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  • Subject: Blind Halo 4 haters are praising Reach
Subject: Blind Halo 4 haters are praising Reach
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  • Fabled Legendary Member

I understand nothing because my life is a conspiracy.

I'm not a blind hater, but I still praise Reach for other reasons, such as Bungie actually developing a language for the Elites instead of just a "Blarg" here and a "Wort" there.

  • 01.06.2013 10:27 AM PDT

"You are the last of your kind: bred for combat, built for war. You're the master of any weapon, pilot of any vehicle, and fear no enemy"

Misleading title. Just a bit.

I loved Halo:Reach, I just think people have grown accustomed to the engine, so Halo 4 was an easier transition.

  • 01.06.2013 10:27 AM PDT

Armorlock ruined reach. Join-able games and the boltshotgun ruined 4.

  • 01.06.2013 10:28 AM PDT
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  • Honorable Legendary Member

Sometimes starting back from square one does good...

Ask smart questions
http://catb.org/esr/faqs/smart-questions.html

You guys aren't funny anymore. Whenever a new Halo game is released suddenly the previous one isn't that bad and the new one has to be hated for the eons to come.

Make up your mind.

[Edited on 01.06.2013 10:29 AM PST]

  • 01.06.2013 10:28 AM PDT
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Posted by: lazerlemon
Armorlock ruined reach. Join-able games and the boltshotgun ruined 4.


Posted by: DarkONI
You guys aren't funny anymore. Whenever a new Halo game is released suddenly the previous one isn't that bad and the new one has to be hated for the eons to come.

Make up your mind.

This and this.

  • 01.06.2013 10:30 AM PDT

I'm your biggest fan!

You guys care about all this way too much. Not even just the games, but internet strangers' opinions of the games themselves.

It's really, really, really not that important, guys. These threads never seem to stop and just clog up the front page with their lack of proper discussion value and asinine complaining. It makes the forum a worse place to be, which is why I'm posting this, so don't give me any of that "then why are you posting in this thread?" crap.

  • 01.06.2013 10:31 AM PDT


Posted by: DarkONI
You guys aren't funny anymore. Whenever a new Halo game is released suddenly the previous one isn't that bad and the new one has to be hated for the eons to come.

Make up your mind.
it's the circle of nostalgic hate, the previous game is automatically better than the newer one

  • 01.06.2013 10:32 AM PDT
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Posted by: Seven
And the cycle continues.

  • 01.06.2013 10:32 AM PDT
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Posted by: ZippingFilly817

Posted by: Seven
And the cycle continues.


y?

  • 01.06.2013 10:38 AM PDT

Posted by: IrIsHmAn04
no its legit, i used coordinates, set weapon timers the works.

I think it's hilarious how stupid the Halo community is.

  • 01.06.2013 10:38 AM PDT

Remember Elk

Reach had more custom games options.
Reach had a working fileshare (until 343 came along)
Reach had theater in campaign.
Reach had scoring in campaign.
Reach had firefight, a customizable possibly endless gamemode.
Reach had forgeworld, it was so big that you didn't once have to worry about hitting a cliff or some tower while forging.
Reach didn't put killzones outside of campaign maps.
Reach had more to it than pressing buttons.
Reach might have messed up existing lore, but at least the tory could be understood from what was happening in the game without going to other sources to have it explained to you.
Reach had a memorable ending with its last stand, halo 4 did not with it's quicktime event.
Reach didn't have quicktime events, it had gameplay instead.
Reach didn't force you to use the same weapon at all times because the pacing and map design didn't incorporate any other for large sections.
Reach didn't rely upon the announcer to praise you and make your low self esteem rise constantly, but rather only mentioned the importan- DISTRACTION!
Reach still retained some of the concept that map control maters, despite the jetpacks attempts to spoil it. The spawning system of halo 4 threw it out the window entirely. (as did ordinance drops)
Reach didn't mess up already existing gametypes (flag juggling isn't the -blam!-) where as halo 4 did with capture the flag and infection and assault which you must backwards engineer from griffball.
Reach hit boxes overlapped with the player model, in halo 4 you can hit a guy while your cross hairs are blue and beside him.
Reach allowed you to use the emblem you wanted without having to go through a stupid unlock system.
Reach also started everyone off at even ground with the exception of defender and attacker gametypes. Specializations break 10 years of gameplay foundation.

  • 01.06.2013 10:44 AM PDT
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All that is needed for the triumph of evil is for good men to do nothing.


Posted by: SH4D0W0733
Reach had more custom games options.
Reach had a working fileshare (until 343 came along)
Reach had theater in campaign.
Reach had scoring in campaign.
Reach had firefight, a customizable possibly endless gamemode.
Reach had forgeworld, it was so big that you didn't once have to worry about hitting a cliff or some tower while forging.
Reach didn't put killzones outside of campaign maps.
Reach had more to it than pressing buttons.
Reach might have messed up existing lore, but at least the tory could be understood from what was happening in the game without going to other sources to have it explained to you.
Reach had a memorable ending with its last stand, halo 4 did not with it's quicktime event.
Reach didn't have quicktime events, it had gameplay instead.
Reach didn't force you to use the same weapon at all times because the pacing and map design didn't incorporate any other for large sections.
Reach didn't rely upon the announcer to praise you and make your low self esteem rise constantly, but rather only mentioned the importan- DISTRACTION!
Reach still retained some of the concept that map control maters, despite the jetpacks attempts to spoil it. The spawning system of halo 4 threw it out the window entirely. (as did ordinance drops)
Reach didn't mess up already existing gametypes (flag juggling isn't the -blam!-) where as halo 4 did with capture the flag and infection and assault which you must backwards engineer from griffball.
Reach hit boxes overlapped with the player model, in halo 4 you can hit a guy while your cross hairs are blue and beside him.
Reach allowed you to use the emblem you wanted without having to go through a stupid unlock system.
Reach also started everyone off at even ground with the exception of defender and attacker gametypes. Specializations break 10 years of gameplay foundation.
Did you say all of this before Halo 4 came out?

  • 01.06.2013 10:45 AM PDT

Posted by: Gruntzilla24
Posted by: Hylebos
Posted by: Gruntzilla24
Posted by: Hylebos
Posted by: Seven
And the cycle continues.
There is no cycle. It is just a product of your delusions where you believe that the people saying "Halo 4 sucks, Halo Reach is a better game!" are the exact same people who were saying "Halo Reach sucks! Halo 3 is a better game!"

The fact of the matter is that there will always be people who dislike a game, and there will always be people who prefer a previous game, but there is no proof that people magically forget everything that was wrong about a previous game they disliked and begin praising it as the golden standard of the series as soon as a new title comes out. Chances are, people will dislike a game for the same reasons they initially disliked it, and people will like a game for the same reasons they initially liked it.
Nah, I'm pretty sure there's a cycle.
Then you're probably insane.
mfw
There's not much else I can say for people who blatantly ignore reasoning to pursue their own fantasies.

  • 01.06.2013 10:46 AM PDT

I liked Reach. I always did. I always will.


My GT is TheBrandingIron. Appropriately, my emblem in Halo Reach is the bull with the nose ring wearing a cowboy hat. It has to be that way because I am "sort of" a cowboy.

The cowboy hat for the emblem was not unlocked in Halo 4 by default. That angered me greatly.

  • 01.06.2013 10:47 AM PDT

Remember Elk


Posted by: Gruntzilla24

Posted by: SH4D0W0733
Reach had more custom games options.
Reach had a working fileshare (until 343 came along)
Reach had theater in campaign.
Reach had scoring in campaign.
Reach had firefight, a customizable possibly endless gamemode.
Reach had forgeworld, it was so big that you didn't once have to worry about hitting a cliff or some tower while forging.
Reach didn't put killzones outside of campaign maps.
Reach had more to it than pressing buttons.
Reach might have messed up existing lore, but at least the tory could be understood from what was happening in the game without going to other sources to have it explained to you.
Reach had a memorable ending with its last stand, halo 4 did not with it's quicktime event.
Reach didn't have quicktime events, it had gameplay instead.
Reach didn't force you to use the same weapon at all times because the pacing and map design didn't incorporate any other for large sections.
Reach didn't rely upon the announcer to praise you and make your low self esteem rise constantly, but rather only mentioned the importan- DISTRACTION!
Reach still retained some of the concept that map control maters, despite the jetpacks attempts to spoil it. The spawning system of halo 4 threw it out the window entirely. (as did ordinance drops)
Reach didn't mess up already existing gametypes (flag juggling isn't the -blam!-) where as halo 4 did with capture the flag and infection and assault which you must backwards engineer from griffball.
Reach hit boxes overlapped with the player model, in halo 4 you can hit a guy while your cross hairs are blue and beside him.
Reach allowed you to use the emblem you wanted without having to go through a stupid unlock system.
Reach also started everyone off at even ground with the exception of defender and attacker gametypes. Specializations break 10 years of gameplay foundation.
Did you say all of this before Halo 4 came out?
Yes. But I also said that I'd rather be playing halo 3 because I didn't feel that there was any visible progress anymore without ranked. I never made it past 35, but I tried and saw that number rise or drop. In reach you are stuck with the same symbol forever.
But just because I love halo 3 more than reach it doesn't mean that I thought Reach was awful. Halo 4 however I do think is awful.

  • 01.06.2013 10:49 AM PDT

Posted by: DarkONI
You guys aren't funny anymore. Whenever a new Halo game is released suddenly the previous one isn't that bad and the new one has to be hated for the eons to come.

Make up your mind.
This is exactly what I'm talking about. People who seriously believe this sort of nonsense need only to take a look at the jumps in logic they made to get to their conclusion to see how wrong they are.

Assuming that the people who are criticizing Halo 4 and praising Reach are the same people who criticized Halo Reach and praised Halo 3 is a foolish assumption to make, and it's incredibly unfair for you to make a generalization about the community that you are a part of based on that foolish assumption.

  • 01.06.2013 10:52 AM PDT

I hate Halo 4 and I still hate Reach.

Honestly, that "They praise the previous game" logic is flawed since most Halo 4 haters aren't saying Halo: Reach is suddenly good, they're still hating on Reach. Maybe if Halo 4 was a sequel to Halo 3 and not a sequel to Reach we wouldn't be in this mess.

[Edited on 01.06.2013 10:54 AM PST]

  • 01.06.2013 10:53 AM PDT
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The Dildact promotes unbiased discussion.

  • 01.06.2013 10:57 AM PDT

Posted by: IrIsHmAn04
no its legit, i used coordinates, set weapon timers the works.


Posted by: Gruntzilla24

Posted by: SH4D0W0733
Reach had more custom games options.
Reach had a working fileshare (until 343 came along)
Reach had theater in campaign.
Reach had scoring in campaign.
Reach had firefight, a customizable possibly endless gamemode.
Reach had forgeworld, it was so big that you didn't once have to worry about hitting a cliff or some tower while forging.
Reach didn't put killzones outside of campaign maps.
Reach had more to it than pressing buttons.
Reach might have messed up existing lore, but at least the tory could be understood from what was happening in the game without going to other sources to have it explained to you.
Reach had a memorable ending with its last stand, halo 4 did not with it's quicktime event.
Reach didn't have quicktime events, it had gameplay instead.
Reach didn't force you to use the same weapon at all times because the pacing and map design didn't incorporate any other for large sections.
Reach didn't rely upon the announcer to praise you and make your low self esteem rise constantly, but rather only mentioned the importan- DISTRACTION!
Reach still retained some of the concept that map control maters, despite the jetpacks attempts to spoil it. The spawning system of halo 4 threw it out the window entirely. (as did ordinance drops)
Reach didn't mess up already existing gametypes (flag juggling isn't the -blam!-) where as halo 4 did with capture the flag and infection and assault which you must backwards engineer from griffball.
Reach hit boxes overlapped with the player model, in halo 4 you can hit a guy while your cross hairs are blue and beside him.
Reach allowed you to use the emblem you wanted without having to go through a stupid unlock system.
Reach also started everyone off at even ground with the exception of defender and attacker gametypes. Specializations break 10 years of gameplay foundation.
Did you say all of this before Halo 4 came out?


No, he probably has been saying it since Halo 2 came out, the only difference is he changes the game title in his post. When Halo 5 releases, he'll just change the words relating to Reach in this very post to Halo 4.

  • 01.06.2013 10:57 AM PDT

Questions lead to learning, learning leads to kowledge, knowledge leads to understanding, understanding leads to peace.



"I would kill to get a killionaire... 10 times... digitally."

DE4THINC4RN4TE says Reach was a great game the whole time.
DE4THINC4RN4TE says he enjoys Halo 4, just not as much as Reach.
DE4THINC4RN4TE says he doesn't understand why people can't talk normally.

  • 01.06.2013 11:08 AM PDT
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Posted by: DE4THINC4RN4TE
DE4THINC4RN4TE says Reach was a great game the whole time.
DE4THINC4RN4TE says he enjoys Halo 4, just not as much as Reach.
DE4THINC4RN4TE says he doesn't understand why people can't talk normally.


The Dildact does not like people who copy him.

  • 01.06.2013 11:09 AM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.


Posted by: Decimator Omega
Halo Reach is utter crap, however Halo 4 is boring me at the moment.

I do agree on the fact that The Flood is stupid for blindly hating this game.

Blindly? Is this 2010? Am I back in the Reach forum?

  • 01.06.2013 11:10 AM PDT


Posted by: Dildact

Posted by: DE4THINC4RN4TE
DE4THINC4RN4TE says Reach was a great game the whole time.
DE4THINC4RN4TE says he enjoys Halo 4, just not as much as Reach.
DE4THINC4RN4TE says he doesn't understand why people can't talk normally.


The Dildact does not like people who copy him.
You're just copying teh puma.

  • 01.06.2013 11:11 AM PDT

Remember Elk


Posted by: xBADMAGIKx

Posted by: Gruntzilla24

Posted by: SH4D0W0733
Reach had more custom games options.
Reach had a working fileshare (until 343 came along)
Reach had theater in campaign.
Reach had scoring in campaign.
Reach had firefight, a customizable possibly endless gamemode.
Reach had forgeworld, it was so big that you didn't once have to worry about hitting a cliff or some tower while forging.
Reach didn't put killzones outside of campaign maps.
Reach had more to it than pressing buttons.
Reach might have messed up existing lore, but at least the tory could be understood from what was happening in the game without going to other sources to have it explained to you.
Reach had a memorable ending with its last stand, halo 4 did not with it's quicktime event.
Reach didn't have quicktime events, it had gameplay instead.
Reach didn't force you to use the same weapon at all times because the pacing and map design didn't incorporate any other for large sections.
Reach didn't rely upon the announcer to praise you and make your low self esteem rise constantly, but rather only mentioned the importan- DISTRACTION!
Reach still retained some of the concept that map control maters, despite the jetpacks attempts to spoil it. The spawning system of halo 4 threw it out the window entirely. (as did ordinance drops)
Reach didn't mess up already existing gametypes (flag juggling isn't the -blam!-) where as halo 4 did with capture the flag and infection and assault which you must backwards engineer from griffball.
Reach hit boxes overlapped with the player model, in halo 4 you can hit a guy while your cross hairs are blue and beside him.
Reach allowed you to use the emblem you wanted without having to go through a stupid unlock system.
Reach also started everyone off at even ground with the exception of defender and attacker gametypes. Specializations break 10 years of gameplay foundation.
Did you say all of this before Halo 4 came out?


No, he probably has been saying it since Halo 2 came out, the only difference is he changes the game title in his post. When Halo 5 releases, he'll just change the words relating to Reach in this very post to Halo 4.

I didn't get to play halo 2 very much, so really I can only compare Halo:CE, Halo 3, Halo Reach, Halo:ODST, Halo 4.
The obvious jump in technology between halo 1 and 3 made all of the new features of halo 3 the winner of those. Between Halo 3 and ODST I still have to go with halo 3 for being a full game, even if the firefight of ODST felt better than that of reach at least from a gameplay perspective if not from a matchmaking and customization one.
Between Reach and Halo 3 I'd say the winner is Halo 3 because I got better memories from that and there was less bull-blam!- killing you. Although that is a bit with a regret I say that as I have had much fun in halo reach as well. As for halo 4... I'd take that top down halo arcade game over it. I'd take the browser halo game from halocharts over it. I'd take halowars over it, and I'm not much of a fan of strategy games. There is nothing in halo 4 for me to love.

  • 01.06.2013 11:11 AM PDT

Reach is a masterpiece, H4 is just plain boring until spops continues.
Also lolboltshot and lolDMR.

  • 01.06.2013 11:11 AM PDT