- Sandtrap
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The three things that bothered me the most were mostly trivial stuff, but it didn't help with my immersion to it.
Every time I fought Elites, I didn't want to fight them. Not because they were now a boring rather repetitive enemy, but because their reasons for re-forming the Covenant were stupid and in my opinion not like them at all. This is the race that fought the prophets to a standstill before they brought out their ace in the hole and then formed the Covenant. They had to have some intelligence to make their own spacecraft right?
The general "feel" of a fair amount of the game. I can understand that 343 might change things up appearance wise because this was their first game and they wanted to make it clear that the series was in different hands now. But they overdid it. When I look at all the various aliens and things in the UNSC, it just doesn't say halo to me. No connection whatsoever.
And finally, why orange? I understand that players needed a distinction between the Didact and his forces when compared to normal Forerunner architecture, to distinguish, good forerunner, bad forerunner. But is there any logical reason the Didact would change his colour, his forces colour, and even the Forerunner environment around him and his forces to orange? Again, you have this split, this contrast and clash.
I liked the campaign, probably one of the best ones I played in a long time, but I had to force myself to get immersed into it, which ironically helped drive me away from it.