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Subject: So Dark Souls II

Trailer here for those who missed it.

And heres some speculation courtesy of EpicNameBro

Some updated information through interviews credit goes to EtrnlKnightmare

So Flood, any thoughts on this upcoming badass game? How about a wish list?

I would only ask of two things from this game,

1. [Fixed Thanks EtrnlKnightmare]

2. Allow party chat as this would help me chill out with mai bros easier.

[Edited on 01.03.2013 6:10 AM PST]

  • 01.03.2013 5:10 AM PDT

A cornered fox is more dangerous than a jackal.

And from FOX, two phantoms were born.

I sucked at the first game so my interest level is 0.

  • 01.03.2013 5:14 AM PDT

Rain, and Jazz.
Halo: Tactical

I'm either a fool or an inteligent man, depending on how sleepy or angry I am.

I originaly made an account on 07.27.2007 but I wanted to link my GT and made this account. Don't forget your passwords!

If it is still super-hard without being crappy I'd probably get it.

  • 01.03.2013 5:15 AM PDT
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Why are you telling Bungie this?

  • 01.03.2013 5:16 AM PDT

-Avatar-

I work for the Department of Defense.


Posted by: Sweety Rolls 77
Trailer here for those who missed it.

And heres some speculation courtesy of EpicNameBro

So Flood, any thoughts on this upcoming badass game? How about a wish list?

I would only ask of two things from this game,

1. Retain the difficulty of the series, for it is the abusive boyfriend of all gamers and I love it that way.

2. Allow party chat as this would help me chill out with mai bros easier.


I agree to both of your things. I think they alluded it MIGHT be less difficult, and that makes me really worried.

I'd like to see a much more complex crafting system and perhaps some sort of non-flashy skill tree. Basically a way to specialize in certain weapons or armor types. I also wish they would (though they won't) open it up for total modding support for PC in the way Bethesda does for Skyrim.

  • 01.03.2013 5:16 AM PDT

A real man

Dark Souls = Too dark for me.

/Bread

  • 01.03.2013 5:17 AM PDT

Just getting through New Londo and Blighttown was one of the best experiences I've ever had. Now I need to get through the rest before DS2 :(

  • 01.03.2013 5:20 AM PDT


Posted by: Mastergee
Why are you telling Bungie this?
Its an off-topic forum so I am allowed to post things not related to Halo, Crimson Steam Pirates, Destiny, or anything made by Bungie. Plus I love sharing things with you guys.

  • 01.03.2013 5:23 AM PDT

**Devil's advocate of the Flood. My posts may or may not represent my personal opinion, I just enjoy disagreeing with people. None of my posts are representative of the official view of the Navy or any government agency.

Non Sibi Sed Patriae
Homework questions? Forget the Flood, join The Academy.
I've got a fan!


Posted by: Darkm0d
I think they alluded it MIGHT be less difficult, and that makes me really worried.


A dev said they want to have the game be as successful as Skyrim. All rumors of decreased difficulty stem from that irrelevant statement.

  • 01.03.2013 5:25 AM PDT
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"The one who follows the crowd will usually get no further than the crowd. The one who walks alone, is likely to find himself in places no one has ever been."
-Albert Einstein

"To live is the rarest thing in the word. Most people exist, that is all"
-Oscar Wilde

Steam


Posted by: theHurtfulTurkey

Posted by: Darkm0d
I think they alluded it MIGHT be less difficult, and that makes me really worried.


A dev said they want to have the game be as successful as Skyrim. All rumors of decreased difficulty stem from that irrelevant statement.


As successful as Skyrim, they'd better be basing that on sales alone.

  • 01.03.2013 5:26 AM PDT

Do everyone a favor, get some intelligence, grow a set, bust a nut, and shut the fu­ck up.
Posted by: Anto91
you're retared for not knowing inside jokes
retard


Posted by: Kai Hiwatari
I sucked at the first game so my interest level is 0.


Just because you sucked at it doesnt mean the game sucked.

  • 01.03.2013 5:28 AM PDT

-Avatar-

I work for the Department of Defense.


Posted by: theHurtfulTurkey

Posted by: Darkm0d
I think they alluded it MIGHT be less difficult, and that makes me really worried.


A dev said they want to have the game be as successful as Skyrim. All rumors of decreased difficulty stem from that irrelevant statement.


Good to know, though, it is a valid point. The entitlement generation of kid's / gamers are no longer accustomed to challenging games.

I do not believe Dark Souls will ever be a blockbuster game because of it's difficulty. It's hard, and so some gamer's actually refuse to play it as a result. Just look at how many people don't put the difficulty of whatever game they are playing on as high as it go's (assuming it's legitimate difficulty and not just pointless inflation of enemy health / damage / reduced ammo).

Hell, most extremely hard games never even made it to America back in the day because Japan knew that we'd QQ all over the place about the difficulty. Demons Souls really brought back a game into the "next gen" world that was extremely difficult and fun to play. I just hope they stay true to that.

  • 01.03.2013 5:30 AM PDT

Proud Spartan II, COG soldier, Hero of time, and crowbar wielding scientist.

I used to be disappointed at Miyazaki leaving the developement, but I read some interview with him and the new director, and I'm definitely not as dissapointed anymore.
Sorry it's in mobile format, I can't change that on my ipad.

  • 01.03.2013 5:31 AM PDT


Posted by: Darkm0d

Posted by: Sweety Rolls 77
Trailer here for those who missed it.

And heres some speculation courtesy of EpicNameBro

So Flood, any thoughts on this upcoming badass game? How about a wish list?

I would only ask of two things from this game,

1. Retain the difficulty of the series, for it is the abusive boyfriend of all gamers and I love it that way.

2. Allow party chat as this would help me chill out with mai bros easier.


I agree to both of your things. I think they alluded it MIGHT be less difficult, and that makes me really worried.

I'd like to see a much more complex crafting system and perhaps some sort of non-flashy skill tree. Basically a way to specialize in certain weapons or armor types. I also wish they would (though they won't) open it up for total modding support for PC in the way Bethesda does for Skyrim.
To me I'm hoping more "accessibility" means more live support. Also a skill tree wouldn't be so bad, but I don't think it is neccessarily needed, no offense bro.

  • 01.03.2013 5:31 AM PDT

**Devil's advocate of the Flood. My posts may or may not represent my personal opinion, I just enjoy disagreeing with people. None of my posts are representative of the official view of the Navy or any government agency.

Non Sibi Sed Patriae
Homework questions? Forget the Flood, join The Academy.
I've got a fan!


Posted by: jew man man

Posted by: theHurtfulTurkey

Posted by: Darkm0d
I think they alluded it MIGHT be less difficult, and that makes me really worried.


A dev said they want to have the game be as successful as Skyrim. All rumors of decreased difficulty stem from that irrelevant statement.


As successful as Skyrim, they'd better be basing that on sales alone.


Sales, popularity, replayability, etc. Maybe even a decreased difficulty option, who knows. The point is that they want the game to be competitive, and when you've got tons of players that just give up because the game is too difficult, you're not setting yourself up for a successful sequel. Frankly, I think fans needs to get off their high horse and realize the incredible difficulty detracts from some people's experience and enjoyment, and an extra option for less difficulty doesn't affect their own gameplay at all.

  • 01.03.2013 5:32 AM PDT

B.Net's Finest Grammar Troll!


Posted by: theHurtfulTurkey

Posted by: Darkm0d
I think they alluded it MIGHT be less difficult, and that makes me really worried.


A dev said they want to have the game be as successful as Skyrim. All rumors of decreased difficulty stem from that irrelevant statement.
No, Edge said that.

  • 01.03.2013 5:33 AM PDT
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I aim to please.

I'd like better and more organized covenants.

The chaos servants, princess guard, and some others were literally useless. I think they all need some kind of invasion or co op mechanics.

  • 01.03.2013 5:35 AM PDT

Rain, and Jazz.
Halo: Tactical

I'm either a fool or an inteligent man, depending on how sleepy or angry I am.

I originaly made an account on 07.27.2007 but I wanted to link my GT and made this account. Don't forget your passwords!


Posted by: Etrnlknightmare
I used to be disappointed at Miyazaki leaving the developement, but I read some interview with him and the new director, and I'm definitely not as dissapointed anymore.
Sorry it's in mobile format, I can't change that on my ipad.
Fixed.

That does stem my concerns about Dark Souls II though. Thanks for posting that.

[Edited on 01.03.2013 5:40 AM PST]

  • 01.03.2013 5:38 AM PDT

A cornered fox is more dangerous than a jackal.

And from FOX, two phantoms were born.


Posted by: capitonRender007

Posted by: Kai Hiwatari
I sucked at the first game so my interest level is 0.


Just because you sucked at it doesnt mean the game sucked.


I never said it did.

  • 01.03.2013 5:38 AM PDT

B.Net's Finest Grammar Troll!


Posted by: XRevelationX
I'd like better and more organized covenants.

The chaos servants, princess guard, and some others were literally useless. I think they all need some kind of invasion or co op mechanics.
Princess Guard allows for use of REALLY good restoration miracles, and increases you chance of meeting up with coop partners. Chaos Servant gives you use of chaos pyromancy and a Lost Izalith shortcut.

[Edited on 01.03.2013 5:40 AM PST]

  • 01.03.2013 5:39 AM PDT

Proud Spartan II, COG soldier, Hero of time, and crowbar wielding scientist.


Posted by: theHurtfulTurkey

Posted by: jew man man

Posted by: theHurtfulTurkey

Posted by: Darkm0d
I think they alluded it MIGHT be less difficult, and that makes me really worried.


A dev said they want to have the game be as successful as Skyrim. All rumors of decreased difficulty stem from that irrelevant statement.


As successful as Skyrim, they'd better be basing that on sales alone.


Sales, popularity, replayability, etc. Maybe even a decreased difficulty option, who knows. The point is that they want the game to be competitive, and when you've got tons of players that just give up because the game is too difficult, you're not setting yourself up for a successful sequel. Frankly, I think fans needs to get off their high horse and realize the incredible difficulty detracts from some people's experience and enjoyment, and an extra option for less difficulty doesn't affect their own gameplay at all.

I literally cannot imagine an easy mode in the Dark Souls as I know it. I don't know how it would work. Decreasing enemy health is all i can think of, and that would just unbalance the game.
To remove the difficulty of the game is to remove the very soul of it, and anyone who doesn't like the game enough to play it doesn't deserve a say in how the next game should be.

  • 01.03.2013 5:39 AM PDT

**Devil's advocate of the Flood. My posts may or may not represent my personal opinion, I just enjoy disagreeing with people. None of my posts are representative of the official view of the Navy or any government agency.

Non Sibi Sed Patriae
Homework questions? Forget the Flood, join The Academy.
I've got a fan!


Posted by: Etrnlknightmare

Posted by: theHurtfulTurkey

Posted by: jew man man

Posted by: theHurtfulTurkey

Posted by: Darkm0d
I think they alluded it MIGHT be less difficult, and that makes me really worried.


A dev said they want to have the game be as successful as Skyrim. All rumors of decreased difficulty stem from that irrelevant statement.


As successful as Skyrim, they'd better be basing that on sales alone.


Sales, popularity, replayability, etc. Maybe even a decreased difficulty option, who knows. The point is that they want the game to be competitive, and when you've got tons of players that just give up because the game is too difficult, you're not setting yourself up for a successful sequel. Frankly, I think fans needs to get off their high horse and realize the incredible difficulty detracts from some people's experience and enjoyment, and an extra option for less difficulty doesn't affect their own gameplay at all.

I literally cannot imagine an easy mode in the Dark Souls as I know it. I don't know how it would work. Decreasing enemy health is all i can think of, and that would just unbalance the game.
To remove the difficulty of the game is to remove the very soul of it, and anyone who doesn't like the game enough to play it doesn't deserve a say in how the next game should be.


See: high horse comment.

Developers don't make games because they want to play them, they make games to make money. They lost out on sales because of the game's difficulty, and it makes zero sense to cater to a dwindling population of gamers that are willing to put up with controller-smashing difficulty and continue purchasing throughout the series. They get it: Dark Souls fans, including myself, enjoy the challenge and many consider themselves to be superior or "hardcore", but that isn't a good strategy for success.

[Edited on 01.03.2013 5:44 AM PST]

  • 01.03.2013 5:40 AM PDT

Rain, and Jazz.
Halo: Tactical

I'm either a fool or an inteligent man, depending on how sleepy or angry I am.

I originaly made an account on 07.27.2007 but I wanted to link my GT and made this account. Don't forget your passwords!


Posted by: Etrnlknightmare

Posted by: theHurtfulTurkey

Posted by: jew man man

Posted by: theHurtfulTurkey

Posted by: Darkm0d
I think they alluded it MIGHT be less difficult, and that makes me really worried.


A dev said they want to have the game be as successful as Skyrim. All rumors of decreased difficulty stem from that irrelevant statement.


As successful as Skyrim, they'd better be basing that on sales alone.


Sales, popularity, replayability, etc. Maybe even a decreased difficulty option, who knows. The point is that they want the game to be competitive, and when you've got tons of players that just give up because the game is too difficult, you're not setting yourself up for a successful sequel. Frankly, I think fans needs to get off their high horse and realize the incredible difficulty detracts from some people's experience and enjoyment, and an extra option for less difficulty doesn't affect their own gameplay at all.

I literally cannot imagine an easy mode in the Dark Souls as I know it. I don't know how it would work. Decreasing enemy health is all i can think of, and that would just unbalance the game.
To remove the difficulty of the game is to remove the very soul of it, and anyone who doesn't like the game enough to play it doesn't deserve a say in how the next game should be.


Increase player health, decrease enemy damage, and decrease enemy health. Perhaps even make weak spots flash or give the player more time to react?

I just hope that such an easy mode doesn't make the normal game any less tough.

[Edited on 01.03.2013 5:42 AM PST]

  • 01.03.2013 5:41 AM PDT
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I aim to please.


Posted by: notfromphoenix

Posted by: XRevelationX
I'd like better and more organized covenants.

The chaos servants, princess guard, and some others were literally useless. I think they all need some kind of invasion or co op mechanics.
Princess Guard allows for use of REALLY good restoration miracles, and increases you chance of meeting up with coop partners. Chaos Servant gives you use of chaos pyromancy and a Lost Izalith shortcut.


Those are obvious. I'm talking about a use after they give you fancy items and spells/miracles/pyromancies. If the princess guard actually guarded and the chaos servants actually served the daughter of chaos through invading people or co op it would be great.

  • 01.03.2013 5:43 AM PDT


Posted by: XRevelationX
I'd like better and more organized covenants.

The chaos servants, princess guard, and some others were literally useless. I think they all need some kind of invasion or co op mechanics.
What do you mean? I think the covenants served their purpose. For the covenants you've mentioned,

The chaos servant is solely driven on the fact you want to help the "Fair Lady" and gain access to some badass *pyromancy* spells. By offering her humanity you could go "the way of Kirk" by invading other worlds to pillage humanity. Through this you ease her pain and she gives you a key to a shortcut that allows you to save Solair and skip some bosses.

For the Princess Guard it requires some serious dedication but in the end you can become a very valuable asset to the team by being a healer. As you can tell it promotes jolly co-operation!

*- Toxic and Poision spells are hard to place as a "Pyromancy"

[Edited on 01.03.2013 6:00 AM PST]

  • 01.03.2013 5:45 AM PDT

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