- last post: 01.01.0001 12:00 AM PDT
are you people kidding!? by the way his strength is described in the books, master cheif can crush a grunt's skull w/ 3 fingers & karote chop a combat flood in half! he can flip a tank in the air & upright, pick up a combat flood & throw them with the force to completely liquify it, grab a charging ghost & have the ground turn it into useless scrap! & if bungie took into consideration the strength of their own characters, brutes should be able to punt you thru a wall & elites should be able to rip your head off! hunters should split you in half, flood should whip you to shreds, wich all adds up to how I think everything should be balanced: dont make anything weaker, make everything else stronger. make the cheif way stronger & have more options(no wall jump, simple things like grabbing a ledge to high to jump on,-blam!--slapping a grunts head into snapping, ect), & have the enemy WAY stronger have more options.( like ripping your head off, throwing a dry weapon at you, tackling you,ect) hey, if some idiots decides to rate halo2 more violent than mortal kombat(really happened), lets give them reason to do it again w/ halo3. it wouldnt make it any less of a challenge if everything ive listed is implemented(wich it wont be),but all bungie has to do is add stuff like this, complex close-combat, adaptive AI, lots 'o gore, big battles,ect. to change H3 from a great game to, honestly, if alot of stuff people think of on this site is put in, the greatest game.