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Subject: If you have not played Mass Effect...

Posted by: TH3_AV3NG3R
Posted by: petarded2
Posted by: The EAKLE
Do yourself a favor and dont play the second two. The first one was almost perfect

The first one was not almost or close to perfect. Not even, this is coming from someone who played it more than 15 playthroughs. The game had huge glaring problems.
i was more referring to the universe it created and showcased, the characters, the atmosphere and feel of the game, and the narrative behind each mission, rather than the combat and reused maps (which i agree needed much more work). also, the dlc sucked.

[Edited on 12.30.2012 9:20 PM PST]

  • 12.30.2012 9:18 PM PDT


Posted by: petarded2
Posted by: TH3_AV3NG3R
Posted by: petarded2
Posted by: The EAKLE
Do yourself a favor and dont play the second two. The first one was almost perfect

The first one was not almost or close to perfect. Not even, this is coming from someone who played it more than 15 playthroughs. The game had huge glaring problems.
i was more referring to the universe it created and showcased, the characters, the atmosphere and feel of the game, and the narrative behind each mission, rather than the combat and reused maps (which i agree needed much more work). also, the dlc sucked.

I wish the UI had been better. There were so many inventory options that the lackluster UI was just made more and more apparent.

  • 12.30.2012 9:31 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.

Posted by: petarded2
Posted by: TH3_AV3NG3R
Posted by: petarded2
Posted by: The EAKLE
Do yourself a favor and dont play the second two. The first one was almost perfect

The first one was not almost or close to perfect. Not even, this is coming from someone who played it more than 15 playthroughs. The game had huge glaring problems.
i was more referring to the universe it created and showcased, the characters, the atmosphere and feel of the game, and the narrative behind each mission, rather than the combat and reused maps (which i agree needed much more work). also, the dlc sucked.

I felt that both Mass Effect 1 and 2 did a really nice job on the characters and atmosphere. Narrative was better but again you are making it seem like the problems weren't problems and the other games didn't do anything to fix them when they did. Of course, the other games has faults, too that didn't make them perfect or near perfection.

[Edited on 12.30.2012 9:36 PM PST]

  • 12.30.2012 9:34 PM PDT

Posted by: TH3_AV3NG3R
I felt that both Mass Effect 1 and 2 did a really nice job on the characters and atmosphere. Narrative was better but again you are making it seem like the problems weren't problems and the other games didn't do anything to fix them when they did.
ME2 did fix UI issues and didn't reuse many (any?) maps, which was good, but i can't think of how it improved the parts of the game *i* cared about, such as the narrative, atmosphere, and player choice. i guess i should've elaborated that.

[Edited on 12.30.2012 9:39 PM PST]

  • 12.30.2012 9:38 PM PDT


Posted by: petarded2
[quote]Posted by: TH3_AV3NG3R
I felt that both Mass Effect 1 and 2 did a really nice job on the characters and atmosphere. Narrative was better but again you are making it seem like the problems weren't problems and the other games didn't do anything to fix them when they did.
ME2 did fix UI issues/quote]
Oh, good.

  • 12.30.2012 9:49 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.


Posted by: petarded2
Posted by: TH3_AV3NG3R
I felt that both Mass Effect 1 and 2 did a really nice job on the characters and atmosphere. Narrative was better but again you are making it seem like the problems weren't problems and the other games didn't do anything to fix them when they did.
ME2 did fix UI issues and didn't reuse many (any?) maps, which was good, but i can't think of how it improved the part of the game *i* cared about, such as the narrative, atmosphere, and player choice. i guess i should've elaborated that.

The game still had player choice. Even the choices throughout was effected at the end. I think you need to go play Mass Effect 2 again. Atmosphere was different, when it came to places for sure but it still had the mysterious feeling to it wondering who was the enemy you were going to fight. Narrative? Depends on whether the person liked where it was going. Obviously the narrative was different from Mass Effect. That all depends if you liked it or not. I can assume you didn't like it. I enjoyed it much like the first.

Mass Effect 3 totally scraped, all that. It had the worst atmosphere and it was a build up with no feeling of suspension. Narrative in ME3? I don't know I only played the story twice. The choices possibly only 5 choices it was rather a lack of choices. Need to play it more but the co-op is most entertaining. It seems the only thing ME3 got right was combat , variety of weapons, and RPG when it came to classes.

  • 12.30.2012 9:50 PM PDT

Posted by: TedToaster22
Posted by: petarded2
ME2 did fix UI issues

Oh, good.
pretty much everything else i listed takes a turn for the worse with ME2, though.

  • 12.30.2012 9:50 PM PDT


Posted by: petarded2
Posted by: TedToaster22
Posted by: petarded2
ME2 did fix UI issues

Oh, good.
pretty much everything else i listed takes a turn for the worse with ME2, though.

Oh, bad.

  • 12.30.2012 9:51 PM PDT

Posted by: TH3_AV3NG3R
The game still had player choice.
i didn't say it didn't. i said it didn't *improve* on it. and it didn't: you're locked in to good-guy or bad-guy mode for the entire game because you're constantly trying to pass persuasion attempts. if you're neutral, squadmates inevitably die.


Atmosphere was different, when it came to places for sure but it still had the mysterious feeling to it wondering who was the enemy you were going to fight.again: not *absent*, but not improved, either. me2 had some good moments, but me1's soundtrack, for example, was less typical-action-film and more varied and science-fiction-y.

Narrative? Depends on whether the person liked where it was going. Obviously the narrative was different from Mass Effect. That all depends if you liked it or not. I can assume you didn't like it. I enjoyed it much like the first.the game had a barely-existant central plot and no real identifiable antagonist. you can like the individual "episodic adventures of shepard recruiting random people for vague reasons," but you have to admit the central narrative of the game was flimsy.

[Edited on 12.30.2012 10:00 PM PST]

  • 12.30.2012 9:59 PM PDT

Finished the game today. Legitimately thought I died in the end but I may as well have seeing as I spent the entire trying romance Tali which, only in the first game, can't happen.

  • 12.30.2012 10:24 PM PDT

Posted by: YukiNukiSazuki
I spent the entire trying romance Tali which, only in the first game, can't happen.
she's such a tease.

  • 12.30.2012 10:29 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.

Posted by: petarded2
Posted by: TH3_AV3NG3R
The game still had player choice.
i didn't say it didn't. i said it didn't *improve* on it. and it didn't: you're locked in to good-guy or bad-guy mode for the entire game because you're constantly trying to pass persuasion attempts. if you're neutral, squadmates inevitably die.

No it didn't improved but it did give you options during cutscenes whether or not you wanted to do something good or bad. Which to me is a bit of a improvement. Yeah I do wish it did more to the moral system.


Atmosphere was different, when it came to places for sure but it still had the mysterious feeling to it wondering who was the enemy you were going to fight.
again: not *absent*, but not improved, either. me2 had some good moments, but me1's soundtrack, for example, was less typical-action-film and more varied and science-fiction-y.
Yes the soundtrack was more action than sci fi but it helped with the atmosphere, combat, and theme. It just depends if you like that kind of stuff. Which I am going to guess you didn't. Which is fine my friend. If we had the same opinion I would feel like I only forced my opinion on you.

Narrative? Depends on whether the person liked where it was going. Obviously the narrative was different from Mass Effect. That all depends if you liked it or not. I can assume you didn't like it. I enjoyed it much like the first.
the game had a barely-existant central plot and no real identifiable antagonist. you can like the individual "episodic adventures of shepard recruiting random people for vague reasons," but you have to admit the central narrative of the game was flimsy.
If their wasn't a antagonist then who was the Harbinger? Just a voice? What about the collectors that was controlled by the Harbinger? They both have different and not one defining antagonist though. You have saren, geth, and the reapers in ME1. While in ME2 you have the Harbinger, collectors, and the different gangs.

Central-plot was find a huge team to go on the suicide mission, to find out who the collectors are and to stop them. I say it was anything but existent. Yes different indeed. Mass Effect was more gathering a team to help find evidence that the reapers were real and help fight through the way. Makes sense the theme was more mystic and scifish than Mass Effect 2. Mass Effect 2 isn't as bad as you are making it sound like. It also expanded the universe more which is a plus. I guess it all depends what you prefer. Do you like one where the narrative is more action oriented, or mysterious. Same with atmosphere and theme.

TedToaster, did you ever check out the codex? Awesome stuff in there.

[Edited on 12.30.2012 10:36 PM PST]

  • 12.30.2012 10:32 PM PDT

Posted by: TH3_AV3NG3R
If their wasn't a antagonist then who was the Harbinger? Just a voice? What about the collectors that was controlled by the Harbinger? They both have different and not one defining antagonist though. You have saren, geth, and the reapers in ME1. While in ME2 you have the Harbinger, collectors, and the different gangs.
first off, my mistake: i meant to say *relatable* antagonist, not identifiable. you're obviously up against harbinger, one of the most flat, cartoonish, unintentionally funny, science fiction bad guys outside a flash gordon movie.

Central-plot was find a huge team to go on the suicide mission, to find out who the collectors are and to stop them.that's a *premise.* you see, in a narrative, every action is supposed to move the plot *forward*, whereas in me2, actions have only a vague connection to the main plot. you're supposed to be preparing to enter a relay and fight a space battle, disabling ships and whatnot, correct? why then, do you spend the entirety of the game collecting TWELVE GROUND TROOPS? shepard could've been facing down an entire planet of collectors for all he knew, so the logical thing to move the central plot forward is how he should best gather a *fleet* to command, as well as finding some experts on the Omega 4 relay and relays in general, and this could directly tie-in with liara, expert in all things prothean.

there is, in fact, only *one* squaddy in ME2 who's introduction is natural and who's forwarding of the plot is decently apparent: mordin solus. after that, the bulk of the game is just killing mercenaries and playing therapist to a bunch of irrelevant blokes. *decently-written* irrelevant blokes, but irrelevant blokes all the same.

even the few central missions of the game oftentimes fail to connect or forward the plot. for example: the reaper IFF mission comes to mind, where upon discovering a REAPER CORPSE, shepard doesn't think to use it as proof to the council for the reapers. in a game with a strong central plot, this would likely net shepard some COUNCIL SHIPS to go through the relay with.

[Edited on 12.30.2012 10:50 PM PST]

  • 12.30.2012 10:44 PM PDT
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  • Legendary Member

I actually finished the second game a couple minutes ago. ME2 is far better than ME1. Starting ME3 tomorrow or so.

  • 12.30.2012 10:50 PM PDT


Posted by: TH3_AV3NG3R
TedToaster, did you ever check out the codex? Awesome stuff in there.

I skimmed through it from time to time, the level of detail is amazing. You can tell the folks at Bioware really cared about the lore, to put that much effort into information that didn't even really matter gameplay wise but gave the universe far more depth.

  • 12.31.2012 6:07 AM PDT

hi

why is everyone making mass effect threads?

  • 12.31.2012 6:08 AM PDT

I played it and it's awful and hard to get into.

  • 12.31.2012 6:20 AM PDT

If you can read this, that means I'm not a Shaolin monk...

yet.

It sure is, it's like a super awesome adventure in space innit mate?

  • 12.31.2012 6:32 AM PDT
  • gamertag: [none]
  • user homepage:

t3hAvenger77 - XBL (BF3, ME3, Blops)
decla1mer104 - Origin (BF3)
Steam

Play them all.

  • 12.31.2012 6:35 AM PDT
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Posted by: HistoryHighlight
Wait till you finish the third.

  • 12.31.2012 6:38 AM PDT

If you can read this, that means I'm not a Shaolin monk...

yet.


Posted by: Binman59
I played it and it's awful and hard to get into.

This is the truest -blam!- ever innit, but worth it innit

  • 12.31.2012 6:39 AM PDT
  • gamertag: ossku
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''Misanthropes have some admirable if paradoxical virtues. It is no exaggeration to say that we are among the nicest people you are likely to meet. Because good manners build sturdy walls, our distaste for intimacy makes us exceedingly cordial "ships that pass in the night." As long as you remain a stranger we will be your friend forever.''

''I want people to be sincere; a man of honor shouldn't speak a single word that doesn't come straight from his heart. ''

I have only played the third.
Was fine.

  • 12.31.2012 6:43 AM PDT

So I've begun to play the first one and I've left the Citadel for the first time.

Will I go back there? I have some side quests left to do and I need to speak to Anderson for the codex achievement.

  • 12.31.2012 6:50 AM PDT
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I do not want to stop asking. I do not ask to stop wanting.

1st game- Brilliant plot
2nd game- Very small, flawed plot
3rd game- No plot (only random filler missions that are basically tying up loose ends from side missions in ME2) until the last five minutes, which pretty much skyrockets the plot into oblivion.

  • 12.31.2012 6:58 AM PDT
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A 3 Legged Goat
Nobody cares about anyone else's opinion - be it mine, yours, or a cult of angry star wars nerds - when they are enjoying what they enjoy.

Zombine
Everyone cares about opinions, that's why we socialize on a forum with strangers.


Posted by: TH3_AV3NG3R
Posted by: petarded2
Posted by: TH3_AV3NG3R
Posted by: petarded2
Posted by: The EAKLE
Do yourself a favor and dont play the second two. The first one was almost perfect

The first one was not almost or close to perfect. Not even, this is coming from someone who played it more than 15 playthroughs. The game had huge glaring problems.
i was more referring to the universe it created and showcased, the characters, the atmosphere and feel of the game, and the narrative behind each mission, rather than the combat and reused maps (which i agree needed much more work). also, the dlc sucked.

I felt that both Mass Effect 1 and 2 did a really nice job on the characters and atmosphere. Narrative was better but again you are making it seem like the problems weren't problems and the other games didn't do anything to fix them when they did. Of course, the other games has faults, too that didn't make them perfect or near perfection.

True but characters and narrative are more important in a series like this. I can deal with clunky combat but I'm unwilling to accept the crap ending we got in ME3.

  • 12.31.2012 7:06 AM PDT