most of what you say (forgot sprint and loadouts were ripped from COD), I guess spawning with a plasma pistol changes the game a little from what it used to be. Although, again, due to the slower kill times the 'perk' system is no way near as affective or game changing in Halo.
In COD I would find a set up and stick to it. In Halo I change around a bit because they dont seem to give me a huge advantage.

  • 12.30.2012 9:21 AM PDT