- petarded2
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- Fabled Member
Posted by: dahuterschuter
Posted by: petarded2I think the important thing is that it fails on any meta-level in its goal as perceived by you because the player is an observer to Walker's story as Adams and Lugo are. You're kept in the dark about what's actually going on with Walker as much as his squadmates.well, there's an issue: spec ops is a interactive game, not a film. and it's a game that's supposedly *about* choice, but has almost no player choice to be found. and it directly criticizes the player for "choosing" to not turn back or "choosing" to finish a level.
in short: i agree with the game's deconstruction of *walker*, but the criticism of the *player* is pretty shallow.
[Edited on 12.31.2012 12:33 PM PST]