Off Topic: The Flood
This topic has moved here: Subject: Is the first Metal Gear Solid still worth playing by todays standards
  • Subject: Is the first Metal Gear Solid still worth playing by todays standards
Subject: Is the first Metal Gear Solid still worth playing by todays standards

A cornered fox is more dangerous than a jackal.

And from FOX, two phantoms were born.

It's like £6 on the Playsation store and I still haven't played it.

I've played all the other ones though, and I think I'm kinda missing out.

Has it aged well? I've grown used to the stuff they introduced in the newer games so will I find it awkward aiming and stuff?

  • 12.31.2012 5:59 AM PDT
  • gamertag: [none]
  • user homepage:

"The one who follows the crowd will usually get no further than the crowd. The one who walks alone, is likely to find himself in places no one has ever been."
-Albert Einstein

"To live is the rarest thing in the word. Most people exist, that is all"
-Oscar Wilde

Steam

Go ahead, it's a great game. Although isn't there a HD version; Twin Snakes or something?

  • 12.31.2012 6:02 AM PDT

A cornered fox is more dangerous than a jackal.

And from FOX, two phantoms were born.


Posted by: jew man man
Go ahead, it's a great game. Although isn't there a HD version; Twin Snakes or something?



If my Wii worked properly I'd do it, and I've tried looking but they're either rare or expensive.

  • 12.31.2012 6:03 AM PDT

My troll sense is tingling.

I'd say it still is, though that's probably because I'm used to the aged mechanics. However, in some ways the age of it actually works to its advantage. Every area or room brings something new to the table or a different take on the already established mechanics. It's a design that isn't very common these days and helps keep the game fresh.

  • 12.31.2012 6:19 AM PDT

A cornered fox is more dangerous than a jackal.

And from FOX, two phantoms were born.


Posted by: darthnazgul
I'd say it still is, though that's probably because I'm used to the aged mechanics. However, in some ways the age of it actually works to its advantage. Every area or room brings something new to the table or a different take on the already established mechanics. It's a design that isn't very common these days and helps keep the game fresh.


Sounds interesting.

Is it harder/easier than 2 and 3?

I played that one dream sequence in MGS4 and found it quite strange and got caught lots.

  • 12.31.2012 6:30 AM PDT

My troll sense is tingling.


Posted by: Kai Hiwatari

Posted by: darthnazgul
I'd say it still is, though that's probably because I'm used to the aged mechanics. However, in some ways the age of it actually works to its advantage. Every area or room brings something new to the table or a different take on the already established mechanics. It's a design that isn't very common these days and helps keep the game fresh.


Sounds interesting.

Is it harder/easier than 2 and 3?

I played that one dream sequence in MGS4 and found it quite strange and got caught lots.

I'd say it's easier but I've only got to play 2 and 3 recently. There's a couple of points where you have to fight and those can be a bit of a chore.

  • 12.31.2012 6:36 AM PDT

A cornered fox is more dangerous than a jackal.

And from FOX, two phantoms were born.


Posted by: darthnazgul

Posted by: Kai Hiwatari

Posted by: darthnazgul
I'd say it still is, though that's probably because I'm used to the aged mechanics. However, in some ways the age of it actually works to its advantage. Every area or room brings something new to the table or a different take on the already established mechanics. It's a design that isn't very common these days and helps keep the game fresh.


Sounds interesting.

Is it harder/easier than 2 and 3?

I played that one dream sequence in MGS4 and found it quite strange and got caught lots.

I'd say it's easier but I've only got to play 2 and 3 recently. There's a couple of points where you have to fight and those can be a bit of a chore.


The shooting and CQC looks awkward. Do you have to do it much?

  • 12.31.2012 6:38 AM PDT