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I remember them saying they wanted to make the game more accessible, which does concern me. The best meaning I can draw from that is that they will explain the combat system more at the start of the game, so you don't have to open a wiki guide to figure out what the hell is going on, which I guess I can't argue with, but I'm not entirely happy that they're taking a more handholdey approach.
They also said the game will be as hard as it's predecessor, which is something. Though I hope there's an option to make it harder. They need to challenge veterans of the series as well, after all.
Also heard it will have vehicles, which could go either way, really. Hopefully it won't detract from the solid on foot combat the series is known for, and hopefully it will be challenging in a fair way, rather than having to battle with bad physics and awkward controls.
Now, as for some features that I think would be cool:
-Fully fledged co-op mode. As in you and a buddy can play through the whole game together, sharing supplies and whatnot, with the game scaling up its difficulty accordingly. The single player would still give you that feeling of isolation, and the co-op would still be hard as -blam!-. It would just be a different type of challenge, possibly with bosses requiring both players to take down.
-Better NG+. Instead of just giving enemies more health, it would be interesting if they did something along the lines of the master quest in Ocarina of Time 3D, moving traps and items around, making platformer segments (e.g. the ones in Sens Fortress) harder, and speeding up enemy reaction times. Generally just subtle changes making the game go from challenging to damn near impossible, like in Super Meat Boy.
-No stand-alone multiplayer. It seems most single player games these days fall into the trap of adding a competitive multiplayer where it really isn't needed (ME3, Dead Rising 2, etc) and it usually results in the story portion of the game being shorter or worse off generally.