- SH4D0W0733
- |
- Fabled Legendary Member
Posted by: xBADMAGIKx
Posted by: Gruntzilla24
Posted by: SH4D0W0733
Reach had more custom games options.
Reach had a working fileshare (until 343 came along)
Reach had theater in campaign.
Reach had scoring in campaign.
Reach had firefight, a customizable possibly endless gamemode.
Reach had forgeworld, it was so big that you didn't once have to worry about hitting a cliff or some tower while forging.
Reach didn't put killzones outside of campaign maps.
Reach had more to it than pressing buttons.
Reach might have messed up existing lore, but at least the tory could be understood from what was happening in the game without going to other sources to have it explained to you.
Reach had a memorable ending with its last stand, halo 4 did not with it's quicktime event.
Reach didn't have quicktime events, it had gameplay instead.
Reach didn't force you to use the same weapon at all times because the pacing and map design didn't incorporate any other for large sections.
Reach didn't rely upon the announcer to praise you and make your low self esteem rise constantly, but rather only mentioned the importan- DISTRACTION!
Reach still retained some of the concept that map control maters, despite the jetpacks attempts to spoil it. The spawning system of halo 4 threw it out the window entirely. (as did ordinance drops)
Reach didn't mess up already existing gametypes (flag juggling isn't the -blam!-) where as halo 4 did with capture the flag and infection and assault which you must backwards engineer from griffball.
Reach hit boxes overlapped with the player model, in halo 4 you can hit a guy while your cross hairs are blue and beside him.
Reach allowed you to use the emblem you wanted without having to go through a stupid unlock system.
Reach also started everyone off at even ground with the exception of defender and attacker gametypes. Specializations break 10 years of gameplay foundation.Did you say all of this before Halo 4 came out?
No, he probably has been saying it since Halo 2 came out, the only difference is he changes the game title in his post. When Halo 5 releases, he'll just change the words relating to Reach in this very post to Halo 4.
I didn't get to play halo 2 very much, so really I can only compare Halo:CE, Halo 3, Halo Reach, Halo:ODST, Halo 4.
The obvious jump in technology between halo 1 and 3 made all of the new features of halo 3 the winner of those. Between Halo 3 and ODST I still have to go with halo 3 for being a full game, even if the firefight of ODST felt better than that of reach at least from a gameplay perspective if not from a matchmaking and customization one.
Between Reach and Halo 3 I'd say the winner is Halo 3 because I got better memories from that and there was less bull-blam!- killing you. Although that is a bit with a regret I say that as I have had much fun in halo reach as well. As for halo 4... I'd take that top down halo arcade game over it. I'd take the browser halo game from halocharts over it. I'd take halowars over it, and I'm not much of a fan of strategy games. There is nothing in halo 4 for me to love.