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Subject: Do you think Halo 3 will be 60 frames per second?
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I don't think there is one.

  • 07.10.2006 1:56 AM PDT
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Posted by: Fantasy Star
Well, I would want all games not just Halo 3 to have above 30 FPS while limiting at 60 FPS....

If you play any game with +80 FPS, oh my you're going to get quite the headache......

Halo 1 on Xbox had a cosntant framerate of 30 FPS, I dunno what Halo 2 was at, but I guess it was at 30 FPS too. Any average PC gamer can tell you the difference between 30 FPS and 100 FPS.

P.S. - I really like Half-Life 2, but the high framerates gives me headaches, does anybody know the console command to limit the FPS?


The human eye can't tell the difference when the fps is above 60+, so 80 shouldn't give you any headaches. Halo had a cap at 60 (at least the pc version did when using FRAPS) and Halo 2 most likely had a cap at 60. 30fps, for most people I know, it bothers them, because if the framerate slows it is much more noticable than a slowdown at 60.

As for the Half-Life 2 command, use fps_max (#)

[Edited on 7/10/2006]

  • 07.10.2006 4:00 PM PDT
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i don't think that framerate will be very important in the game

  • 07.10.2006 4:09 PM PDT
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Posted by: BASs13
i don't think that framerate will be very important in the game


I think it will be. I also think it'll run as smooth as ... erm... a piece of silk.

  • 07.10.2006 4:39 PM PDT
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Playing a game with 10 FPS and lower is a pain - that is, assuming you can play it at all with a crap shot frame rate as such. I have before and ... it's too horrible to describe. ;(

So FPS is very important! ><!

  • 07.10.2006 4:51 PM PDT
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Posted by: xXdeathomenXx
whatever the framerate Halo 3 will kick ass.

Not if the framerate is low...Framerate is an important part of the game just like everything else in it.

  • 07.10.2006 5:07 PM PDT
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H2 doesn't have a bad framerate, it almost never lags for me, only on occasion.

So I guess I don't care.

  • 07.10.2006 7:31 PM PDT
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Posted by: Caboose413
Above 24 FPS the human eye can't really tell the difference. 360 games are supposed to be held to a standard of 60fps though. It's an in-house game, so who knows?


lies. go play a 30 fps game and then a 60 fps game. huge difference.

24 fps feels sort of like walking through water.

  • 07.10.2006 7:55 PM PDT
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I don't think it will have 60 fps and you dont really see the difference when it's that high. I'd be very happy if it had a stable 30 fps.

  • 07.10.2006 8:11 PM PDT

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I'm good at about uh, 10 fps.. :)

  • 07.10.2006 8:11 PM PDT

Cool, my own little box!

Well, the 360 is not like PC's, bacause it doesnt vary in system specs. So the game can be adjusted to run perfectly smooth. I agree that 30fps is the least playable framerate. Anything lower is not/barely playable.

  • 07.10.2006 8:23 PM PDT
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TV's can do 60 FPS, 30 FPS 20 FPS etc, it can't do 42 or other random numbers people like picking. If it doesn't run at 60 FPS for any reason, it will drop to at least 30 FPS.

  • 07.10.2006 10:03 PM PDT
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It will run at 30fps... so it plays and feels like H1 and 2

  • 07.11.2006 6:14 AM PDT
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From what I understand it depends on your TV. If you have doing 480i or 1080i its 30 fps. If you are in 480p or 720p its 60 fps. Thats the difference fro the 'i' and the 'p'.

  • 07.11.2006 6:32 AM PDT
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Posted by: DocRobotnik
It will run at 30fps... so it plays and feels like H1 and 2


The fps doesnt affect the feel of the game... It affects how smooth the animations appear on the screen...


[Edited on 7/11/2006]

  • 07.11.2006 6:34 AM PDT
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Posted by: StUnNeR H2K
From what I understand it depends on your TV. If you have doing 480i or 1080i its 30 fps. If you are in 480p or 720p its 60 fps. Thats the difference fro the 'i' and the 'p'.

Are you sure if its in the "p" it does 60 fps?
Any how all 360 games when I was reading this xbox 360 magazine said all games go at 60fps. Its what you need to play at HD(720p,1080i and 1080p).

  • 07.11.2006 6:36 AM PDT
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Posted by: whiteultraelite8
Posted by: StUnNeR H2K
From what I understand it depends on your TV. If you have doing 480i or 1080i its 30 fps. If you are in 480p or 720p its 60 fps. Thats the difference fro the 'i' and the 'p'.

Are you sure if its in the "p" it does 60 fps?
Any how all 360 games when I was reading this xbox 360 magazine said all games go at 60fps. Its what you need to play at HD(720p,1080i and 1080p).


The 'p' stands for progressive. Which in a quick break down means that all the lines in the screen are refreshed every 1/60th of a second, so 60 frames-per-second. The 'i' which means interlaced works a bit differently. It does all the odd lines in first 1/60th of a second and then the even lines in the next 1/60 of a second. So the whole process for the interlaced to completely create a new frame is 2/60 or 1/30 (30 frames-per-second). So like I said before... It depends on your tv settings...

  • 07.11.2006 6:56 AM PDT
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Framerate is important part 2....

It's Mr. Cliffy B on framerate:

If the designers are working with a technology that can push 100 million polys then they’re going to try to make the tech look like it can push 3 times that. Although much of the framerate issue falls upon the programmers, with optimizations and level of detail technology, it is extremely important that designers have hardcoded guidelines for framerates, detail levels, and RAM usage.

The Lead Level Designer should be the one responsible for enforcing hardcoded design limitations. Unreal Tournament had extremely strict limitations on how detailed a level’s geometry could be, as well as overall framerate time.

Framerate can be sacrificed somewhat if a title is slower-paced and does not require action-oriented reflexes. However, if the team is building an action game and levels are bloated and framerates are dying then the hardcore action users will reject the title and every review will read "looks nice, runs terribly."

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So there you go. If Big Cliff blags on about it this much ..... it's important.

Logic.... it shall help us all.

  • 07.11.2006 10:46 AM PDT

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