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Posted by: Methew
When are we going to abandon this fascination with real life graphics and start focusing on developing AI that are at least passable?Probably never. You saw the H4 trailers. Showing off assassinations and very little gameplay mechanics. And you see Halo 4 now. 343 rarely communicating with the community, pages of complaints.
The gaming world is about what's flashy. No one gives a -blam!- about gameplay as long as they get their story... and explosions!
Posted by: Methew
When are we going to get a Halo that throws a bunch of enemies at us that use their respective strengths to utterly decimate us? When will we get Jackals who advance slowly with their shields, protecting Grunts and Rangers behind them, who form phalanxes, Brutes who rush and break our positions and/or throw Grunts at us, Drones who flank and work to invalidate cover, Elites who command units and are otherwise agile and nimble opponents?
When?Also, when are we going to get creative encounters?
Halo 4 was off to a good start then the team-up happened. Then throughout the campaign, we get the sporadic 'Knights leading Grunts' encounter and that's the only time we see them working together. There's only like 1 level where we see Elites fighting alongside Knights but it's not even coordinated and you have to skip some enemies to see it.
Never once do we see Hunters engaging them or fighting alongside them. And hell, Knights only have mix-matched weapons in Spartan Ops. We do not see them using Covie weapons (how cool it'd be to have a Knight dual wielding an energy sword with his own?) and vice versa.
There was a video in one of the vidocs that showed a Knight with a plasma pistol. Even that'd have been more interesting than a Knight substituting an Elite.
The AI in Halo can hold up to 4 weapons but as of Halo 3, they can only switch between 2. I wonder if it's possible for them to switch between all 4 in Halo 4 by now.
Posted by: Methew
Posted by: Please wait
the enemies would be far too difficult to fight, and the game would lose its "fun" factor.
Demons Souls
Dark Souls
Super Meat BoyThe skeleton enemies in Dark Souls put the Hunters to shame. Honestly, why can't Hunters jump back when we go in for a melee or try to stop/flip incoming Hogs? Because they're well armored from the front? Well fyi, a jump back could be surprising and leave the player vulnerable while intercepting a Hog would completely discourage it (since they just sit there, it only takes a few charges to splatter one with the Hog). Also, I felt they were pretty decent in Halo 3; they actually tried to avoid shots from the fuel rod gun.
[Edited on 01.03.2013 2:59 PM PST]