- Sliding Ghost
- |
- Intrepid Legendary Member
- gamertag: [none]
- user homepage:
Posted by: Methew
Posted by: Sliding Ghost
Posted by: Methew
Increase the radius of their vision cones, have them scan the area, have them start patrolling, checking obvious hiding spots, have detection based on things such as sight, sound, etc.This is going to be hard to believe, but the Brutes in Halo 3 are aware of their allies if you silently kill them and their body goes right through them or lands in front of them. And if they haven't spotted you, they'll run right up to their ally's corpse and observe it (if only they'd pay their respects like the Elites do... then they'd be convincing).
In Halo 2, you had to turn on Armory for something like this to occur.
With Reach, it has since been discarded. What a downgrade!
The infuriating part about this is that the technology is capable of doing it, at what cost I do not know but I digress.
In Dishonored enemies have vision cones and won't see you unless unless they actually look at you. In Reach if you've been spotted and sneak around and then look at the enemies from behind, they'll magically turn around and start shooting at you. In Mark of the Ninja, sound can betray your presence and make guards look at the direction it came from.
Yet in the new Hitman game, sneaking around with a sledgehammer as a cop in front of a cop in tall grass isn't suspicious. Soon as you leave the grass though all bets are off.
How hard would it be to add these things to current games? How hard would it be to program two sets of patrol routes for enemies, a relaxed and an aggressive one. How hard would it be to have a "Hey is that something over there?" range on sight/sound locks and a "ENEMY! KILL IT!" range?Indeed, in Halo 3, this does not normally occur.
To get this scenario, start up The Covenant, save all your Elite allies and get them into the third tower, then after defeating the Hunters, instead of going through the door, use a brute shot or fuel rod to jump into the terminal room and jump onto the elevator and head back to the door. Wait for the red dots to appear then go in and you'll have an opportunity to assassinate all 7 Brutes. If you don't want Elites interfering, send the elevator up and get off of it.
Anyways, the Halo games are a bit too cheap about the alertness level while those other 2 games you mentioned just make stealth way too easy. It isn't a matter of adding them as it is implementing balance.
Oh and I liked how the sniper had a silenced effect in CE. ODST is noticeably missing that feature for it's two guns.