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Posted by: Dragonzzilla
Posted by: Hylebos
The Prometheans didn't have enough variety and individually did way too many things. Watchers could throw back grenades, shield knights, ressurect dead knights, summoned crawlers to defend them... it seems like they easily could have split those powers across several radically different Promethean types. The Promethean Knights in general were frustrating to fight because they felt more like Bullet Sponges. Whereas you can at least tell that you are damaging an Elite and that his shields are near breaking, it's more difficult to tell when a Promethean is about to die.How would you have done the enemies then? I think they're pretty cool. People keep talking about more enemy variety but don't give any examples of it.You know, I did ask if you wanted me to elaborate...
Here's how I would have done it (this is based on numerous tests with Halo's AI + modding knowledge + observing insane AI-related glitches + numerous playthroughs on Legendary and LASO... including Halo 2 LASO).
Elites:
Elite Commander - would be strafing constantly (a la CE and Reach Elites), firing in short bursts (a la CE), and would be as aggressive as they are in Spartan Ops, especially when berserking
Elite Zealot - would use active camo at will (not permanently cloaked), would start off with passive AI and become aggressive the longer they are around, and would have several unique melee animations with the sword (they have one in Halo 4 but it's it's really easy to dodge). Would only use grenades if it was not succeeding against an enemy (instead of using it from the onset of the fight). And of course, they would use cover more often (they already do in Halo 4 and have the tendency to do it in Halo 2). Lastly, if they are on the verge of defeat (and by that, not necessarily losing their shielding like in Reach), they'd bring out the big guns (dual wielding, kamikaze, berserking).
Elite General - Removing it. This rank is completely redundant and only exists to frustrate. Their canon integration is more of an intrusion tarnishing the franchise; in Reach, a whole bunch of them show up on Lone Wolf when it would have been better for Zealots to appear (given how there was a strike team of 'em earlier and how Firefight lacks an option for Zealots) and in Halo 4, they're just a bunch of fuel rod gun wielding Elites given a name and a little background. Absolutely pitiful.
Elite Ultra - yes I'm bringing these mother-blam!-s back with their sword pulling glory. I will also give them evasive charging (a la Brute Chieftain and non-berserking CE Zealot), freeroaming capability, and the ability to carry and switch between several guns at will. As a modder, I know that the AI are capable of carrying up to 4 guns at once. They just need a decent incentive and quite frankly, most incentives in Halo are ridiculously obvious and poor (i.e. stuck by a grenade, enemy nearby, lost their shield).
There is only 1 Elite in Halo 4 that has impressed me (he switches between his Storm Rifle and sword with no obvious incentive) not to mention he cloaks and de-cloaks (in contrast to the Zealots who stay cloaked permanently). It's an Elite Ranger on Composer who arrives at the second airlock and by far, is probably the best Elite in any Halo game. Just look at how he jumps and tries to ninja me! Sword + Ranger = what Halo has been missing, exciting new combinations
Knights:
Knight Lancer - would be more streamlined, faster, and start off passive (unless it's a sniper). They would also be able to alert distant enemies to your presence if they were given the chance to retreat.
Knight Battlewagon - loses the Scattershot. Has a completely different fighting style. All melee, all cqc based, all badass. They would be able to damage each other with their melees and would even use this to their advantage (i.e. launching a Knight at you). And of course, they'd actually try to intercept an incoming vehicle with decent timing. In rare occasions, a few may be found with Incineration Cannons.
Knight Commander - loses it's silly force field jump and gains something else (i.e. AA jammer, vertical teleporting).
And of course, there'd be new Promethean AAs that they'd be able to use. The Halo 3 Brutes are looked down by everyone but besides Radar Jammer and Flare, the equipment dropped by them had a variety of uses that I appreciated. That's one reason why I find them to have good variety.
[Edited on 12.30.2012 2:13 PM PST]