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  • Subject: MLG won't support Halo 4
Subject: MLG won't support Halo 4
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Posted by: NinjaLord77
How does MLG affect the other gametypes? Let MLG have the game, make their maps, their gametypes and let them have tournaments. What is the big deal? Halo 4 needs all the support it can get.


Becuz em el gee is teh satan!!!1111

  • 12.30.2012 9:00 AM PDT

Posted by: Enormous Corgi
Posted by: Unanimate Objec
There's no way Nate Hawbaker's favorite hero is Alan Stuart


ALAN IS A BEAUTIFUL MAN!


Posted by: antony X1000
I'm not all that surprised, but it's a bit disappointing.


To be honest, I've never given two cents worth of my attention to MLG. Never been interested, probably never will be. But it be an important sign if MLG decides to drop Halo.

  • 12.30.2012 9:04 AM PDT

Halo 4 has so many flaws and bugs that make it harder to get the most competitive game from it. And 343i probably won't fix them anytime soon

  • 12.30.2012 9:06 AM PDT
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I'm not surprised. The game is boring as hell.

  • 12.30.2012 9:07 AM PDT

~:O>~~

I'm a little surprised... color me gray but I actually found Halo 4 to be everything I wanted after playing Halo Reach religiously.

But not what I have wanted after playing Halo:CE, Halo 2, Halo 3 and ODST... it was on a path to righteousness and it swerved off the road.

  • 12.30.2012 9:12 AM PDT


Posted by: Slothful Koala

Posted by: lime013
Figures. The multiplayer was poorly made and not competitive at all.
Yeah, I can see the complete lack of competitiveness in a game where you are pitted against others with an objective with the goal to do it first and better.

I really don't understand what's happening.


Well, in the Flood's case, a lot of people screaming loudly that Halo 4 sux. In MLG's case I don't know either since the only major factor that cannot be turned off is sprint. So how it lacks competitive value is beyond me.

  • 12.30.2012 9:12 AM PDT

Posted by: aBlueBookshelf
Goat was famous. Irie was infamous. Gh0st was FaMaS.

My stats in Halol 4

Typical Waypoint post.
no it's "its got to go" you wouldn't say the "it is got to go" would you?


Posted by: Lord Gwyn
The game is boring as hell.

  • 12.30.2012 9:19 AM PDT

Halo 3

It would be a crime to allow Halo 4 to be a part of the MLG circuit.

  • 12.30.2012 9:20 AM PDT

Posted by: General Dripik
Couldn't give a toss. These are the same people who think CoD can be played competitively.

  • 12.30.2012 9:20 AM PDT

Halo 3


Posted by: ROBERTO jh

Posted by: Slothful Koala

Posted by: lime013
Figures. The multiplayer was poorly made and not competitive at all.
Yeah, I can see the complete lack of competitiveness in a game where you are pitted against others with an objective with the goal to do it first and better.

I really don't understand what's happening.


Well, in the Flood's case, a lot of people screaming loudly that Halo 4 sux. In MLG's case I don't know either since the only major factor that cannot be turned off is sprint. So how it lacks competitive value is beyond me.


One second i'm going to copy/paste a thread post that I made a while back.

  • 12.30.2012 9:21 AM PDT

Halo 3

But I will tell you what's exciting. It's exciting to know that if you die, you will wait 3 seconds before you spawn. If you die, you are giving your opponent the chance to grab weapons, to create a counter offensive in an objective based game, to seize control of the map and effectively make it harder for your teammates, whom are now down to 3 players as you are still spawning, to keep a cool and stay alive. What matters is that you're dead, and your teammates need you more than ever because of this.

-

sprinting slows down the game and is a "Casual mechanic." People will try to sprint away from aggressors whom they believe have an advantage over them (either because they've had the first shot, you're screwing up, or they've caught you by surprise, etc). So in the end you try and escape - you try and prolong the inevitable. Sprint slows down the game in this sense. Sprint would also be completely stupid to use as an offensive method. Rushing into the enemy won't give you any sort of advantage. It'll get you killed. There's a higher chance the opponent has an ally next to him. Not only that but when you sprint you're offense-less and in most cases, especially in gametypes with radar, you will get shot first as you sprint.

Sprint is a horribad addition to the series.


Also, AA are most definitely not substitutes for Halo 3's equipment. You had to grab the equipment from its spawn area. Here you spawn every time with some ability. Two different things.

_

Skill is an important factor when determining sprint's (and instant respawns) legitimacy. Why should you be given the chance to escape a death you deserve? Why should your enemy have to suffer from a 2 v 1 when actually you spawned far enough that his 1 v 1 was a potential success (if you didn't have sprint)? In this sense, in fact, it is hard to make good decisions when taking the offensive: you never know when an opponent is going to come at you, when normally, without sprint (and instant respawns), you were able to correctly understand the tensions on the map, where your enemies could be, and how much time you have to pursue someone or something. Instant respawning only helps sprint in this respect (in fact instant respawning is as responsible or even more so in this regard). Again, this analysis supports the classic run-and-gun freestyle chaos of a FPS that Halo never was until today.

-

Weapons don't spawn on map and only at the beginning with signs telling you where they are for everyone. Ordinance drops rewards players. Not only that but it creates randomness and chaotic matches. Map control becomes irrelevant at this point. Sprint for the casuals as well. Armor abilities, you know the deal: they need to be eliminated.


_

Also, the incentive for teamwork is to win a match, not to scrap "points." This is some superficial aspect forced on Halo since Reach (with all the glorifying of medals and -blam!-). Selfish ambition doesn't always equate to mutual efforts. In fact it really is the other way around, encouraging players to do things on their own in pursuit of personal satisfaction. Winning? Who cares about winning in Halo 4? All you need to do to advance is to play.


_

the new game design since reach has encouraged players to give their teammates the middle finger when asked to play cooperatively. I remember saying this in a thread about hating Halo 4 if you disliked Halo Reach.


It's so sad. Halo 4 went even further into this direction. As a long time admirer of Halo, I can't help but say that I was right at the time, and that I am right today.

Halo 4 has the potential to be good, just like the review said. It just needs to take away and/or severely tweak these new game designs. Ordnance drops...instant respawns...no weapon spawns....armor abilities. People who think this is good don't know what Halo was and why it was praised.


-

Revisit Halo 2 to check on that run speed. There's an unnoticeable difference. I don't even think it's faster than CE's, and if it's faster than 3's, barely. And that's not enough to warrant some incredibly game changing mechanic like sprint. (Honestly it just doesn't belong in this series).

And what genre are you trying to take Halo as? It's a motherucking FPS. You don't need to be next to the opponent to be "in the action." You spawn at Banshee on Ascension and you are visible from both towers of the map. That's the great thing about Halo multiplayer. The maps are well designed in that you take advantage of its layout and what's in it. Constantly engaged, but constantly just arms length away from protection. Sprint is totally unnecessary.


-

Sprint increases the pace of the game, meaning that things are happening very quickly. "Rushing" occurs very often (run-and-gun). People are constantly heading in and out of battle and things are chaotic. That's what I mean by fast. The sense of slowing down is in the case of chasing/dueling. Solid dueling encounters (better man wins scenarios) are less frequent and kills in this regard are prolonged. Without sprint, the pace of the game is slower. Coordination as a team becomes more prevalent and engagements are a steady pace.


-

What people don't seem to understand about what made Halo Halo was the fact that everything was a fight. With regards to AA's, these are not found in the map to be picked up and used by the player. In stead, you are free to use it at almost any time at will to give yourself an advantage over your opponent - this is, to the very core, unfair. What would make it different is that you had to fight for that advantage.

In Halo 3 you had equipment scattered in various maps such as bubble shield, or power drainer, or regenerators. Yes, if you have them, you have an offensive or defense advantage, depending on what you picked up. But what must be understood here is that that piece of equipment wasn't given to you, it was fought over by you and your opponent (generic case). You both have equal opportunity. It's the showdown of personal skill and/or team work. Assessment of the map and grabbing the upper hand is all in the process. That's the skill and hence the balance that makes Halo as a FPS triumph.


-Drunky1993

  • 12.30.2012 9:24 AM PDT
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Why, hello there.

Posted by: Lord Gwyn
I'm not surprised. The game is boring as hell.

Yep.

Going on a solid month that I haven't played it, and I honestly say that I don't miss it all that much.

  • 12.30.2012 9:24 AM PDT
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Posted by: ViVo 444

Posted by: Forge Fan92
Your title is wrong. It should be "MS/343 stops supporting MLG"
The only reason Halo 4 won't be on the circuit is because MS hasn't shown interest in making a deal, as they are already with Virgin Gaming.

  • 12.30.2012 9:27 AM PDT
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Neither will nonretarded Halo fans.

  • 12.30.2012 9:28 AM PDT

Reread it, MS won't support MLG, not MLG won't support H4.

Derp.

  • 12.30.2012 9:32 AM PDT
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Posted by: County Bear

Posted by: ToastyWaffles
Posted by: County Bear
Who cares? They're all just a bunch of whiny immature -blam!-s who werent raised right or raised by white trash/negroes.

I'm extremely glad MLG is not in Halo 4. Now I know I can enjoy my games without fear of running into the bad part of the community
You realise all the MLG players would be in their own playlist, right? Y'know, in a different playlist than you.
not always. Besides I have most of my experiences with them in other games. They were quite pathetic actually.
Go away retard.

  • 12.30.2012 9:33 AM PDT


Posted by: Ben2974
But I will tell you what's exciting. It's exciting to know that if you die, you will wait 3 seconds before you spawn. If you die, you are giving your opponent the chance to grab weapons, to create a counter offensive in an objective based game, to seize control of the map and effectively make it harder for your teammates, whom are now down to 3 players as you are still spawning, to keep a cool and stay alive. What matters is that you're dead, and your teammates need you more than ever because of this.

-

sprinting slows down the game and is a "Casual mechanic." People will try to sprint away from aggressors whom they believe have an advantage over them (either because they've had the first shot, you're screwing up, or they've caught you by surprise, etc). So in the end you try and escape - you try and prolong the inevitable. Sprint slows down the game in this sense. Sprint would also be completely stupid to use as an offensive method. Rushing into the enemy won't give you any sort of advantage. It'll get you killed. There's a higher chance the opponent has an ally next to him. Not only that but when you sprint you're offense-less and in most cases, especially in gametypes with radar, you will get shot first as you sprint.

Sprint is a horribad addition to the series.


Also, AA are most definitely not substitutes for Halo 3's equipment. You had to grab the equipment from its spawn area. Here you spawn every time with some ability. Two different things.

_

Skill is an important factor when determining sprint's (and instant respawns) legitimacy. Why should you be given the chance to escape a death you deserve? Why should your enemy have to suffer from a 2 v 1 when actually you spawned far enough that his 1 v 1 was a potential success (if you didn't have sprint)? In this sense, in fact, it is hard to make good decisions when taking the offensive: you never know when an opponent is going to come at you, when normally, without sprint (and instant respawns), you were able to correctly understand the tensions on the map, where your enemies could be, and how much time you have to pursue someone or something. Instant respawning only helps sprint in this respect (in fact instant respawning is as responsible or even more so in this regard). Again, this analysis supports the classic run-and-gun freestyle chaos of a FPS that Halo never was until today.

-

Weapons don't spawn on map and only at the beginning with signs telling you where they are for everyone. Ordinance drops rewards players. Not only that but it creates randomness and chaotic matches. Map control becomes irrelevant at this point. Sprint for the casuals as well. Armor abilities, you know the deal: they need to be eliminated.


_

Also, the incentive for teamwork is to win a match, not to scrap "points." This is some superficial aspect forced on Halo since Reach (with all the glorifying of medals and -blam!-). Selfish ambition doesn't always equate to mutual efforts. In fact it really is the other way around, encouraging players to do things on their own in pursuit of personal satisfaction. Winning? Who cares about winning in Halo 4? All you need to do to advance is to play.


_

the new game design since reach has encouraged players to give their teammates the middle finger when asked to play cooperatively. I remember saying this in a thread about hating Halo 4 if you disliked Halo Reach.


It's so sad. Halo 4 went even further into this direction. As a long time admirer of Halo, I can't help but say that I was right at the time, and that I am right today.

Halo 4 has the potential to be good, just like the review said. It just needs to take away and/or severely tweak these new game designs. Ordnance drops...instant respawns...no weapon spawns....armor abilities. People who think this is good don't know what Halo was and why it was praised.


-

Revisit Halo 2 to check on that run speed. There's an unnoticeable difference. I don't even think it's faster than CE's, and if it's faster than 3's, barely. And that's not enough to warrant some incredibly game changing mechanic like sprint. (Honestly it just doesn't belong in this series).

And what genre are you trying to take Halo as? It's a motherucking FPS. You don't need to be next to the opponent to be "in the action." You spawn at Banshee on Ascension and you are visible from both towers of the map. That's the great thing about Halo multiplayer. The maps are well designed in that you take advantage of its layout and what's in it. Constantly engaged, but constantly just arms length away from protection. Sprint is totally unnecessary.


-

Sprint increases the pace of the game, meaning that things are happening very quickly. "Rushing" occurs very often (run-and-gun). People are constantly heading in and out of battle and things are chaotic. That's what I mean by fast. The sense of slowing down is in the case of chasing/dueling. Solid dueling encounters (better man wins scenarios) are less frequent and kills in this regard are prolonged. Without sprint, the pace of the game is slower. Coordination as a team becomes more prevalent and engagements are a steady pace.


-

What people don't seem to understand about what made Halo Halo was the fact that everything was a fight. With regards to AA's, these are not found in the map to be picked up and used by the player. In stead, you are free to use it at almost any time at will to give yourself an advantage over your opponent - this is, to the very core, unfair. What would make it different is that you had to fight for that advantage.

In Halo 3 you had equipment scattered in various maps such as bubble shield, or power drainer, or regenerators. Yes, if you have them, you have an offensive or defense advantage, depending on what you picked up. But what must be understood here is that that piece of equipment wasn't given to you, it was fought over by you and your opponent (generic case). You both have equal opportunity. It's the showdown of personal skill and/or team work. Assessment of the map and grabbing the upper hand is all in the process. That's the skill and hence the balance that makes Halo as a FPS triumph.


-Drunky1993



I already know all of that. The thing I don't get is that if AA, ordinance and so on can be tweaked or entirely removed in Halo 4's customs--I know, I've done it--then why is MLG considering dropping Halo from its circuit while saying CoD can be played competitively? It's two-faced, backwards logic.

Sprint may not be removable yet, but of all the potential concerns about a game sprint is the least of my concerns. For as much as getting shot slows you down, I find it impossible half the time to run away from a fight anyway. The only time I can successfully do so is when I'm already close enough to get behind the wall regardless of my sprinting so the point is voided.

  • 12.30.2012 9:36 AM PDT
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good riddance

  • 12.30.2012 9:39 AM PDT

"Before you insult someone, try walking a mile in their shoes. This way, when you insult them, you are a mile away and have their shoes."

YES, MORE SPACE FOR ACTUAL GOOD PLAYLISTS!

/superhappy

  • 12.30.2012 9:50 AM PDT

Halo 3


Posted by: ROBERTO jh

Posted by: Ben2974
But I will tell you what's exciting. It's exciting to know that if you die, you will wait 3 seconds before you spawn. If you die, you are giving your opponent the chance to grab weapons, to create a counter offensive in an objective based game, to seize control of the map and effectively make it harder for your teammates, whom are now down to 3 players as you are still spawning, to keep a cool and stay alive. What matters is that you're dead, and your teammates need you more than ever because of this.

-

sprinting slows down the game and is a "Casual mechanic." People will try to sprint away from aggressors whom they believe have an advantage over them (either because they've had the first shot, you're screwing up, or they've caught you by surprise, etc). So in the end you try and escape - you try and prolong the inevitable. Sprint slows down the game in this sense. Sprint would also be completely stupid to use as an offensive method. Rushing into the enemy won't give you any sort of advantage. It'll get you killed. There's a higher chance the opponent has an ally next to him. Not only that but when you sprint you're offense-less and in most cases, especially in gametypes with radar, you will get shot first as you sprint.

Sprint is a horribad addition to the series.


Also, AA are most definitely not substitutes for Halo 3's equipment. You had to grab the equipment from its spawn area. Here you spawn every time with some ability. Two different things.

_

Skill is an important factor when determining sprint's (and instant respawns) legitimacy. Why should you be given the chance to escape a death you deserve? Why should your enemy have to suffer from a 2 v 1 when actually you spawned far enough that his 1 v 1 was a potential success (if you didn't have sprint)? In this sense, in fact, it is hard to make good decisions when taking the offensive: you never know when an opponent is going to come at you, when normally, without sprint (and instant respawns), you were able to correctly understand the tensions on the map, where your enemies could be, and how much time you have to pursue someone or something. Instant respawning only helps sprint in this respect (in fact instant respawning is as responsible or even more so in this regard). Again, this analysis supports the classic run-and-gun freestyle chaos of a FPS that Halo never was until today.

-

Weapons don't spawn on map and only at the beginning with signs telling you where they are for everyone. Ordinance drops rewards players. Not only that but it creates randomness and chaotic matches. Map control becomes irrelevant at this point. Sprint for the casuals as well. Armor abilities, you know the deal: they need to be eliminated.


_

Also, the incentive for teamwork is to win a match, not to scrap "points." This is some superficial aspect forced on Halo since Reach (with all the glorifying of medals and -blam!-). Selfish ambition doesn't always equate to mutual efforts. In fact it really is the other way around, encouraging players to do things on their own in pursuit of personal satisfaction. Winning? Who cares about winning in Halo 4? All you need to do to advance is to play.


_

the new game design since reach has encouraged players to give their teammates the middle finger when asked to play cooperatively. I remember saying this in a thread about hating Halo 4 if you disliked Halo Reach.


It's so sad. Halo 4 went even further into this direction. As a long time admirer of Halo, I can't help but say that I was right at the time, and that I am right today.

Halo 4 has the potential to be good, just like the review said. It just needs to take away and/or severely tweak these new game designs. Ordnance drops...instant respawns...no weapon spawns....armor abilities. People who think this is good don't know what Halo was and why it was praised.


-

Revisit Halo 2 to check on that run speed. There's an unnoticeable difference. I don't even think it's faster than CE's, and if it's faster than 3's, barely. And that's not enough to warrant some incredibly game changing mechanic like sprint. (Honestly it just doesn't belong in this series).

And what genre are you trying to take Halo as? It's a motherucking FPS. You don't need to be next to the opponent to be "in the action." You spawn at Banshee on Ascension and you are visible from both towers of the map. That's the great thing about Halo multiplayer. The maps are well designed in that you take advantage of its layout and what's in it. Constantly engaged, but constantly just arms length away from protection. Sprint is totally unnecessary.


-

Sprint increases the pace of the game, meaning that things are happening very quickly. "Rushing" occurs very often (run-and-gun). People are constantly heading in and out of battle and things are chaotic. That's what I mean by fast. The sense of slowing down is in the case of chasing/dueling. Solid dueling encounters (better man wins scenarios) are less frequent and kills in this regard are prolonged. Without sprint, the pace of the game is slower. Coordination as a team becomes more prevalent and engagements are a steady pace.


-

What people don't seem to understand about what made Halo Halo was the fact that everything was a fight. With regards to AA's, these are not found in the map to be picked up and used by the player. In stead, you are free to use it at almost any time at will to give yourself an advantage over your opponent - this is, to the very core, unfair. What would make it different is that you had to fight for that advantage.

In Halo 3 you had equipment scattered in various maps such as bubble shield, or power drainer, or regenerators. Yes, if you have them, you have an offensive or defense advantage, depending on what you picked up. But what must be understood here is that that piece of equipment wasn't given to you, it was fought over by you and your opponent (generic case). You both have equal opportunity. It's the showdown of personal skill and/or team work. Assessment of the map and grabbing the upper hand is all in the process. That's the skill and hence the balance that makes Halo as a FPS triumph.


-Drunky1993



I already know all of that. The thing I don't get is that if AA, ordinance and so on can be tweaked or entirely removed in Halo 4's customs--I know, I've done it--then why is MLG considering dropping Halo from its circuit while saying CoD can be played competitively? It's two-faced, backwards logic.

Sprint may not be removable yet, but of all the potential concerns about a game sprint is the least of my concerns. For as much as getting shot slows you down, I find it impossible half the time to run away from a fight anyway. The only time I can successfully do so is when I'm already close enough to get behind the wall regardless of my sprinting so the point is voided.


Kinda tells you how stupid sprint is, huh?

I also think the maps suck and just aren't good for MLG. But oh well.

Oh and I also think that COD on MLG is mindblowing. I'm sure it's solely on the circuit because it has a huge following since everyone on the planet plays the game. BIG BANK.

[Edited on 12.30.2012 9:56 AM PST]

  • 12.30.2012 9:54 AM PDT
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56 year olds who live with their parents wont be supporting Halo 4?

Good

  • 12.30.2012 9:55 AM PDT
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Posted by: Dead FallingCP
56 year olds who live with their parents wont be supporting Halo 4?

Good
They make more money than you.

  • 12.30.2012 9:58 AM PDT

My Brahman is ready.


Posted by: ThirstyAvenge
Posted by: brandorobot
I have absolutely no interest in MLG. So it doesn't effect whether I like the game.

  • 12.30.2012 9:59 AM PDT

Name's John. I'm a 21-year-old firefighter/EMT from lolhio who doubles as a die-hard Halo fan. I've been enjoying the franchise since 2001. My favorite iteration of Halo would have to be Halo 2 simply because I never got to experience the joy of a full-on Halo: CE LAN.


If you have any other questions, feel free to ask.

Oh yeah, and boot Zome.

Maybe if the pros (or MLG in general) had stopped kissing 343's collective ass prior to launch and told them about the stuff they thought wouldn't work the game might not have all the issues it does and competitive Halo wouldn't be dead in Halo 4.

I still enjoy the game immensely, but it is not competitive.

  • 12.30.2012 10:02 AM PDT
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Posted by: I give tuggers

Posted by: Dead FallingCP
56 year olds who live with their parents wont be supporting Halo 4?

Good
They make more money than you.


And?

  • 12.30.2012 10:02 AM PDT