- Dreadnough7
- |
- Noble Member
Posted by: TH3_AV3NG3R
Posted by: Dreadnough7
Posted by: finalknight92
Glut of power weapons and lackluster sandbox balancing.
I agree with how the excess of power weapons sometimes gets annoying and ridiculous. But taking away that, the weapons are surprisingly more balanced compared to other halos. At least now you can hold your own with a covie-forerunner weapon.
You always could. Besides that in Halo Reach I like using the NR because it was more efficient than the DMR besides the awesome explosion you get after the third shot(I would sometimes purposefully miss the headshot just to see the explosion it caused). The plasma pistol, and the blueberry gun is awesome same with the concussion weapon. I believe the plasma pistol, was the same as the CE version in that it could take down shields as well as kill someone with ease(if you don't suck ass). The needler also gets props because well, it was always devastating, and I would be a fool to never pick up that weapon. The pistol, helped when taking down people with DMRs.
The only weapon I saw that was useless in the sandbox was the Plasma rifle(Reach), spiker(Reach), and Plasma repeater(Reach).
Blueberry Gun=Focus Rifle=Tickle Ray, right?
Anyway, against their human counterparts, covie weapons almost always lose. This was painfully obvious when playing Invasion, and the anti-vehicle weapons of the covies were lackluster: The PP only stunned vehicles, PL was only somewhat good against slow tanks without cover, and the Concussion Rifle just send flying vehicles on the air (hilariously); while humans had the Splazer, Pro-Pipe, Rockets, and Sniper and DMR's were also effective. Elites were almost completely defenseless against the Banshee, that fact almost made Invasion unplayable for me. And it was my favourite playlist!