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  • Subject: Vehicular man slaughter. [tactics for HAL0 2 MP]
Subject: Vehicular man slaughter. [tactics for HAL0 2 MP]

4Base Avalanch MELTDOWN
battle is only a prayer.....
.......Better Start PRAYING!!!!!!!
Chapter Founders Bungie's Group Support
Mob of Angry Peasants

Ok aside from infantry (lone foot soldier) all vehicles can be classed in three groups: Cavalry, Armor, and Aircraft. Turrets are not vehicles but they are something that can be manned and controled so they will be classed as Artillery.

INFANTRY

Lets start with infantry. Basicaly armed with a varitey of small arms, grenades, and meele weapons. Can be powered up with Active Camoflauge (temporary invisibility) and Over Shield (added sheld hp). Health can be regenerated by hit points. Can commedeer vehicles. Now have been upgraded to hijack vehicles.

Pros: Stealthy, Versital, Warrior. Necessary for Base asults and CQ combat.
Cons: Slow moveing bag of flesh. Can get run over.

Weapons:note All weapons have meele combo. One handed weapons can be combined. When useing only one weapon have ability to throw grenades.

Plasma sword. The weapon for meele. One hit kill or one slash kill. Execelent for up close combat. Cannot be hiddden with active camo(remember thoes invisable sword elites we all laughed at)Learn from thoes mistakes when invisible switch to a diffrent weapon untill you are up close then pull it out and slash away.

Human Pistol: Nothing realy has changed. Execept now you can double. Which now you can use the scope to aim for other one handed weapons or double pistol snipe. Thought to be obslite with the new battle rifle. The pistol will still be more stealthier than the rifle due to the difficulty in seing the flash. Unlike the battle rifle which rapid fire would make it more vissible. Most pistol snipeing victims will die before they see whats hitting them.

Plasma Pistol: Once again one handed. Plasma is the best way to knock out shields. Over charge a shot and watch the shield drop. Even if they have an over shield. Execelent for a follow up from another weapon.

SMG: One handed Spray and pray. With the Asualt rifle considered to be well to weak, slow, and inacurate, to kepp spray and pray alive the SMG with a higher rate of fire and larger magizine, plus can be doubled puts gunz a blazeing a compettive reality in MP.

Needler: One Handed. Considered one of the worst weapons in the game HAL0 the neddler has gone into some sort of redesign. Still has homeing projectiles, Still explodes after enough have atached. Ideal for Mid to close combat. Think for anti personel only. Best to lead instead of follow your target.

Battle Rifel: with the asualt rifle as the worst weapon the eveloution of the battle rifle comes into play as needed. Equiped with a scope, has better accuracy an fire power, while only sacrficeing rate of fire and magazine capacity. Makes it a great weapon especially in many of the open fields in HAL0 2. Expect the aeras of fire fight to be expanded. The flash will probbly be easier to see simply because of the faster rate of fire compared to the pistol.

Plasma rifle: no changes here. Plasma still good at takeing shields out and also stuns the victim. Range might be increased to keep up with the battle rifle.

Shotgun: Obviously the weapon of chioce for CQ battle. Just get close and BLAM most wont live after the first shot. The second shot will finished them off unless they have an over shield.

GNSU-9000: Not much intellence of information avalible for this weapon. Brutes usualy carry this weapon and it is similar to a plasma rifle with a slower rate of fire and more of a punch. It rumored to have a blade for meele combat. Possibly covenant counter to shotgun.

Sniper rifle: The best in long range combat. The vapor trail gives away possistion so you will have to relocate after evert time you fire to keep your exact possistion hidden.

?(rail gun)?: Only exist in rumors possibly the covenant counter to sniper rifle, No info on abilities ie: shoot through walls, freeze, homeing, ect.

Fuel Rod cannon: The covenant Rocket launcher. HAL0 P( players have more experience with this one. You can obviously carry more fuel rods than spnkr rockets. So if you don't think you will be able to resupply soon you may opt for this weapon. Though weaker than human rockets, have a faster rate of fire to compinsate. Just remember the 3 second charge before fireing will requior you to lead before fireing.

Rocket Launcher: Nothing explaines the fire power of the infantry man other than the word BAZOOKA. The rocket is the most powerful weapon, execelent at anti vehicle and good at close combat. it also has a scope to help with aiming though rockets fly too slow for snipeing. Also you can only carry a few rockets. Most MP map designers will place it in rare and hard to get places. Learn them

Enemies

Against Infantry:
Their move: Snipeingyou to death.
Your counter: Strafe and dodge into cover. Then use teleproters to get you close to them fast. Or you can stay inside and force them to come to you.
Their Move: Sneaking behind you and wack:
Your counter:watch your back, don't stick to camping!
Their move: Sliceing you in half with plasma soward
Your Counter: Use shot gun or grenades or some powerful weapon, your trusty rocket launcher works well.

Against Cavalry:
Their move: Just like ghosts and warthogs in HAL0 some will circle you while fireing, others will run you straight over. All will try both tactics.
Your counter: Never go into the open field battle without hand grenades. pratice throwing them in front of the vehicle. If armed with a anti-vehicle (RL, FUEL ROD) try to get them to charge you early.
Their move: Straight up charge to make you street pizza.
Your counter: This will be the most probble atack from low powered vehicles like ATV or transports seince the only other option is to dismount an infantry soldier or two. Now with the new Hijacking ability, just pratice your timeing and you have them.

Against Armor:
Their tactics: Use macine or turret gun to keep you pinned down.
Their tactics: Use their big gun or plasma meteor to blast you back to HAL0 1
Your counter: In both senerioes use grenades. The lighter armored vahicles like the creep and shadow only has their turret so they will try to keep you pinned down for asulting infantry. The wraith will just bombard your posistion untill it's sure your dead. Only the Scorpion tank will use both tactics. Grenades can both kill the vehicle or any infantry it transports. Also use anti vehicle weapons prooves verry useful in any situations.

Against Air:
Their tactics:Zips from above and bombs or strafe your posistion before retreating to the skies.
Your counter: Quickly take cover then when they pass over head fire your weapon at them. Though you'll need at least a fuel rod cannon to kill them a quick burst from your battlr/plasma rifle should do enought damage to their fuselauge (thanks to the new vehicle hp system) to make them think twice before harrasing you again.
Their tactics: Stay high enough to keep out of range of your wepons and snipe at you while hovering over head.
Your counter: Stay low and sloyly move away from the kill zone. Also look for enemy troops. Aircraft have a real difficult time at seeing foot soldiers from high up and if their smart they will have a scout on the ground calling shots and adjusting fire. It is best to blind their eyes then you can just leave the aera and go on your busness.

Against Artillery
Their move: spray and bombard your aera with firepower.
Your counter: snipe them out of the turret before they shoot. And seince turrets will be a defensive weapon it is only logical that they will be near the respawn points in ctf match. Take their turret turn it against them and keep them dead while your team mates get the flag. I know evil dishonorible cheap tactic but it works.

other tactics
Power up:What do you get when you have a MC full health shields at 300% invisible armed with shotgun and rocket launcher add grenades? Answer, your worst nightmare.

Infustration: Infantry when not moveing or moveing slow will not show up on motion sensor. So sneek into place and fire away then melt away and move to another location until you infultraited their base. Never underestimate the value of suprise.

  • 05.17.2004 7:07 PM PDT
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Overall...okay, but your opinions on a few things are rather bothersome. Also I have other info for ya.

For one the MA5B is just fine. Also the SMG DOES NOT have a larger magazine. it is the same size. It also looks like it does less damage than the MA5B. Probably hence the Dual Wielding option. And the MA5B is fine, people around here need to up their skill quite a bit it seems. Especially if they are complaining about a good weapon.

Secondly the Plasma Rifle. It is now capable of being dual wielded as well.

As for the ?rail gun? thing. It is the Covenant Carbine. Their equivalent to our Battle Rifle.

  • 05.17.2004 7:12 PM PDT

4Base Avalanch MELTDOWN
battle is only a prayer.....
.......Better Start PRAYING!!!!!!!
Chapter Founders Bungie's Group Support
Mob of Angry Peasants

Cavalry

Cavalry is useually fast, lightly armored vehicles useually with little or no fire power. Great at crossing the large battel fields of HAL0 2

Pros:Fast, verry fast. Has more firepower than standard infantry. Tougher too.
Cons: week firepower compaired to other vehicles, easly destroyed by anti vehicle weapons.

ATV: A verry fast 4 wheeled motorcycle that has no weapons. Instead it uses the one handed weapon of the driver.

Pros: Probibly the fastest rivaling the ghost for speed. Small target.
Cons: No weapons

Strategy

Scout vehicle: It was obviously made for the lone scout.Its low profile will make it dificult to see and its speed will alow it to cross great distances faster than any thing else. Try grabing a sniper and just use the ATV as a transport vehicle. Drive, stop, snipe, drive away. Get the pattern.

RAM IT: Being a small vehicle you wouldn't try it against tanks. However when faced out guned by a ghost, warthog, or turret you may have to try to flip over the vehicle then run over the occupants or get away.

Against infantry
Their tactics:One word grenades.
Your counter: Try circleing them and wait for them to throw a grenade. Then when they miss Run em over.

Against Cavalry:
Their tactic: circle or atempt to knock you over. Do you have colllision cverage? How about investing in some life insurance?
Your counter: just remember that for head on collisiont the worthog wins and the ghost looses. Yet the rule of the wheel is the aim straight for the sides when you hit them. With luck and some skill they'll turn topsy turvy over your defensive driveing abilities.

Against Armor:
Their tactic: Blast you to bits with superior fire power.
Your counter: It is not known if you are able to throw grenades while rideing the ATV. If that s the case then the whole stratigic overview of the ATV will change. For now just count on getting away or dismounting and takeing them on with a more powerful weapon.

Against Aircraft:
Their tactic: Death from above
Your counter: Drive dodge and get away.

Against Artilery:
Their tactic: if they see you they shoot at you, duh.
Your counter: Remember that sniper rifle? Well then park shoot then run in once all turrets been vacated.


Ghost: A fast hoverbike with dual plasma cannons that have limited auto targeting capability Will play the same way in HAL0 2 as it did in HAL0
pros: FAST and agile, can strafe, plasma cannon freezes enemies
cons: Low fire power and HP

Strategy:
Most of the strategies from HOW TO BE A HALO GOD in XBOX magizine by "Deathbringer" apply the same way here. Only one modifacation in mind

Carrmegedon: with the new hijacking feature you need to know the skill of the enemy to decide if you want to atempt this. Instead come in from the sides or behind rather than straight on. There is no dishonor in atacking from behind, only dishonor in death in a obviously stupid way.

Wolfpack: Saftey and firepower in numbers. Being a common one man vehicle means you can easly grab a few freinds they grab a few ghosts, and you become the leader of the pack

Against Infantry:
Their tactic: SAME AS ATV
Your counter: SAME AS ATV
Their tactic: Taunt you by showing their backside and spraying a few bullets untill you charge them and let them hijack your ghost
Your counter: keep it cool Circle aroun until they do have their backside toward you then SPLAT, another hood ornimant.

Against Cavalry:
Their tactic: Circle around you and while pounding your ghost.
Your counter: It all depends on what your fighting. Warthogs wasn't much of a threat untill the rocket hog showed up. And ghost vs. ghost dogfights often took forever. Once again you need to use strafeing ability along with turret freeze to survive.

Against armor:
Their tactic: "BLASTING YOU TO BITS WITH THEIR BIG SISSY LIKE GUN" (quote from Deathbringer)
Your counter: Strafe, get behind their turret, fire and freeze.

Against aircraft
Their tactic: Comes in from over head.
Your counter: Your cannons only have a limited elevation and is not made for atacking high altitude targets. You can try backing up while aiming your turret up however if their comming straight down you can't touch them.

Against Artillery
Their tactic:Once they see you aim and fire
Your counter: If you suprise them from behind then they need to be concerned with post respawn events. Freeze their turrets and if they bail run em over.


Warthog:The one thing to keep in mind is that warthog was made for the team player. Now their is a varitey of types of warthogs for diffrent missions. Exploit this to your advantage.

WarthogLAAG(machine gun)
Pros:Good firepower. Gunner alows driver to stay focused. LAAG turret great against infantry and aircraft.
Cons:Big target, fussy handeling espicialy on ice. Cannot match tanks firepower.

Strategy:
Team it up: remember what said about a gunner alowing the driver to stay focused on driveing and the gunner focused on shooting. Well why would you drive a warthog alone? Thats what the ATV is for.
Flag run:The warthog was probibly the best at asualting a base. Also you can take a passanger so you can have two men asualt the base instead of one. If first dont suceed try try again. Go back and pick up your newly respawn buddies and drop them off again.

Against infantry
Their tactic: useualy involves grenades, some may have a rocket.
Your counter: The LAAG proved to be great at out gunning infantry. A few bursts and it is KIA.

Against Cavalry
Their tactic: Get behind or circle you while fireing
Your move: Do your best to give your gunner the best angle. Remember that he is the most exposed and usually the first to go. Also warthogs are no longer the invincible miricle jeep that everyone and their uncle wants for christmas. They get blown up now with you in it.

Against armor:
Their tactic: Destroying your vehicle before you bail out.
Your counter: Avoid this situation. The LAGG is no match for tanks.

Against aircraft
Their tactic: Strafeing and bombing your warthog
Your counter: LAAG LIGHT ANTI AIRCRAFT GUN The driver drives and do his best to avoid the blast while the gunner blazes away. Banshes never had many HP.

Against Artillery
Their tactic: The turret fires
Your counter: They have a turret. You have a turret. However you can move they can't use this advantage.

Transport warthog: a six seater warthog. dont know if the infantry troops can fire from the sides however though they are protected inside they still need to get out when it is time to fight. This has no weapons. So atack strategy is limited to picking up troops and droping them off at the front lines.

Strategy:
Flag asualt.Remember the 3 seater flag run. Well lets double that number. Just have another armed vehicle as an escort and drop off the battle ready troops then double back to pick up respawn...um I mean reenforcements and head back.

Bail Out!:This is not a combat vehicle so at first sign of heavy resistance drop the squad and let them go to work as you go back for more. If you encounter only a little harasment you have three options, ignore and keep driveing, drop off only two to eleminate the small threat, and take the rest to front lines. Unload all and flush the badguys out then saddle back up and carry on before the small setback.

Rocket/Recoiless Rifle Warthog:Just like the LAAG only this has been fited with a anti vehicle turret. Obviously the vehicle with the most firepower in it's class.

Pros:Awsome firepower
Cons: Slower rate of fire still not as powerful as tanks

Strategy
Tankhunter: The Rocket Warthog had tank killing in mind. Just do your best to dodge the blasts and fire away. Remember not to venture to far into enemy armor colomns. It is still a Warthog and still just as easly destroyed.

Against infantry
Their strategy: Grenade Rocket or Hijack
Your counter: The rocket is not as efective and clearing up infantry as the LAAG yet still does a good job at it. Just keep fireing.

Against Cavalry:
Their strategy: Like all cavalry they will try to circle around you. However if they are smart they'll see what you in and drive away.
Your counter:This is the antivehicle Warthog. When it comes to Cavalry vehicles this is king Hands down.

Against Armor:
Their strategy: the smart ones will try ambush you
Your counter: use your mobility to out manuver them. Your turret now poses a threat that they reconise yet they still have the upper hand in fire power and toughness and they will atempt to use it.

Against Aircraft:
Same tactic as always Some may try to high altitude snipe.
Your counter: The LAGG SPRAY AND PRAY may be better at high altitude targets however if you keep good aim you do just fine at takeing them down

Against Artillery
Their move: hop in and shooting
Your counter:"What are they doing in there?"
Their move after they see you in a rocket warthog: Get out and start running
Your counter: "OK so they're not compleet idiots after all.

Shadow
The Covenant shadow is a hover craft with the driver gunner and 2 passengers on the side wings. It would be classfied as Cavalry if not for its size so it is classed in the Armor section


  • 05.17.2004 8:57 PM PDT

4Base Avalanch MELTDOWN
battle is only a prayer.....
.......Better Start PRAYING!!!!!!!
Chapter Founders Bungie's Group Support
Mob of Angry Peasants

Armor

Armor is useually Large, Heavy vehicles with high HP, strong threshold, and usually has alot of firepower. Naturally they are not verry fast. Most armor execpt the wraith can carry infantry which also makes them a desceint transport.

Shadow Not much info on this other than it has a seperate seats for gunner and driver and 2 other passengers can ride on the wings. It's another hover craft so it can strafe. Not much info on the turret other than it has its own seat. It would have been concidered Cavalry if not for it's size. Sort of like a stop between Warthog and Scorpion. For tactics just follow the same strategy as the warthog with an extra seat for the one way trip to the battle field. Like in all hovercraft use strafeing to your advantage.

Creep The creep is a Heavyily Armored Hovertransport witch holds 6 passengers and has a turret similar to the shade witch is found on most covenant dropships.

Pros:Can hold the most players than any other vehicle in MP. Infantry is well protected inside the armor. High HP
Cons:XLarge slow moveing target. Turret seems to be lacking in firepower.

The ultimate troop transport? Dont know if the driver controls the weapon or if there is a seprate gunner. If so it can hold up to 8 players. That means fun for the whole faimly, don't leave without them.
Supressive fire. The turret is not much a match for tanks but execelent against infantry.
When disembarking infantry stay back and spray enemy posistions with plasma fire.
No strafeing: Because the Creep is so slow and big strafeing wont be much use with this vehicle.

Against infantry
Their tactic: If they dont have a rocket launcher they will either try to grenade your passengers or snipe them out once they get off.
Your counter: Use your turret to pin them down while moveing closer and disembark your troops. If you have a full compliment of infantry you should have no problem in overrunning a lone sniper or a couple of scouts. Just watch out for rockets.

Against Cavalry:
Their tactic: Will atempt to out manuver you and damage you untill you explode or everyone bails out.
Your counter:We don't know if infantry can fire from the seats but to keep them from becoming street pizza keep them inside for a little longer untill you come across terain that suits them better. Their shouldn't be much of a hazzard from this enemy except from the Rocket warthog which in E3 Creeps proved to be the favorite snack of MC.

Against Armor
Their tactic: Blow up your vehicle before you have a chance to drop off your troops
Your counter: The creep is a big target and no match for tanks. Once a tank is sighted drop off the troops with a RL of Fuel Rod to set up a hasty ambush and back off.

Against Aircraft:
Their tactic: Dive bomb your vehicle
Your counter: The Creep is probbly the bigest target. However the shade turret will make a good anti air cannon the armor can take a few shots but because of the sheere amount of fire it will draw it is better to bail out once you take enough damage:

Against Artillery
Their move: bombbard your aera to keep you as far back as possible
Your counter: The Creep is a slow target but don't let that slow you down from conquest. Theese turrrets dont stand a chance.


Scorpion Tank: The human tank and one of the most powerful vehicles in MP
Pros: Awsome firepower. Good armor and high HP
Cons: Slow moveing big target. Cockpit is exploitible by snipers.

Strategy: Thankyou MR DEATH for all the tank tips for HAL0 in XB0X magizine article how to become a HAL0 god.

Against infantry
Their moves: Not all carry RL but all carry grenades.
Your counter: If a plasma is on the tank bail out then hop back in the tank shouldn't take much damage from one grenade and should still be combat effective.
Their move: Snipeing you out of the drivers seat
Your counter: Now with the ability to move your turret in a diffrent direction you can zigzag and strafe while loking for the flash or vapor trails. Also lay ins some supressive fire with your machine gun to keep them from zooming in untill you get in the best posistion to blast them. Remember the sniper in saveing private ryan?

Against Cavalry
ATV: Jump out and use rocket or grenades
counter: treat this like infantry most wont be stupid enough to stay in the atv and take you on with only one onehanded pistol or smg.
Ghost: will try to get behind your turret and freeze it thus killing you healplessly.
counter: Keep it from getting behind you by backing up even if against a wll that means they cant get behind you.
Warthog LAAG: Will try to get close and teke you on with their machine gun.
counter: The warthog is the easiest target for the tank. Just blast the warthog before it gets close enough to be a threat
Warthog rocket: Uses a rocket for anti tank roles.
counter: Now this is the serious threat but it still is a warthog. Just hit them before they hit you.

Against armor:
Shadow Creep: Will try to distract you and let the disembarked infantry take you out
counter: These vehicles ar no match for the tank and are a big target to boot just blast them at long range and watch out for survivors with a vendetta
Tanks: Blast you before you blow them away.
Counter: Tank vs tank matches dont last long. use the terain against them and then get them when reloading.

Against aircraft:
Their tactic: will try to dive bomb your tank.
Your counter: Use you machine gun and when your sure you have a lock hit them with the cannon.

Against artillery:
Their strategy: they will take cover
Your counter: give them reason to take cover. Best to stay at long range and bombard the base while you let an asualt team go in.


Wraith: More like a moble Artillery platform. Just think of it as a mortar hovertank.

Pros: Most fire power and armor in the game
Cons: Slow rate of fire and lack of a secondary wepon keeps it limited

strategy
Trajectory attack. The abiltiy to arch shots in can work wonders at fireing at units that take cover behind a rock or wall as well as alow you to fire behind cover.
Mobil Artileery, Best to keep this in the back and use its range to bombard enemy possistions.

Against infantry:
Their move: explosive wepons
Counter: if their useing grenades they might as well use spit wads. just keep them back and pound them. if you see them runing toward a RL blast the respawn point and make them think twice about it.

Against Cavalry:
their move:Will try toe use their gun to atack you.
counter: unless this is the rogket warthog this is a futile atempt. Cavalry vehicles make easy targets for wraiths.

Against armor
Their move: Tanks will atempt to blast you to bits.
Your counter: unlike the scorpion tank this on is better off close to the enemy so you wont have to angle the shot much. Any ways learn the trajectory of the plasma shell. Also use the strafe ability have you ever heard of the strafe fake-strafe atack. Move right then slow or stop to act like your moveing left then move right again and watch them miss. or visa versa.

Against aircraft:
Their move: dive bombing.
Your counter: Strafe the shells untill they get real low then blast them out of the sky

Against artillery
their move: not much
your move:You're moble artillery. blast them at long range then move in.



[Edited on 5/18/2004 6:43:32 AM]

  • 05.17.2004 8:59 PM PDT

4Base Avalanch MELTDOWN
battle is only a prayer.....
.......Better Start PRAYING!!!!!!!
Chapter Founders Bungie's Group Support
Mob of Angry Peasants

Aircraft: Aircraft are vehicles that can fly obviously thus have the ability to go over most obsticals thus makeing it execelent for transporting only one person. The arrment is preaty good compaired with cavalry however does not have much armor and is easily destroyed by rockets or extreamly heavy small arms fire. thus forceing pilots to rely on evasive manuvers for defense. In HAL0 the only aircraft is the banshe and only HAL0 PC had it which gives them a slight advantage and more experience. It will apear in HAL0 2 MP however if there is any others that is not known. Longswords and pelicans are in campaign but will not be pilotible by MC. the same for Phamtoms and Dropships. Stay tuned for updates.

?sky-hawk jump-jet? This human aircraft only exists in the novel THE FALL OF REACH and other than that thats the only role it has had so far in the HAL0 universe. It is not clear whether it will apear in HAL0 2 or will never show up at all. The known arments are High powered Dual purpose armor penetrating machine gun and proxcimity detonated rockets.


Banshe:The one and only flyer for HAL0. Unfortuantly it did not make an apearence in MP which to the disapointment of many players. This "glider" will be in HAL0 2 and for every one enjoyment included in MP.

Pros: Flying. Able to pass over most obsticals and enemies. Good armmiment.
Cons: Not much firepower compared to Armor. Low HP and easily destroyed. Slow take off meens sitting duck if caught on the ground.

Strategy
Dogfights, The best anti aircraft is well aircraft. In MP one thing for sure is the constant battle for the skies as aces compeat for air supremacy. Foot soldiers heed the sign's warning, "WATCH FOR FALLING OBJECTS."

Strafeing run/ Divebombing: Nothing's better at harasing advanceing infantry and cavalry colomns then swooping from behind unloading ordenance then rushing back into the blue before they have a chance to retalite. Against smaller numbers or a single vehicle. Dive bomb them. Come straight down from on top fire your plasma cannon and drop a fuel rod then head back up before you get in reach of ground guns.

Snipeing: Anti air too thick. Well just sit back or pull back on the joystick and fire away your plasma cannons untill you wear them thin keeping out of range of any retalation.

Close air support. Just like haveing a sniper call out tank shots. Why not have frendly infantry call shots. Also if you split screen you can use the best of screen watching tactics without the cheapness of watching the enemies screen in the old days.

Low level filght: just because it is aircraft doesen't meen you have to stay 5000 ft above. Use the terain to kepp from being spoted weave between hills and trees and fly under bridges that way when you come close to the target they don't already have their guns pointed in the air awaiting your arival.

Against infantry
Their tactics: Pointing their wepons in the sky and hope to get lucky. Rockets ar dangerous.
your counter: Air craft can go just about anywhere so atack from anywhere and every where. Simply fly around them then strafe them from behind. You get a few and even if there any survivors they will be disorentated and confused and forget about what they were comming for.

Against Cavalry:
Their tactics: They will try to out run you while their gunner tries to take you down.
Your counter: Be extra castious against Warthogs If they have a gunner. If not well they're all yours. For ones that do have a gunner try dive bombing from straight overhead out of the cone of fire hit em over the head.

Against Armor:
Their tactics:These will try to gun you down. Remember they will take a few shots to kill.
Your counter. Once again dive bombing is the best way to atack armor. Most armor has rapid fireing weapons except the wraith which has alot of armor so it will take a few hits to knock out. Even if going against tanks watchout for their big gun. There is a reason why ground forces fear them.

Against Aircraft:
Their move: Get on your six and fire at you till you go down in flames.
Youe counter: Get on their six first That way you can skip the step of shakeing them off your tail. You will deffenatly use the plasma cannon for dogfights however if you get close enough you might end it faster with a quick blast from your fuel rod cannon.

Against Artillery:
Their move: They see you comming then jump in a turret and lay some good old fashon AAA.
Your counter: It depends on the turret and its role. If it is a mortar or strictly surface to surface then there isn't much problem there. However if it is the rapid fireing turret the best bet is to once again come in over their cone of fire and dive bomb them with a fuel rod.

Artillery

Artillery like the enemyy plasma mortar in the demo probibly wont be pilotible by players so these won't be in MP. Shades and turrets are not Artillery they ar more like heavy machine gun entrenchments but they can be commendeered like any other vehicle so these are included. So far there is only two confirmed turrets. The covenant shade and the human laag. Both serve better as a anti infantry anti aircraft role. Bungie did say it will include more covenant turrets for diffrent roles like surface to surface and anti air and mabey give the humans another but for now we just have these two.

Pros: Rapid fire, endless ammo, more fire power then small arms.
Cons: does not move, you will always be a sitting duck waiting in one.

Strategy:

Turret camping. Remember FARTRINO's crouching turret hidden sniper strategy for the Warthog in MP as explained in how to be a halo god. Well use the same strategy for turrets. They will think it is unmanned and then over look you in one. And if they get close jump in and suprise them.

Respawn defense.Turrets ar defensive weapons so they will probibly be near your base in CTF. Well if a bloody battle is on your front door just keep jumping in and takeing on as many as you can before you die. Respawn and repeat the prosses. The distance from your respawn to the turret is far less then the distance from their respawn to your base. Plus the added fire power is much better way of defense than starting with a pistol or smg.

Against infantry:
Their move: snipe you out of the turret then take it and kill you after you respawn.
Your counter: If it is quite for now try takeing some time to grab a sniper rifle. Save the turret for when they get too close to snipe but keep them too far for grenades.

Against cavalry:
Their strategy: Run up close and lay fire on you then dismount take you on foot with grenades.
Your counter: The shade is suposed tob be an anti vehicle so you may want to use that for light vehicles and save the laag for cqb or when they get inside the base.

Against Armor:
Their move:they bombard your possistion from afar.
Your counter: Get out as for now there is no turrets for long range.

Against Aircraft:
Their move: They will fly over head and dive bomb you seince you can't move
Your counter: Dont let them get overhead. Since both shade and LAAG have a good rate of rapid fire they should have no trouble keeping the skys full of plasma bolts and AP bullets.

Against Artillery
Their move: they stay put
Your move You stay put. This encounter will probibly not happen unless they try to grenade flip or vehicle push it all the way to your base.



[Edited on 5/18/2004 10:00:47 AM]

  • 05.17.2004 9:02 PM PDT

4Base Avalanch MELTDOWN
battle is only a prayer.....
.......Better Start PRAYING!!!!!!!
Chapter Founders Bungie's Group Support
Mob of Angry Peasants

Ok here is a rough draft for a strategy guide involveing vehicles in multiplayer. These are not really tested much of the info had to be derived from past experience from HAL0 and HAL0 PC as well as demos from E3 and updates from Bungie. If any one can think of a trick they would use in MP once HAL0 2 comes out post it so we can try.

Once again I would like to thank all of the Bungie staff for making such great games. Personel thanks to Frankie for the updates. The XBOX(tm) magizine editors Dan Egger (fartrhino), Mike Salmon (Mr. Death), Frank O'Conner (Sgt. Campsalot), and Francesca Reyes(Deathbringer) for vehicle stratgys in HOW TO BE A HAL0 GOD article.
Thanks to Microsoft(tm) for makeing a great platform and for the XBOX LIVE (tm) for online play. See you soon on the Battle field.

  • 05.18.2004 10:10 AM PDT
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How do you know about the gun in H2?
I mean you sound like an expert but where have you gotten all this info. i think you have made LOADS up..

  • 05.18.2004 10:16 AM PDT
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Holy -blam!- dont tell me you typed all that

  • 05.18.2004 10:19 AM PDT
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O_o

  • 05.18.2004 10:27 AM PDT

Twelve Large ²

An army of sheep led by a lion would defeat an army of lions led by a sheep.

Point taken.. you're one introverted mother -blam!-!

  • 05.18.2004 10:34 AM PDT

4Base Avalanch MELTDOWN
battle is only a prayer.....
.......Better Start PRAYING!!!!!!!
Chapter Founders Bungie's Group Support
Mob of Angry Peasants

Posted by: GeEk
How do you know about the gun in H2?
I mean you sound like an expert but where have you gotten all this info. i think you have made LOADS up..

Which gun? Are you talking about the rumored rail gun? Once again it is only rumored and sighted in a few screen shots. No other information exists on what it is and if it will show up.

As for the info on new H2 weapons most is from Frankie weekly updates and other info from Bungie.

  • 05.18.2004 10:36 AM PDT
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Posted by: marinealver
Posted by: GeEk
How do you know about the gun in H2?
I mean you sound like an expert but where have you gotten all this info. i think you have made LOADS up..

Which gun? Are you talking about the rumored rail gun? Once again it is only rumored and sighted in a few screen shots. No other information exists on what it is and if it will show up.

As for the info on new H2 weapons most is from Frankie weekly updates and other info from Bungie.


Ok, now you made it official, you are talking about a no longer rumored weapon. That "rail gun" is the covenent carbine. It it basically the covenent equivilent of the battle rifle. It isn't a sniper rifle, though like the battle rifle it does have zoom capabilities.

  • 05.18.2004 10:48 AM PDT
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Anyone have Cliff Notes for this?

  • 05.18.2004 12:58 PM PDT
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Yeah, like my english class, I need a cheat sheet.

Wow, all that text is making me dizzy.

  • 05.18.2004 1:15 PM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

By the way, you forgot some stuff about the Ghost. It will probably be able to beat the ATV in speed when boosting. Also, it isnt the same an in Halo 1 Because of its faster rate of fire and more tuned handling

EDIT- Also, you didn't mention some great combos for inf. thanks to the new duel weilding capabilities. Some sweet combos would be Plasma Rifle in one hand Plasma Sword in the other. Stun with the Plasme Rifle then leap at them with plasma sword in hand dicing them to bits. Also a great combo would be Plasma Pistol and either the Human pistol or SMG. Drop the enemies sheild w/ overcharged Plasma Pistol then quickly get a headshot in with the Human Pistol or fill them full of lead with the SMG.

You also did not mention the Transport Hog. That would be ideal for large levels like Sidewinder where it takes a while to get across. Just imagine coming around the bend in SW and being greeted by 7 Mjolner-clad Spartans. Another cool trick for Inf. against Warthogs would be to strafe to one side when they try to run you over, then quickly run back behind the Hog as it attempts to turn around for another pass (this is assuming they do not have their gun turret manned) and board its gun turret, shooting any enemies he might pass in the chaos. Then, his only options left would be

a.) abonden the Hog in which case you most likely get an easy kill with the turret along with a spiffy new Hog

b.) drive to a more excluded area with less of his allies roming around for you to kill, in which case you can jump out as he is driving and stick him with a plasma grenade or

c.) watch an ally of his, in an attempt kill you, shoot at the Hog in which case you can kill the person shooting after the Hog has sustained severe damage then just hop out and shoot at the Hog for a few seconds and watch it burn.

Not to critisize you at all though. Great job and Kudos to you for having the patience to write all of that! You said add tactics if you have any so, well here you go I guess. Once again though, I don't want to sound overly critical.

[Edited on 5/18/2004 1:34:53 PM]

  • 05.18.2004 1:18 PM PDT

4Base Avalanch MELTDOWN
battle is only a prayer.....
.......Better Start PRAYING!!!!!!!
Chapter Founders Bungie's Group Support
Mob of Angry Peasants

Not at all. Yes the Ghost is the fastest vehicle and will sta that way. As for plasma rifle isn't that a two handed weapon. Correct me if I'm wrong but I thought the only one handed weapons are the following.

Human pistol
Plasma pistol
Sub-machine gun
Needler

I also don't know if the plasma sword is one handed or two.

  • 05.19.2004 2:37 AM PDT