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  • Subject: How Would You Have Done the Halo 4 Campaign?
Subject: How Would You Have Done the Halo 4 Campaign?
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Your 'beliefs' mean less than dick to me.

It's possible to enjoy the campaign without really caring about the story, you know. I think Halo campaign, I think of level design and the environments, but whatever.

And I agree, 343 is a lazy company. But of all the things wrong with this game, flying off the handle about plot inconsistencies is a little amusing to me.

  • 12.30.2012 1:17 PM PDT

lolnope.


Posted by: MrR46
And I agree, 343 is a lazy company. But of all the things wrong with this game, flying off the handle about plot inconsistencies is a little amusing to me.
Hey if me getting angry about plot inconsistency makes you laugh, then that makes me happy. at least someone is amused. :D

  • 12.30.2012 1:19 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.


Posted by: Dark Martyr 117

Posted by: MrR46
Posted by: Dark Martyr 117
I don't like the game either, but who the -blam!- cares about 'plot flaws' in a video game?
People who play Halo for the Campaign? Like me, and thousands of other Halo fans? What even further pisses me off is that 343i have taken Halo 4 and the whole new trilogy in the same direction that George Lucas and LucasArts took the Star Wars prequels in. The plots make little to no sense, contradict themselves constantly, and rely on 3rd party merchandise to explain all of the plot holes/mistakes in the main films, games, etc. It's lazy, pathetic, misleading, and only confuses consumers like me when they're playing these games or movies, and we're just sitting here asking ourselves a bunch of questions with no answers.

The reason I play campaign is for Halo. I still don't care about plotholes. I care more about being able to get outside the map, seeing how the ai work, Easter Eggs, how things work in the game, and how good the ost is. Halo 4 did most of these wrong that made the game boring to me also to make it worse it was the first Halo game to have lolqte. Top off that plotholes? Which I couldn't care less about, seems to me the worst halo campaign I have ever played. No campaign scoring which adds replayability to the campaign(Reasons why I only played the campaign only 2 times and don't ever want to touch it.) is missing. It seems like 343 didn't even try.

  • 12.30.2012 1:23 PM PDT
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More rocket jumping and dinosaurs. I don't care if it makes plot holes.

  • 12.30.2012 1:24 PM PDT

Stop banning me please.

The didacts face wouldn't be shown. The librarian woldn't exist not even as a hologram or spirit or whatever.

  • 12.30.2012 1:26 PM PDT

lolnope.


Posted by: TH3_AV3NG3R

Posted by: Dark Martyr 117

Posted by: MrR46
Posted by: Dark Martyr 117
I don't like the game either, but who the -blam!- cares about 'plot flaws' in a video game?
People who play Halo for the Campaign? Like me, and thousands of other Halo fans? What even further pisses me off is that 343i have taken Halo 4 and the whole new trilogy in the same direction that George Lucas and LucasArts took the Star Wars prequels in. The plots make little to no sense, contradict themselves constantly, and rely on 3rd party merchandise to explain all of the plot holes/mistakes in the main films, games, etc. It's lazy, pathetic, misleading, and only confuses consumers like me when they're playing these games or movies, and we're just sitting here asking ourselves a bunch of questions with no answers.

The reason I play campaign is for Halo. I still don't care about plotholes. I care more about being able to get outside the map, seeing how the ai work, Easter Eggs, how things work in the game, and how good the ost is. Halo 4 did most of these wrong that made the game boring to me also to make it worse it was the first Halo game to have lolqte. Top off that plotholes? Which I couldn't care less about, seems to me the worst halo campaign I have ever played. No campaign scoring which adds replayability to the campaign(Reasons why I only played the campaign only 2 times and don't ever want to touch it.) is missing. It seems like 343 didn't even try.
I agree with you. I thought the ost was rathering boring too. I'm all for new music, trust me I am, but there was like no classic iconic halo music. There was like maybe one to two songs in there at most. For about 30 seconds of sampling a piece. No campaign scoring didn't really bother me tbh. I never used it but I can understand how it bothers you and people like you because you found it enjoyable. The lack of easter eggs, and interesting ones also bugged me as well. I agree with the feeling of as if they didn't even really try with it. It felt more like they just wrote one draft, without reviewing it, threw it together, and out came this pile of horse -blam!-.

  • 12.30.2012 1:29 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.

It felt more like they just wrote one draft, without reviewing it, threw it together, and out came this pile of horse -blam!-.
Just like the Mass Effect 3 ending.

  • 12.30.2012 1:32 PM PDT
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Posted by: TH3_AV3NG3R
It felt more like they just wrote one draft, without reviewing it, threw it together, and out came this pile of horse -blam!-.
Just like the Mass Effect 3 ending.
Don't forget AC3's ending!

  • 12.30.2012 1:35 PM PDT

lolnope.


Posted by: TH3_AV3NG3R
It felt more like they just wrote one draft, without reviewing it, threw it together, and out came this pile of horse -blam!-.
Just like the Mass Effect 3 ending.
yep.

  • 12.30.2012 1:38 PM PDT
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LeaveItYeah

More buttons.

  • 12.30.2012 1:42 PM PDT
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Posted by: Dragonzzilla
Posted by: Hylebos
The Prometheans didn't have enough variety and individually did way too many things. Watchers could throw back grenades, shield knights, ressurect dead knights, summoned crawlers to defend them... it seems like they easily could have split those powers across several radically different Promethean types. The Promethean Knights in general were frustrating to fight because they felt more like Bullet Sponges. Whereas you can at least tell that you are damaging an Elite and that his shields are near breaking, it's more difficult to tell when a Promethean is about to die.
How would you have done the enemies then? I think they're pretty cool. People keep talking about more enemy variety but don't give any examples of it.
You know, I did ask if you wanted me to elaborate...

Here's how I would have done it (this is based on numerous tests with Halo's AI + modding knowledge + observing insane AI-related glitches + numerous playthroughs on Legendary and LASO... including Halo 2 LASO).

Elites:

Elite Commander - would be strafing constantly (a la CE and Reach Elites), firing in short bursts (a la CE), and would be as aggressive as they are in Spartan Ops, especially when berserking

Elite Zealot - would use active camo at will (not permanently cloaked), would start off with passive AI and become aggressive the longer they are around, and would have several unique melee animations with the sword (they have one in Halo 4 but it's it's really easy to dodge). Would only use grenades if it was not succeeding against an enemy (instead of using it from the onset of the fight). And of course, they would use cover more often (they already do in Halo 4 and have the tendency to do it in Halo 2). Lastly, if they are on the verge of defeat (and by that, not necessarily losing their shielding like in Reach), they'd bring out the big guns (dual wielding, kamikaze, berserking).

Elite General - Removing it. This rank is completely redundant and only exists to frustrate. Their canon integration is more of an intrusion tarnishing the franchise; in Reach, a whole bunch of them show up on Lone Wolf when it would have been better for Zealots to appear (given how there was a strike team of 'em earlier and how Firefight lacks an option for Zealots) and in Halo 4, they're just a bunch of fuel rod gun wielding Elites given a name and a little background. Absolutely pitiful.

Elite Ultra - yes I'm bringing these mother-blam!-s back with their sword pulling glory. I will also give them evasive charging (a la Brute Chieftain and non-berserking CE Zealot), freeroaming capability, and the ability to carry and switch between several guns at will. As a modder, I know that the AI are capable of carrying up to 4 guns at once. They just need a decent incentive and quite frankly, most incentives in Halo are ridiculously obvious and poor (i.e. stuck by a grenade, enemy nearby, lost their shield).

There is only 1 Elite in Halo 4 that has impressed me (he switches between his Storm Rifle and sword with no obvious incentive) not to mention he cloaks and de-cloaks (in contrast to the Zealots who stay cloaked permanently). It's an Elite Ranger on Composer who arrives at the second airlock and by far, is probably the best Elite in any Halo game. Just look at how he jumps and tries to ninja me! Sword + Ranger = what Halo has been missing, exciting new combinations

Knights:

Knight Lancer - would be more streamlined, faster, and start off passive (unless it's a sniper). They would also be able to alert distant enemies to your presence if they were given the chance to retreat.

Knight Battlewagon - loses the Scattershot. Has a completely different fighting style. All melee, all cqc based, all badass. They would be able to damage each other with their melees and would even use this to their advantage (i.e. launching a Knight at you). And of course, they'd actually try to intercept an incoming vehicle with decent timing. In rare occasions, a few may be found with Incineration Cannons.

Knight Commander - loses it's silly force field jump and gains something else (i.e. AA jammer, vertical teleporting).

And of course, there'd be new Promethean AAs that they'd be able to use. The Halo 3 Brutes are looked down by everyone but besides Radar Jammer and Flare, the equipment dropped by them had a variety of uses that I appreciated. That's one reason why I find them to have good variety.

[Edited on 12.30.2012 2:13 PM PST]

  • 12.30.2012 2:03 PM PDT
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Posted by: Hylebos
Levels that flat out weren't fun like the 5th and 6th missions wouldn't have made it into the game as they were.  I don't know what I would have replaced it with, but being forced to protect a giant unkillable vehicle was boring, and so was shooting five or six dropships out of the air with your incredibly overpowered pelican.
Funny thing is that a great portion of those levels could have been done really well in very long cutscenes. Sadly, starting off from rally point bravo and relegating the sections with the Mammoth to cinematics would have had a negative reaction from players (including me).

My main disappointment is that Lasky doesn't even stick around for the ride. He just vanishes without a trace. I'm pretty sure people would have tried bringing him to the end of Reclaimer just like they did with Johnson in the Hog run, on Sierra 117, and on The Ark (after flipping him out of the Pelican).

Posted by: Hylebos
Also there probably would have been 10 times as much Thruster Pack, because that's the best Armor Abillity... why can't we have that as the default instead of Sprint?
I have to admit, it'd have been nice to have that as a default feature.

What happened to all that talk about Chief doing parkour? It felt like he did nothing. They didn't even show him rampaging through that Lich. :/

Posted by: TH3_AV3NG3R
I care more about being able to get outside the map, seeing how the ai work, Easter Eggs, how things work in the game, and how good the ost is. Halo 4 did most of these wrong that made the game boring to me also to make it worse it was the first Halo game to have lolqte.
This.

[Edited on 12.30.2012 2:19 PM PST]

  • 12.30.2012 2:17 PM PDT

I support PORYGON.

"Try speaking American, it's the only language I understand"-Bandit Keith

"Alas poor Yorik, I knew him... IN AMERICA."-Bandit Keith

I would've loved a little more of a three way battle between MC, Storm, and Promethean. I loved the mission Forerunner because of it. Another mission like that would've been nice before the two worked together.

I would've also liked Brutes, even if for a mission, although that might've been a problem, unless there were some Brute servants aboard the Storm's ships like in the Glasslands novel. I mean they have a Gravity Hammer in Campaign and I'm not sure how the hell it got on the Didact's ship. I know they need it for Griffball but still.

  • 12.30.2012 2:18 PM PDT

By the power of truth, I, while living, have conquered the universe.

Longer campaign - a mission between Forerunner and Infinity where you explore more, and a 2-part mission set on Installation 03 before heading to Ivanoff Station.

Also, Shutdown should have been a lot more like New Alexandria by including a variety of objectives and more of an enemy presence.

  • 12.30.2012 2:23 PM PDT

http://i.imgur.com/fsISj.png

There's no point listing the differences, I'd have to redo the whole thing from scratch. The only thing I'd keep is the Infinity.

[Edited on 12.30.2012 2:31 PM PST]

  • 12.30.2012 2:31 PM PDT

The world is not beautiful: And that, in a way, lends it a sort of beauty.

~Kino's Journey

Chief is the side character to another character who would've been introduced back in the original trilogy(did someone say sangheli?), the story would switch between the two H2 style, with the new main character trying find chief, while chief slowly descends into insanity and we see the effects that the war and the S2 program had on him, and of course, it ends in the grand finale where the new main character has to kill the chief(it'd be emotional as hell because both characters would actually develop over the course of the trilogy), and then at his funeral, his ashes are put into a cryo pod and launched into space or something.

Also, cortana plays a the role of trying to keep john in check, but is ripped out by the middle of halo 5 and dies.

  • 12.30.2012 2:38 PM PDT

Signatures are for little kids.

1. Cortana would have died before the campaign started.

2. Master Chief would have a hot REAL girlfriend.

3. No cut-scenes, all that money would go to multiplayer budget.

4. Make the campaign 5 minutes long, all extra money goes to multiplayer budget.

5. Master Chief would have a dog.

  • 12.30.2012 2:47 PM PDT

I would've stopped at Halo 3.

  • 12.30.2012 2:48 PM PDT

Marley: next time try to be a little for inconspicuous.
John: What do you mean?
Marley: John, we grow lots of gear, right?
John: Yeah loads...
Marley: So try not to come back with a wasted girl and a packet of fertilizer!

Remove the grenade indicator

Add audio-visual cues to promethean knights so you can tell much easier when their shields are bursting and when they're about to die etc.

Scarabs

Make the mammoth mission more interesting, instead of just:
drive here-->point laser pointer-->drive there
Maybe make it drivable, definitely actually add the room where the driver as. Make it longer with more legitimate reasons for stop-offs etc

Skulls

Theatre

Louder music

More reasons to hate the didact other than 'lol im evil because im evil and ima kill you nao'

Either get rid of NPC spartans or beef them up, not sure

There would be more twisters and turners in the 'ghost run'. I felt like all I was doing was holding down the left trigger, the ghost practically drove itself and at no point did I feel any sense being in danger, all the explosions around me were purely theatrical and never even looked like they could kill me.

Make the drivable pelican actually useful rather than just a glorified way of getting from station A to B. You know, add a floor to the map so you actually feel like you're flying properly rather than just being a floating entity. Add quantities of enemies that might actually be able to destroy your overpowered pelican.

  • 12.31.2012 3:52 AM PDT
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Posted by: r0flcopter uk
Add audio-visual cues to promethean knights so you can tell much easier when their shields are bursting and when they're about to die etc.
This issue is also apparent with the Spartan IVs. Often when they lose their shield, there's nothing.

Posted by: r0flcopter uk
Louder music
Better idea: audio options.

Posted by: r0flcopter uk
Either get rid of NPC spartans or beef them up, not sure
Get rid of. There's nothing good about those glorified marines.

Posted by: r0flcopter uk
Make the mammoth mission more interesting, instead of just:
drive here-->point laser pointer-->drive there
Maybe make it drivable, definitely actually add the room where the driver as. Make it longer with more legitimate reasons for stop-offs etc
Yeah, I remember a guy on Reddit who did an AMA and stated that the Mammoth has a lot of scripting and takes up a lot of memory. All that work to make the damn thing stay on the path and do things probably cut short anything with the potential to be epic.

If it were drivable, Reclaimer would be 20x better. I thought it was pretty stupid how the Mammoth was scripted to deploy it's ramp rather than being able to deploy it whenever I drove near.

Posted by: r0flcopter uk
There would be more twisters and turners in the 'ghost run'. I felt like all I was doing was holding down the left trigger, the ghost practically drove itself and at no point did I feel any sense being in danger, all the explosions around me were purely theatrical and never even looked like they could kill me.
Agreed, though I actually like how I can dally in the Ghost and not get killed on the spot for it. Out of map became much more easier.

Posted by: r0flcopter uk
Make the drivable pelican actually useful rather than just a glorified way of getting from station A to B. You know, add a floor to the map so you actually feel like you're flying properly rather than just being a floating entity. Add quantities of enemies that might actually be able to destroy your overpowered pelican.
The recent glitch on Reclaimer shows how awesome it'd have been.

Sadly, if it had been possible to drive a Pelican on those levels, there would be soft kill zones and low ceilings. Inevitably.

[Edited on 12.31.2012 7:15 AM PST]

  • 12.31.2012 7:14 AM PDT

He threw down a glove you made the mistake
Of picking it up now you're gone
The choosing of guns or fighting with swords
The choice of weapons is done
He'll tear you apart as soon as you start
You know you don't have a chance.


Posted by: ImOnTheDole
Didact is MC's father.

Nope.

MC is Didact's father and Cortana is MC's mother.

  • 12.31.2012 7:21 AM PDT

If you clicked on here to ignore my coup, why? Do I look ugly to you? Do I look fat in this dress or what? Jerk.

I wouldn't have had one, Halo 3 had a great ending. But if I had to, I would have gotten rid of all the new stupid Covenant designs and I would replace Elites with Brutes, because instead of using the already savage brutes in H4 (which would make a -blam!- load more sense) they decided to ruin Elites and make them ugly and a shadow of their former selves.

  • 12.31.2012 7:30 AM PDT
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Posted by: GrandmasterNinja

Posted by: Ark Chaos
Forerunner dragons.

  • 12.31.2012 7:37 AM PDT
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My signature is rather loopy and elegant... I don't see a way to replicate this in text form. Do italics work? Yes, they do


Posted by: Dragonzzilla
Posted by: Ark Chaos
How could Dragons of the Forerunner kind not be awesome?
Because it doesn't make sense? Stuff has to have a sort of believably to it.


Let me zap you with my Beethoven-gun and digitalize you so you can fight a parasite that literally threatens the galaxy. But if that doesn't work, we can just use massive rings to kill -blam!- everything.

Believable.

  • 12.31.2012 7:40 AM PDT

Ignore my gamertag. It's actually Dragonzzilla.

Posted by: HistoryHighlight
Posted by: Dragonzzilla
Posted by: Ark Chaos
How could Dragons of the Forerunner kind not be awesome?
Because it doesn't make sense? Stuff has to have a sort of believably to it.
Let me zap you with my Beethoven-gun and digitalize you so you can fight a parasite that literally threatens the galaxy. But if that doesn't work, we can just use massive rings to kill -blam!- everything.

Believable.
It is believable. Unfortunately, you've given me no reason why there should be dragons. I love dragons but I don't think Halo should have dragons. It just doesn't fit.

[Edited on 12.31.2012 7:51 AM PST]

  • 12.31.2012 7:49 AM PDT