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  • Subject: Halo 4 - "People can't except change"
Subject: Halo 4 - "People can't except change"
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I do not want to stop asking. I do not ask to stop wanting.


Posted by: Sliding Ghost

Posted by: Haloroach

Posted by: Sliding Ghost
I made plenty of suggestions, like making Dawn play out differently on Heroic and Legendary. Dawn gives you the same QTEs (Elite ambush, open door) and forces you to stay in that cryo tube. CE PoA has no Elite waiting in the dark room and you don't need to punch a door open to progress. And it goes right to cutscene after the opening cutscene.


Agreed.

Forcing the door open should have been like the first time you played CE, where you had to break the door open with a standard melee, no need for an animation.

Dodging scene was okay I guess, though I wish there would have been an option for it to be a cutscene.

Elite melee QTE should have been an actual Elite roaming around the area (speaking of which, what the -blam!- ever happened to roaming? So much more believable in CE).

etc.
yeah what's up with Chief doing all this pulling and shoving when he could just punch? Like in the Proto-Gravemind cutscene.

It'd have been more convincing if Chief didn't look in the direction you were supposed to go.

Agreed. Then we could use it's sword or save it for later. Stalking's still in Halo 4 but it never happens by default. I enjoyed CE's encounters because I had plenty of opportunities to get the jump on the enemy. Now it seems like they're always expecting you or a bunch of marines are alerting them. So many fights in Reach would play out much better if Noble Team weren't around.


What I find most frustrating about the Covenant in Halo 4 is that under the Fuel Rod spamming, there's actually some decent AI. For example, on Easy mode I've seen the AI actually look at the grenade's arch like they would in CE (and only CE), but on all other difficulties the AI just immediately snaps its head towards you and fires its weapon.

  • 01.02.2013 3:33 PM PDT

Its not that I can't accept change, its that I can't accept bad change.

  • 01.02.2013 3:35 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

Positive change is good. Change that improves the game and refines and enhances what we've seen before is good.

The problem is that the changes in H4 make it feel arcadey and way way too casual. Games are bland and unmemorable and one-on-one fights don't evoke emotion or reaction, dying is just no big deal in H4 and maps are designed in such a way that no semblance of strategy or map control applies.

I've figured out why everyone chooses Ragnarok despite Valhalla being a mediocre H3 map. They choose it because in Big Team its the only map that promotes some sort of "us vs them" mentality (except Longbow I suppose) and Halo players actually like that. On the other hand we have maps like Exile which may have just been called "Diceroll" or "Gamblers Den" as it is utterly random.

The other issue is that the problems of H4 aren't all about gameplay change. It's also about broken things like custom games and Forge and missing things like Assault and classic CTF.

All of these things combine to make a completely unremarkable and surprisingly disappointing Halo game. Halo 4 should have been a guaranteed hit with Halo fans, and yet somehow 343i managed to screw it up.

  • 01.02.2013 3:37 PM PDT

Posted by: lord of dahorde
A Halo 2 thread.
One of many.


A Halo 3 sucks thread.
One of many.


A Halo Reach sucks thread. One of many.

This Halo 4 hate is nothing new.
The cycle of hatred has existed since 2004.

No game developer can please everyone.

Not even Dice or Valve.
What's your point?

There's no such thing as a perfect game, and there will always exist people who are honest with their feelings and are perceptive enough to call a game out on it's faults. This doesn't excuse a developer from continually aspiring towards perfection. And there are quite a few obvious problems with Halo 4 that they should have caught.

[Edited on 01.02.2013 3:40 PM PST]

  • 01.02.2013 3:39 PM PDT

Currently studying Computer Science & Software engineering. Hope to work on mobile devices of the future! When a certain game's credits roll, look out for my name! ;)

You will -blam!- bricks when you see what game it is! =)

There COULD be a special mode in Halo 4 called 'Take me back' which would disable any of the added features and turn on any of the old ones.

So, with 'Take me back' turned on the player woud no longer have: Armour abilities, customizable armour, loadouts, sprint, Master chief would shut up in Campaign, the Covenant talk English again, no more Spartan Points, no more joining in progress.
The enabled features would include (but not limited to): Martin O'Donnels music, all of the favorite playlist in Matchmaking, old maps are brough back, the ability to play as an elite, the old MP Announcer.

EDIT: Also, Im pretty sure the OP meant to say "People cant ACCEPT change" rather than "Except"...

anyway...

[Edited on 01.02.2013 3:45 PM PST]

  • 01.02.2013 3:44 PM PDT

Easter Egg Hunter. Apprentice Tricker/Glitcher (learning from Grumpy and Sliding Ghost).

Trying to get Waypoint to update Halo 3 stats in detail like here. Now no one can see that my Halo 3 Spartan no longer looks like my Reach Spartan.

Really want to be a Heroic member or have a title. :/

I think Reach should be seperate from 4. Reach is much better.

  • 01.02.2013 9:50 PM PDT
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Posted by: Haloroach

Posted by: Sliding Ghost

Posted by: Haloroach

Posted by: Sliding Ghost
I made plenty of suggestions, like making Dawn play out differently on Heroic and Legendary. Dawn gives you the same QTEs (Elite ambush, open door) and forces you to stay in that cryo tube. CE PoA has no Elite waiting in the dark room and you don't need to punch a door open to progress. And it goes right to cutscene after the opening cutscene.


Agreed.

Forcing the door open should have been like the first time you played CE, where you had to break the door open with a standard melee, no need for an animation.

Dodging scene was okay I guess, though I wish there would have been an option for it to be a cutscene.

Elite melee QTE should have been an actual Elite roaming around the area (speaking of which, what the -blam!- ever happened to roaming? So much more believable in CE).

etc.
yeah what's up with Chief doing all this pulling and shoving when he could just punch? Like in the Proto-Gravemind cutscene.

It'd have been more convincing if Chief didn't look in the direction you were supposed to go.

Agreed. Then we could use it's sword or save it for later. Stalking's still in Halo 4 but it never happens by default. I enjoyed CE's encounters because I had plenty of opportunities to get the jump on the enemy. Now it seems like they're always expecting you or a bunch of marines are alerting them. So many fights in Reach would play out much better if Noble Team weren't around.


What I find most frustrating about the Covenant in Halo 4 is that under the Fuel Rod spamming, there's actually some decent AI. For example, on Easy mode I've seen the AI actually look at the grenade's arch like they would in CE (and only CE), but on all other difficulties the AI just immediately snaps its head towards you and fires its weapon.
Yeah on Easy, they show a lot of promise. Halo 4 is probably the only Halo game where I can die on Easy from standard enemy resistance (whereas in the other games, I had to collect a whole bunch of them or limit myself).

But on Normal and higher, it's standard bs (high damage, health increase, super awareness, grenade spam, power weapon spam). There's very little opportunity to discern and admire the actual intelligence because they feel so cheap.

[Edited on 01.02.2013 10:29 PM PST]

  • 01.02.2013 10:26 PM PDT