- Arbiter 739
- |
- Intrepid Heroic Member
Rain, and Jazz.
Halo: Tactical
I'm either a fool or an inteligent man, depending on how sleepy or angry I am.
I originaly made an account on 07.27.2007 but I wanted to link my GT and made this account. Don't forget your passwords!
This whole thing is silly. Halo 4 contains many multiplayer elements that anyone can easily compare to CoD. That is a fact.
We have...
Orbital Drops/Kill Streaks
Loadouts/Loadouts
Spartain whatevers/Perks
Tons of stuff to unlock/Tons of stuff to unlock
Highly short encounters/Super short encounters
Poor map design/Poor map design
Unbalanced weapons/Unbalanced weapons
Dynamic Spaws/Random Spawns
1. Orbital Drops add something terrible to the game. You can just stay in one area and still aquire new weapons. There is literally no need to go about the map like in previous games because power weapons are delivered right to you. You can also get overshields and an unbalanced buff in power.
NOTE: Damage boost makes it take one less shot to kill someone, on average. This makes the sniper an insta-kill and the person is unstoppable in a 1v1 match.
2. Halo has never had player-set loadouts before. Halo: Reach had loadouts set by the gametype and it could be balanced properly. Halo 4 let you spawn with whatever weapons you wanted, creating a sort of rock>paper>scissors setup. No longer would you have to hunt down a Plasma Pistol, you can spawn with one and take out vehicles all you liked. The boltshot is also an unnessesary close-range insta-kill.
3. In Halo 4 you can gain the ability to pick up gernades from bodies. This is similar to the Scavenger perk of CoD, but regardless it allows for easy gernades. Regrettably I can't name the rest of the Halo 4 "perks".
4. Halo 4 requires you to unlock nearly everything, this is to the point that it is silly. Fortunately it does not take long to get stuff but it's still strange. Why do I need to unlock emblems now? Why do I need to unlock more guns/perks/etc.?
5. Players can kill eachother much faster than in past games. It's down to around 1.7 ~ 1.2 seconds for plenty of guns, making them very powerful. Hence the jokes about Halo 4 being "OP".
6. The map design is not nearly as good as past games... I understand that this is a weak spot, I don't know enough on this topic.
7. Scar, Damage Boost, Plasma Pistol spawning, Boltshot spawning. 'Nuff said!
8. In Halo 4 if you capture (as in kill everyone nearby) an enemy post there will be no danger of them spawning near you. Basically, if you take the spot where the enemy comes it means little. The enemy will just spawn in YOUR base, starting the encounter all over again. The fact that there wont be any respawning weapons and that vehicles are easy to destroy does not help.
Personally I despise Halo 4 because 343i abandoned the formula that I enjoyed in every prior Halo game. (Yes, Reach tampered with it but it was perfectly fixable in custom games)
[Edited on 01.03.2013 4:43 AM PST]