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Subject: Quote for those worried about Halo 3's levels being corridors...
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Posted by: RhythmKiller
This is the most useful post I have seen in this forum so far, with the possible exception of the one about latency. Nice one.


Here, here. I couldn't agree more. Awesome post, awesome info - I feel 400% better about the prospect of Halo 3 now. Thank you :)

  • 07.10.2006 1:42 AM PDT
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Posted by: ChiefofAntarctic
Posted by: Ferretwave
What the heck, how come every godamn conspiracy out there gets at least 30 posts and good news that is actually going into the game gets 2 replies? WTH?


It's probably because people figure, for posts like this, "Hey thanks, nothing to say from me." Basically, I'm sure at least as many people worry about this, but the "conspiracy" threads actually give you something to discuss, whereas this just gives you information that most people will understand and not bother replying to.

Basically, the "conspiracy" posts are more like debates, whereas this is more like a lecture, if you understand the difference. I hope that helps.
You must mistake this place for some other, civilized forum. There is no such thing as a debate here, only flames and mindless rambling.

  • 07.10.2006 1:45 AM PDT
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yeah when i read that in OXM i wanted to jump for joy. Of course, if you look closely, "visual geometry" of 14 miles is different than a level that is 14 square miles. At first i read that the levels would be that size, and i was thinking of how impossible that seemed because Oblivion's game world is 16 square miles ( not counting dungeons). But still, im excited that they are focused on having large environments, and large environments can only mean large battles. Also such a size o f visual geometry means things will look much more realistic, we wont have walls around us everywhere, there will actually be skylines and such.

  • 07.10.2006 4:38 AM PDT

Yes obviously they're not saying the levels will be 14 game-miles across. But this - "You can count on the broader, more exploratory feel folks enjoyed in the original Halo..." is music to my ears. You felt you were on an alien ringworld, fighting a desperate war in whatever environment you had to pass through. The more enclosed feel of Halo 2 was a step back in that department I thought. Perhaps it was a technical restriction - ie they couldn't process large spaces with greater numbers of enemies.

  • 07.10.2006 4:43 AM PDT
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greater number of enemies and in my opinion it was the detail that got them. Its obvious the box had trouble with the bump mapping as it often would load in the textures during a cutscene.

  • 07.10.2006 4:46 AM PDT
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Posted by: RhythmKiller
Yes obviously they're not saying the levels will be 14 game-miles across. But this - "You can count on the broader, more exploratory feel folks enjoyed in the original Halo..." is music to my ears. You felt you were on an alien ringworld, fighting a desperate war in whatever environment you had to pass through. The more enclosed feel of Halo 2 was a step back in that department I thought. Perhaps it was a technical restriction - ie they couldn't process large spaces with greater numbers of enemies.


I see your point, but that doesn't really gel - I mean, Final Run in Halo CE held more enemies on screen at once than ANY level/set-piece in Halo 2, and it was a huge cavernous level too.

  • 07.10.2006 5:31 AM PDT

Posted by: DocRobotnik
Posted by: RhythmKiller
Yes obviously they're not saying the levels will be 14 game-miles across. But this - "You can count on the broader, more exploratory feel folks enjoyed in the original Halo..." is music to my ears. You felt you were on an alien ringworld, fighting a desperate war in whatever environment you had to pass through. The more enclosed feel of Halo 2 was a step back in that department I thought. Perhaps it was a technical restriction - ie they couldn't process large spaces with greater numbers of enemies.


I see your point, but that doesn't really gel - I mean, Final Run in Halo CE held more enemies on screen at once than ANY level/set-piece in Halo 2, and it was a huge cavernous level too.


That's exactly what I mean!

But in Halo 2 they were doing it with much more advanced and detailed graphics and whatnot, but on the same hardware - so they wouldn't be able to process so many of them at once.

  • 07.10.2006 5:36 AM PDT

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