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  • Subject: How Would You Have Done the Halo 4 Campaign?
Subject: How Would You Have Done the Halo 4 Campaign?
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Basically, I'd put back everything they had in previous games that they took out for no reason in Halo 4.
And, I'm going to be completely honest, a Forerunner Dragon just sounds awesome.

  • 12.30.2012 12:03 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.


Posted by: Ark Chaos

Posted by: TH3_AV3NG3R
I wouldn't make slippery rocks so people can get outside my maps I made and I wouldn't make 10 seconds to get make to the battlefield. I would also put in campaign scoring and finding skulls a achievement but still let people use them at the start. Also, less buttons. Too many buttons in Halo 4. Kind of weird since Halo Reach, people complained about too many buttons but for some reason, in Halo 4 they decided to make you press a lot more buttons than in Halo Reach?
OH MY GOD HOW DARE THEY MAKE YOU PRESS MORE BUTTON. THE INHUMANE FORCED LABOR. YOU MUST BE SO TIRED.

I bet you loved that one level where you had to press a button to pop up a bridge to press another button 2x. lol

  • 12.30.2012 12:04 PM PDT

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Posted by: SPLEEEEENS

Posted by: Lazy bazooka
-More character development and screen time for the Didact.
-More levels
-Didact boss battle
-Scarabs
-Level on a halo ring

This.

  • 12.30.2012 12:04 PM PDT


Posted by: TH3_AV3NG3R

Posted by: Ark Chaos

Posted by: TH3_AV3NG3R
I wouldn't make slippery rocks so people can get outside my maps I made and I wouldn't make 10 seconds to get make to the battlefield. I would also put in campaign scoring and finding skulls a achievement but still let people use them at the start. Also, less buttons. Too many buttons in Halo 4. Kind of weird since Halo Reach, people complained about too many buttons but for some reason, in Halo 4 they decided to make you press a lot more buttons than in Halo Reach?
OH MY GOD HOW DARE THEY MAKE YOU PRESS MORE BUTTON. THE INHUMANE FORCED LABOR. YOU MUST BE SO TIRED.

I bet you loved that one level where you had to press a button to pop up a bridge to press another button 2x. lol
That part brought me to tears.

  • 12.30.2012 12:05 PM PDT

Be not afraid, for the forest nymphs have taught me how to pleasure a women.

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Make it romantic. Roses and -blam!-. You know.

  • 12.30.2012 12:07 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.


Posted by: Ark Chaos

Posted by: TH3_AV3NG3R

Posted by: Ark Chaos

Posted by: TH3_AV3NG3R
I wouldn't make slippery rocks so people can get outside my maps I made and I wouldn't make 10 seconds to get make to the battlefield. I would also put in campaign scoring and finding skulls a achievement but still let people use them at the start. Also, less buttons. Too many buttons in Halo 4. Kind of weird since Halo Reach, people complained about too many buttons but for some reason, in Halo 4 they decided to make you press a lot more buttons than in Halo Reach?
OH MY GOD HOW DARE THEY MAKE YOU PRESS MORE BUTTON. THE INHUMANE FORCED LABOR. YOU MUST BE SO TIRED.

I bet you loved that one level where you had to press a button to pop up a bridge to press another button 2x. lol
That part brought me to tears.

Man tears or woman tears?

  • 12.30.2012 12:07 PM PDT

Ignore my gamertag. It's actually Dragonzzilla.

Posted by: Lazy bazooka
-More character development and screen time for the Didact.
-More levels
-Didact boss battle
-Scarabs
-Level on a halo ring
I can imagine trying to pursue the Didact on Installation 3 while he looks for the Composer before moving onto Ivanoff Station.

  • 12.30.2012 12:07 PM PDT


Posted by: TH3_AV3NG3R

Posted by: Ark Chaos

Posted by: TH3_AV3NG3R

Posted by: Ark Chaos

Posted by: TH3_AV3NG3R
I wouldn't make slippery rocks so people can get outside my maps I made and I wouldn't make 10 seconds to get make to the battlefield. I would also put in campaign scoring and finding skulls a achievement but still let people use them at the start. Also, less buttons. Too many buttons in Halo 4. Kind of weird since Halo Reach, people complained about too many buttons but for some reason, in Halo 4 they decided to make you press a lot more buttons than in Halo Reach?
OH MY GOD HOW DARE THEY MAKE YOU PRESS MORE BUTTON. THE INHUMANE FORCED LABOR. YOU MUST BE SO TIRED.

I bet you loved that one level where you had to press a button to pop up a bridge to press another button 2x. lol
That part brought me to tears.

Man tears or woman tears?
Man tears in the right. Woman tears in the left.

  • 12.30.2012 12:08 PM PDT

signatures are for fa- wait

I would add moar Scarabs,less USB ports,make a more Saren like Didact ect ect

  • 12.30.2012 12:20 PM PDT

Ignore my gamertag. It's actually Dragonzzilla.

Posted by: Hylebos
The Prometheans didn't have enough variety and individually did way too many things. Watchers could throw back grenades, shield knights, ressurect dead knights, summoned crawlers to defend them... it seems like they easily could have split those powers across several radically different Promethean types. The Promethean Knights in general were frustrating to fight because they felt more like Bullet Sponges. Whereas you can at least tell that you are damaging an Elite and that his shields are near breaking, it's more difficult to tell when a Promethean is about to die.
How would you have done the enemies then? I think they're pretty cool. People keep talking about more enemy variety but don't give any examples of it. What kind of variety because a unit solely dedicated reviving fools would seem pretty lame.

  • 12.30.2012 12:27 PM PDT

Posted by: Dragonzzilla
Posted by: Hylebos
The Prometheans didn't have enough variety and individually did way too many things. Watchers could throw back grenades, shield knights, ressurect dead knights, summoned crawlers to defend them... it seems like they easily could have split those powers across several radically different Promethean types. The Promethean Knights in general were frustrating to fight because they felt more like Bullet Sponges. Whereas you can at least tell that you are damaging an Elite and that his shields are near breaking, it's more difficult to tell when a Promethean is about to die.
How would you have done the enemies then? I think they're pretty cool. People keep talking about more enemy variety but don't give any examples of it. What kind of variety because a unit solely dedicated reviving fools would seem pretty lame.
It's not an issue of mechanical variety, it's an issue of visual variety. You can achieve that visual variety by splitting up some of those powers that the knights and watchers have into several different types of Prometheans.

For example, at some point in the Campaign, you encounter Knights that do this rapidly warping charge right up into your face and slash you with their sword thing. If you lined up several Prometheans, I could honestly not point out those kinds of Prometheans out from the rest, they felt very indistinct, especially during combat. It made fighting them feel ambiguous and frustrating.

Taking that type of Promethean and making him skinnier, more agile looking, and changing his behavior and mannerisms compared to the rest of the Prometheans, would have done a bit to diversify their forces up somewhat. And it makes perfect sense, if the composer more or less corrupts Human data, then we should see way more than three different generic shapes.

  • 12.30.2012 12:40 PM PDT
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I'd implement an interactive Cortana sex scene.

  • 12.30.2012 12:46 PM PDT

ALL HAIL THE MIGHTY CHROME.


Posted by: ImOnTheDole
Didact is MC's father.

Master Chief dramatically screams "NOOOOOOOOOOOOO!" and then falls out of Didacts ship.

  • 12.30.2012 12:47 PM PDT
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I understand nothing because my life is a conspiracy.

There should've been a super scarab. It could be like, 3x the size of a normal one.

  • 12.30.2012 12:49 PM PDT

lolnope.


Posted by: foreveraloner35
Get rid of the god awful mammoth mission
This. It was a terribly boring mission which felt more just like filler than an actually important staple to the story. The very fact that just 4 years ago, we played the exact same mission in a completely different game universe bugs me because if anything, this just shows how lazy the developers over at 343i got. They mirror each other so well, that I just can't help but feel that 343i got really lazy. I didn't find the mission creative, and I think that their creativity just hit an all time low and that big developers working on major titles just "borrow" from each other too much. Too many of the same ideas, instead of more revolutionary ones, are being tossed around. It creates a boring, repetitive gaming environment. Then before you know it, you have people complaining everywhere.

Also, no Scarab(s), no brutes, no buggers (drones). All of a sudden they've just "disappeared. No explanation. They don't outright tell you in the story that we're fighting a rogue Covenant faction called "The Storm". This becomes even more confusing for the average player because Cortana and all of the other characters throughout the story keep referring to this rogue faction as The Covenant too when they clearly aren't. All of a sudden, we're just forced to accept the elites as our enemies again because you know, it's the Storm Not the actual Covenant. But they keep calling it the covenant...343 clearly doesn't have their -blam!- together. The more I think about all of the plot flaws, the more I hate this game. You know what? this game was -blam!- awful.

[Edited on 12.30.2012 1:09 PM PST]

  • 12.30.2012 12:56 PM PDT
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Your 'beliefs' mean less than dick to me.

Outside of that first level I would have stricken human environments from the game, as well as all human/UNSC presence. And I would have plugged in a snow level somewhere.

  • 12.30.2012 1:04 PM PDT
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Your 'beliefs' mean less than dick to me.

And Reclaimer's a good level.

  • 12.30.2012 1:05 PM PDT
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Your 'beliefs' mean less than dick to me.

Posted by: Dark Martyr 117
I don't like the game either, but who the -blam!- cares about 'plot flaws' in a video game? You want a sound plot, go read a book.

  • 12.30.2012 1:10 PM PDT

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Posted by: Ark Chaos
Forerunner dragons.

  • 12.30.2012 1:10 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.


Posted by: MrR46
Posted by: Dark Martyr 117
I don't like the game either, but who the -blam!- cares about 'plot flaws' in a video game? You want a sound plot, go read a book.

You will be surprised. Someone said that, "Gameplay>Story" and one dude called him the cancer that is killing the gaming world. I slammed my head against the desk so hard, I had a huge mark on my forehead for a day.

  • 12.30.2012 1:14 PM PDT
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Your 'beliefs' mean less than dick to me.

Posted by: TH3_AV3NG3R

Posted by: MrR46
Posted by: Dark Martyr 117
I don't like the game either, but who the -blam!- cares about 'plot flaws' in a video game? You want a sound plot, go read a book.

You will be surprised. Someone said that, "Gameplay>Story" and one dude called him the cancer that is killing the gaming world. I slammed my head against the desk so hard, I had a huge mark on my forehead for a day.

Pretty sure that was me lol.

  • 12.30.2012 1:15 PM PDT

lolnope.


Posted by: MrR46
Posted by: Dark Martyr 117
I don't like the game either, but who the -blam!- cares about 'plot flaws' in a video game?
People who play Halo for the Campaign? Like me, and thousands of other Halo fans? What even further pisses me off is that 343i have taken Halo 4 and the whole new trilogy in the same direction that George Lucas and LucasArts took the Star Wars prequels in. The plots make little to no sense, contradict themselves constantly, and rely on 3rd party merchandise to explain all of the plot holes/mistakes in the main films, games, etc. It's lazy, pathetic, misleading, and only confuses consumers like me when they're playing these games or movies, and we're just sitting here asking ourselves a bunch of questions with no answers.

Anyways, I'm done ranting. Halo 4 in my opinion, is better than Reach. But both just suck ass in comparison to the original Halo trilogy.

[Edited on 12.30.2012 1:18 PM PST]

  • 12.30.2012 1:15 PM PDT
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Posted by: MrR46
And Reclaimer's a good level.

Portions of it were alright, but everything to do with the Mammoth itself was boring.

  • 12.30.2012 1:17 PM PDT

Fear my Pink Mist...

Make a copy of skyrim and add forunners and master chief. lol

  • 12.30.2012 1:17 PM PDT
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I would have made it so the plot was not understandable without keeping up with the Extended Universe.

[Edited on 12.30.2012 1:18 PM PST]

  • 12.30.2012 1:17 PM PDT