- last post: 01.01.0001 12:00 AM PDT
I don't understand it, either, but then again, I also don't understand how the UNSC transferred from the MA5B to the BR55/M7, and from the M6D to the M6C. What I'm saying is, there's a lot of continuity issues in Halo, and the Needler reload animation is one of 'em (mind you, they're all minimal things, and it wouldn't be Halo without them). To make it more believable, I always thought the extra needle orbs were stored in the bottom of the gun, you know, because that section isn't really used for anything else. When he shakes it, he just shakes more needles into the chamber, and they load themselves automatically into the top of the gun.
From a tactical standpoint, I say keep it, because it's one of the fastest reloads in the game (if not the fastest), and that can come in handy, even while dual wielding (like someone above me stated).
What I wanna know is why the melee animation in Halo 2 was different than the one in Halo. I loved smacking the enemy with the needles still chambered in the gun. It would've been great if it had been in Halo 2, and the needles did extra damage in the melee, or all were jammed into your opponent, and you got the Needler Mass Explosion three times over. Of course, you'd have to reload, but it'd be worth it, making the Needler a gun worthy to pick up whenever you saw it.
EDIT: Just watched that video, and I have to say, I wouldn't hate that one in Halo 3. That's very cool, but it'd slow down when dual wielding.
[Edited on 7/8/2006]