- Hylebos
- |
- Fabled Mythic Member
Posted by: Dragonzzilla
Posted by: Hylebos
The Prometheans didn't have enough variety and individually did way too many things. Watchers could throw back grenades, shield knights, ressurect dead knights, summoned crawlers to defend them... it seems like they easily could have split those powers across several radically different Promethean types. The Promethean Knights in general were frustrating to fight because they felt more like Bullet Sponges. Whereas you can at least tell that you are damaging an Elite and that his shields are near breaking, it's more difficult to tell when a Promethean is about to die.How would you have done the enemies then? I think they're pretty cool. People keep talking about more enemy variety but don't give any examples of it. What kind of variety because a unit solely dedicated reviving fools would seem pretty lame.It's not an issue of mechanical variety, it's an issue of visual variety. You can achieve that visual variety by splitting up some of those powers that the knights and watchers have into several different types of Prometheans.
For example, at some point in the Campaign, you encounter Knights that do this rapidly warping charge right up into your face and slash you with their sword thing. If you lined up several Prometheans, I could honestly not point out those kinds of Prometheans out from the rest, they felt very indistinct, especially during combat. It made fighting them feel ambiguous and frustrating.
Taking that type of Promethean and making him skinnier, more agile looking, and changing his behavior and mannerisms compared to the rest of the Prometheans, would have done a bit to diversify their forces up somewhat. And it makes perfect sense, if the composer more or less corrupts Human data, then we should see way more than three different generic shapes.