- SkilPhil
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- Exalted Mythic Member
Posted by: A Bit Of Zero
This thread would have appealed to me more if it was written with crayons. Posted by: King Dutchy
I broke one of the cords for my X11s because I couldn't get past the final American course in Doritos Crash Course.
Posted by: SKYDROME
Posted by: SkilPhil
I can honestly only think of ordinance drops that are similar in terms of gameplay. I'd also like to add Sprinting, insta spawns in default gametypes, both of which inherently change how encounters work in the game.
As well, the growing predominance of dynamic spawns over static spawns, which again changes encounters.
Loadouts also affect this, because now, everyone can spawn with the ability to take down a take tank, just like in CoD, anyone could spawn with the ability to take down a gunship. I have my classes customised in Halo so that I can switch to whatever one the situation needs, whereas previously, I had to work with what I had.
AA's, and the new "packages" are nothing more than CoD's 3-perk system, and also affect gameplay in the same way.
Although I agree with most of what you say (forgot sprint and loadouts were ripped from COD), I guess spawning with a plasma pistol changes the game a little from what it used to be. Although, again, due to the slower kill times the 'perk' system is no way near as affective or game changing in Halo.
In COD I would find a set up and stick to it. In Halo I change around a bit because they dont seem to give me a huge advantage.