- Hylebos
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- Fabled Mythic Member
Posted by: ajw34307
Posted by: Hylebos
Reach's biggest problem is that while Fall of Reach is a great book, it doesn't set the stage very well for a videogame.
I disagree. They could have actually implemented the superb storytelling method of ODST's flashbacks and used that to jump from various Spartans, starting from the battle of Sigma Octanus IV where you discover Installation 04's coordinates to ending with Operation: FIRST STRIKE, tying together CE's end with 2's beginning as well.I disagree. Again, there's a conflicting need to obey canon and to have a good videogame. Spartans don't get shields for a majority of The Fall of Reach, not to mention, the individual actions of each of the Spartans are very well documented, so unless you wanted to have a game that literally followed the perspective of some of the spartans (padding the level with about a billion times the number of Covenant that they encounter in the book), it's really not going to be the same sort of experience.
I definitely think trying to go with a original story was the best decision, it's better than trying to retell a story that was already told well the first time. Unfortunately there were too many factors working against Bungie this time around, though I still think there is a lot they could have done to salvage things, but it wasn't a total trainwreck in the end.
It's why I have high hopes for Destiny, with a blank slate, they not only have to put up with this crap anymore, they can design the story to last over the next 10 years so that this crap doesn't happen again.