- Wyzilla
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- Exalted Legendary Member
The who wishes, fervently wishes
Posted by: Biack Rose66
Posted by: Dildact
The Dildact says you are applying a different definition of the word "Casual".
No, there are distinct differences between casual players and dedicated players in a video game. Both desire to fulfill their need of pleasure in a game. For casuals, it is more easy to enjoy the game because they aren't compelled to be more competitive in a game or reach a certain level/rank in the game. They do it purely for recreation.
Dedicated players invest much more time towards a game. They'll notice things that people do, and say about a game while also putting more time to playing the game. They will treat this game more seriously than casuals, and to an even further extent, more seriously than other dedicated players. We call these people "hardcore players." But, dedicated players as a whole, invest more time towards a video game which can be through multiplayer, the story of the game, constructing maps or gametypes, or reaching a certain level in the game.
As a whole, dedicated players accelerate through the game at a much faster rate then casuals. This is only natural because they invest more time to the game. You can often tell who is, and who isn't a "casual" in Halo 4 often by their level. If they are at level 70, or below, the odds are in favor that they are less dedicated towards the game. The problem that Halo 4 has is that the time of the cap exceeds the amount of time it has taken many casual players from leveling up beyond their three specializations (S-4, Wetwork, Operator) and this causes casuals to lose desire to play the game. They take it more slowly and aren't driven by loyalty of the company, or the benefits that dedicated players receive. When they reach this cap, they can't level up respectively or get the benefits from playing the game. They can surely still do what dedicated players do: play the game, but it becomes stagnant because they aren't getting what the minority, who shelled out more money because they are more driven to play the game, got.
This, by design, shows how flawed 343i's system of leveling up is. They created a cap that offers no incentive to break and demotivates their major demographic of players to further play the game. In the short run, they broken 7 million copies. However, in the long run, the effects of the game have created a negative impact on the company's image simply because they have neglected many of their consumer's after they bought the game.
tl;dr: casuals are driven by recreational purposes to play the game and do not invest in the same amount of time, nor have the same mindset has dedicated players.
tl;dr: 343i has an awful system of leveling up that demotivates its casuals, the majority of consumers, and will only hurt them in the long run.
I'm a dedicated player, and I'm simply losing interest in the game since it's broken as crap. The warthog is now -blam!- coffin thanks to the fact that players spawn with what's more or less a power weapon.