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Posted by: Bradleigh
I really don't see what was so great about it, to be honest. Maybe it would have been a lot more fun had I played it when I was younger - but it really wasn't as great as I thought it would be. (It was also the only Halo game I hadn't played yet.)HERESY!!!!
Posted by: Bradleigh
Magnum and shotgun were awesome to use, You're using the wrong guns. The Covie weapons are easily the most versatile in any Halo game:
Plasma pistol overcharge useful for stunning or finishing off unshielded enemies
Plasma rifle has stun
Needler is absolute destruction without being overpowered or noobish (like the Halo 4 Needler)
Posted by: Bradleigh
but hot damn - those vehicles were a pain in the ass to even bother with. So you didn't notice your chain gunner raising his hand whenever you made huge jumps? Or how the vehicles had your marine's health on the HUD? Or how the bouncy physics made the Hog and Ghost stable compared to now (flipping Hog, Ghost coming to a halt when colliding with wall)?
Who actually enjoys the Ghost run on Forerunner?! It's hideous! I've just spent the last 3 hours looking for ways out of the map. The Ghost sucks. Inferior traction to the H2 Ghost. And the worst part is that the checkpoints are few and cannot be delayed.
Posted by: Bradleigh
Not to mention that sometimes when some sneaky little camo Elite -blam!-gle with a sword pops out of nowhere and slices my spine, it would sometimes take me as far back as 5-8 minutes from that particular point because the checkpoints don't always register.Which one? I only recall 3 situations where you might encounter that enemy.
And FYI, the checkpoint system in this game is glorious. Besides getting stuck in an infinite loop (Halo 2 didn't fix it, it merely addressed it by providing a workaround), the checkpoints are extremely useful. You can delay them with Banshee fire and grenades. Halo 4 only implemented the former. There are timed checkpoints. Halo 3 has very few of these, Reach brought back a bunch of them, and Halo 4 has none of it.
Posted by: Bradleigh
Scorpion projectile splash damage was pretty much -blam!- nonexistent,
the repetitive area design with levels really became a bore and really fleshed out how long and tiring some of the levels were, etc.Like that really matters. It's already powerful enough.
The encounters, pay attention to the encounters!
Posted by: Bradleigh
What did you think about Halo: CE?I think it's core, I think it's pure, I think it has replayability.
[Edited on 01.01.2013 6:07 AM PST]