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Subject: Peer to peer...
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Network Tech, computer hardware tech, etc. PM if you need network help. Avid Elder Scrolls fan.

games have really gone downhill for the past ten years. If you don't know what peer to peer is it's when one person is host and everybody connects to that said person. Mainly games like Halo and CoD are peer to peer. A lot of the peer to peer games out today lag too much that it's a job just to play them. You can have open Nat and everything but you can't fix the network to the host especially when said hosts D-Dos attack people, standby the game, etc.

I've decided to move to a more stable area being peer to server games. Battlefield 3 is the only example I can think of right now on console that is peer to server. It still has its problems but it works out a lot better I think when the game is peer to server.

So, with that being said what do all of you like? Peer to peer or peer to server?

  • 01.04.2013 12:00 AM PDT

Take me into your heart! Accept me as your savior! Nail me to the -blam!- cross, and let me be reborn!

I've never had an issue with peer to peer online games. I rarely lag in the examples you gave.

  • 01.04.2013 12:01 AM PDT

"There's a very fine line between not listening, and not caring. I'd like to think that I walk that line every day."

Peer to server. I'm guessing that'd be dedicated servers or whatever.

Although I stopped playing BF3 back when EA Official servers became all but extinct.

[Edited on 01.04.2013 12:02 AM PST]

  • 01.04.2013 12:02 AM PDT
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I dont play MP games so I really dont care. I will take your word for it that peer to peer is bad.

  • 01.04.2013 12:02 AM PDT
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Network Tech, computer hardware tech, etc. PM if you need network help. Avid Elder Scrolls fan.


Posted by: BROWN HAWK
Peer to server. I'm guessing that'd be dedicated servers or whatever.

Although I stopped playing BF3 back when EA Official servers became all but extinct.
Yes, PtoS (peer to server) is dedicated servers. You don't have to worry about people using elicit means against you like in peer to peer. There's still a few EA and Dice servers up on xbox and that's all I ever connect to.

  • 01.04.2013 12:09 AM PDT

What you're referring to as "peer to server" doesn't exist. Nodes connecting to a device with a server daemon are referred to as clients. You're taking two models of network architecture and getting some mangled, even higher level abstraction of what it really happening.

The reality is, the kind of model depends on which perspective (abstraction) you're looking at it from. During an initial matchmaking routine when each node is registering with a particular service (ie. Xbox LIVE), each node is referring to as a client, since it is consuming the service of a server machine. From that server's perspective, each connecting player/console/machine might be referred to as a "peer" (ie. you might have an array of peers/sockets in a buffer). But from the point when that authoritative server designates the host of the match, it becomes the server for which each other player connects to as a client - I do not think it is appropriate (or accurate) to still be referring to each non-host as a peer when they are connected as a client to the host/server of the match.

  • 01.04.2013 12:20 AM PDT
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:)

P2P? 10 years? Please tell me which games had P2P 10 years ago and were more reliable than those of today?

  • 01.04.2013 12:48 AM PDT