- theHurtfulTurkey
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**Devil's advocate of the Flood. My posts may or may not represent my personal opinion, I just enjoy disagreeing with people. None of my posts are representative of the official view of the Navy or any government agency.
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Posted by: Etrnlknightmare
Posted by: theHurtfulTurkey
Posted by: jew man man
Posted by: theHurtfulTurkey
Posted by: Darkm0d
I think they alluded it MIGHT be less difficult, and that makes me really worried.
A dev said they want to have the game be as successful as Skyrim. All rumors of decreased difficulty stem from that irrelevant statement.
As successful as Skyrim, they'd better be basing that on sales alone.
Sales, popularity, replayability, etc. Maybe even a decreased difficulty option, who knows. The point is that they want the game to be competitive, and when you've got tons of players that just give up because the game is too difficult, you're not setting yourself up for a successful sequel. Frankly, I think fans needs to get off their high horse and realize the incredible difficulty detracts from some people's experience and enjoyment, and an extra option for less difficulty doesn't affect their own gameplay at all.
I literally cannot imagine an easy mode in the Dark Souls as I know it. I don't know how it would work. Decreasing enemy health is all i can think of, and that would just unbalance the game.
To remove the difficulty of the game is to remove the very soul of it, and anyone who doesn't like the game enough to play it doesn't deserve a say in how the next game should be.
See: high horse comment.
Developers don't make games because they want to play them, they make games to make money. They lost out on sales because of the game's difficulty, and it makes zero sense to cater to a dwindling population of gamers that are willing to put up with controller-smashing difficulty and continue purchasing throughout the series. They get it: Dark Souls fans, including myself, enjoy the challenge and many consider themselves to be superior or "hardcore", but that isn't a good strategy for success.
[Edited on 01.03.2013 5:44 AM PST]