- Sliding Ghost
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- Intrepid Legendary Member
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Think of the AI army potential!
CE can have up to 80 active AI (in CE, PC, and Anniversary) and still functions 100% (dropped weapons still only disappear when you're not looking at them, picked up weapons may never disappear, it only really lags when the AI are firing).
Halo 2 can have up to 60 AI (actually, it's 200, courtesy of infinitely spawning Johnsons at the end of Great Journey) and has a few consequences (Tartarus disappears, no particles, guns may stop working, diving into a group of AI reloads the checkpoint).
Halo 3 can have up to 40 AI (on foot) or 60 AI (in vehicles) and has very little consequences for the former and a few consequences for the latter (glitched level bsp, no particles, you can see weapon models without their surface texture).
Halo Reach and 4 can barely have AI (or vehicles) without lagging. It's not possible to achieve a high AI number in either game so there's no known side effects. Halo 4 in particular avoids this issue by not leaving the AI on the map at all! -blam!- disappointing!
[Edited on 01.02.2013 10:05 AM PST]