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Subject: Boss vs. Big Battle
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Mendicant Bias: Someone set us up the Halo. We get signal.
Gravemind: What?!
Medicant Bias: Main screen turn on.
Gravemind: It's you!
Offensive Bias: How are you, Enemy? All your base are belong to Forerunner. You are on the way to destruction.
Gravemind: What you say?!
Offensive Bias: You have no chance to survive, make your time. Ha ha ha.

-Mysten

I like boss battles, but I'd like gigantic battles much better. I think Halo 3 should be Mercenaries style. In a gigantic world where the Humans get into skirmishes with Covies, and as the game progresses the battles get larger and more challenging. There could be a human base where you could grab vehicles, load up on weapons, and lead troops into battle. Then throughout this world Covie outposts would be scattered about. I dunno though. Doesn't seem very Halo-ish, but it's just a thought.

But, gigantic battles placed in fields with thousands of troops crashing into each other isn't realistic. That died after World War 1 ended. It's all Urban Warfare now. You and your platoon going through a city, clearing out buildings one-by-one. Tanks, Wraiths, Warthogs, Ghosts, Banshees, Pelicans, Phantoms and Longswords, infesting the streets and skies of the city, each side trying to gain supremacy. Then as your going through the city, other platoons would be as well. Perhaps in co-op the players would be stationed with different platoons, then they would meet up at the objective, mop up whatevers left, form a perimeter around the city, then brace for the counter-attack.

  • 07.11.2006 9:24 AM PDT
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Posted by: DARK COYOTE
Posted by: RhythmKiller
Posted by: DARK COYOTE
Gotta go with a boss battle, because it requires a great deal more skill and ingenuity then would be required in a big battle.

Wrong!! It involves non-intuitive (and boring) repetition of a specialized tactic which bears no relation to the game which has preceded it, and often contradicts everything you have learned in the game so far.


WRONG WRONG WRONG.... go put a thong on, cuz you're so wrong. We're talking about fighting a stronger enemy who tends to have only one or two weaknesses to expose and take advantage of. Fighting battle after battle against the same elites and grunts and flood is a hell of alot more boring and repititive. Theres no contradiction... you're learning how to fight a tougher, more challenging enemy. You learn from each more difficult enemry you face. Boss battles helped to even out the game and provide more challenging aspects. You're just pissed cuz you couldn't beat tartarus on easy, left alone legendary.

I will say that the Halo 2 bosses defiently weren't as good as they could of been... they should make them more challenging and include the use of more weapons, so you can use more of the tactics and skills learned throughout the game... such as against tarturus, where you needed Johnson to shoot his shields down... we should of been the ones doing that and we should of been required to knock his shields out by hitting a small area where his shields generate from, requiring sniping skill. Then you gotta stick the bastard, another skill.

Also, the original Halo had three boss battles. First was the first Elite you faced with a sword... which required pretty much no skill because alll you had to do was sneak up on him.

Then there was destroying the Maw's reactor... not very hard, just shoot the rockets in the right holes, and then there was the race at the end,which was pretty sweeet, except it was way too repetitive. It should of ended with having to make a long and difficult jump across a chasim to find a juggernaut flood waiting on the other side.


Don't try to say the Maw was worse than H2's ending.

The escape following the detonation of the reactors beats the -blam!- out of your Tartarus ending. The Maw was intense, fighting Tartarus was jsut a matter of staying out of the way of his hammer. Wow, avoiding a monkey with a hammer, how extreme.

I'll take escaping from a self destructing ship in a warthog over dancing around with a monkey with a hammer any day, thank you.

  • 07.11.2006 9:36 AM PDT
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Sweet! 117 Votes!

Anyway, although Halo1 had a timed level, there was a decent reason for the timed level. THE SHIP WAS GOING TO EXPLODE! It had a purpose, an urgency - unlike the Mario games where time was a factor for no other reason than adding a degree of difficulty. Mario had a good mashup of gameplay that worked for Mario and games like it. FPS's however, should not follow the "5:00 then boss" scenario. Give me a large scale assault.

Yes, full scale battles with thousands of soldiers don't happen very often anymore, but that is because tactics have changed over the last 50 years. Halo is set 500 years into the Future. You don't think tactics could change again by then?

  • 07.11.2006 10:06 AM PDT
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Posted by: AJaflame
Continue Voting. I am going to lunch


stop bumping

  • 07.11.2006 10:08 AM PDT
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Posted by: AJaflame
Sweet! 117 Votes!

Anyway, although Halo1 had a timed level, there was a decent reason for the timed level. THE SHIP WAS GOING TO EXPLODE! It had a purpose, an urgency - unlike the Mario games where time was a factor for no other reason than adding a degree of difficulty. Mario had a good mashup of gameplay that worked for Mario and games like it. FPS's however, should not follow the "5:00 then boss" scenario. Give me a large scale assault.

Yes, full scale battles with thousands of soldiers don't happen very often anymore, but that is because tactics have changed over the last 50 years. Halo is set 500 years into the Future. You don't think tactics could change again by then?


on the whole, if you haven't notice, halo has been guerilla warfare on the ground... the only massive battles that take place are in space, which makes a lot of sense too, since the ships carry the most firepower.

I think halo needs a combination of bosses and battles. Bosses mix it up, and its realistic to imagine a stronger or higher up chracter, such as tarturtus or a prophet, has a stronger sheild and be -blam!-load more difficult.

I defiently loved the end of Maw with the race against time too, they should bring that element back as well., but this time lets fly a longsword out of a halo or the ark exploding.

Bungie defiently needs to step up the boss AI and improve the challenge of bosses as well..

  • 07.11.2006 10:15 AM PDT
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If "both" was an option, I would have voted for that.

  • 07.11.2006 10:20 AM PDT
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same here... and give us a race for our life as well.

  • 07.11.2006 10:22 AM PDT
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Posted by: Carnage SWAT

on the whole, if you haven't notice, halo has been guerilla warfare on the ground... the only massive battles that take place are in space, which makes a lot of sense too, since the ships carry the most firepower. ..

Not disagreeing with you here. But, Halo hasn't taken place on Earth much yet. A large scale battle is still plausible. The Covenant don't adapt. They imitate, they could do a mass charge while we (humans) do the best we can to defend an area.

Bungie defiently needs to step up the boss AI and improve the challenge of bosses as well..


If there is going to be a boss...Fine...But, I still am against boosting Hit points out of this world. Make them faster, and thus harder to hit; as opposed to stronger and harder to kill.

  • 07.11.2006 10:26 AM PDT

Posted by: Sgt_Sludge
I'll take escaping from a self destructing ship in a warthog over dancing around with a monkey with a hammer any day, thank you.


Agreed.

  • 07.11.2006 10:27 AM PDT

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Boss battles are NOT Halo, and that's one of the things that ruined Halo 2's campaign (along with the Plasma weapons, more human Aliens, and it being so linear) Big Battle all the Way.

  • 07.11.2006 10:28 AM PDT

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Posted by: just another fan
Posted by: ranger_117
I'd say big Bttle. Like one where you fire a shot and you almost always hit something. Besides, Bosses seem a bit to "Mario-ish" for me.

Personally, I thought that Regret was a great boss to fight. Someone who isn't unrealisticly overpowering, yet manages to be quite a challenge due to the grunts and elites that were helping him. he seemes to be just right, on all difficulty levels.

You know, Regret is so old, and weak..he can't even walk on his own...a Prophet got taken down by one infection form..

Do you really think he can take 10 right hooks from a Super Warrior who can effortlessly flip a tank? Didn't think so.

  • 07.11.2006 10:32 AM PDT
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Posted by: RhythmKiller
Posted by: Sgt_Sludge
I'll take escaping from a self destructing ship in a warthog over dancing around with a monkey with a hammer any day, thank you.


Agreed.


Heh heh...the funny thing is that if you had the hammer instead of the monkey, and the monkey threw the barrels on the platform at you, it WOULD be just like Mario's first game (Donkey Kong, aahh the memories...)

Anyway, I agree with everybody that has wanted to vote for both. If they split the campaign between the Arbiter and Master Chief like the last game, maybe then we can get the best of both worlds. The Arbiter levels would mostly consist of stealth missions and a few boss battles of high-ranking Covenant officials (maybe even Truth, so that he can get revenge on him and the prophets for using the elites all these years and then betraying them), and the Master Chief levels would mostly be large-scale battles on Earth with a challenging boss battle near the end (maybe against Cortana if she HAS gone crazy and tries to activate the Ark). Then at the end, one final massive battle against the remaining Covenant forces with MC and the humans allied with the Arbiter and his followers to save Earth.

...just a thought, heh heh...

  • 07.11.2006 11:07 AM PDT
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Just a thought (building off of what you just said)

what if, the Arbiter missions really were stealth based? Like, since his armor his old his shields are suddenly rendered useless at some point in the game, and he has to continue on anyway. That would enable the "boss" to continue on the way it always has been, with no stats getting beefed up. It's just you as a player are easier to kill. I know, it is a departure from Halo, but it could be done.

  • 07.11.2006 11:23 AM PDT
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Posted by: Carnage SWAT
Posted by: AJaflame
Continue Voting. I am going to lunch


stop bumping


Sorry

  • 07.11.2006 5:12 PM PDT
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You think it got what it takes to be..?.


God forbid you send me one of those I was checking for cool gamers and saw you messages too, I will scream to the top of my lungs and smash this damn screen/BlackBerry to pieces! You've been warned -_-

actually I want all levels to have big battles. Bosses can be like a leader to the enmies just like a Zealot from Halo CE. I want the bosses to have a massive battle. 20 allys vs 50 enemies at one time.

  • 07.12.2006 9:15 AM PDT
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141 to 9 for Big Battles thus far. Pretty telling.

  • 07.12.2006 9:17 AM PDT
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Posted by: BMW
actually I want all levels to have big battles. Bosses can be like a leader to the enmies just like a Zealot from Halo CE. I want the bosses to have a massive battle. 20 allys vs 50 enemies at one time.


Like a gold elite? Or Brute Captain? I don't have CE; I don't know what the zealot is.

  • 07.12.2006 9:41 AM PDT
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You think it got what it takes to be..?.


God forbid you send me one of those I was checking for cool gamers and saw you messages too, I will scream to the top of my lungs and smash this damn screen/BlackBerry to pieces! You've been warned -_-

Gold Elite. He's in Halo 2 also.

  • 07.12.2006 9:45 AM PDT
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Zealots are the gold elites.

Edit:

BMW beat me to it.

[Edited on 7/12/2006]

  • 07.12.2006 9:46 AM PDT
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I'll go with Big Battles.

I love to fight Bowser and the koopalings in any given Mario game.

I love to fight ANY boss in ANY given Zelda game.

I love to fight HUGE bosses in ANY Metroid game.

But let's face it: bosses do not belong in Halo. They never have, they never will. I'm going to start supporting myself by saying that the bosses in Halo 2 weren't planned out enough. Allow me to explain: just how original is the Tartarus battle? Better yet--how much thought does it require to kill Tartarus? Answer: None. You simply hop around backwards, jumping on boxes, watching your elites get wasted, and waiting for Johnson to lower his shields. Then you perform the effortless and mindless "spray and pray" tactic to finish off Tartarus. This is virtually the worst boss fight I have ever experienced. There is no fun in running away from an invincible gorilla with an unstoppable hammer.

And the heretic boss battle wasn't that great either. You pick a random heretic and fire away. No strategy or thought required.

And as for Regret...it's a pretty useless fight, since Cortana practically spills the beans by saying "omg cheif board teh chairzorz!"

  • 07.12.2006 9:48 AM PDT
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I wouldn't mind bosses in Halo 3 if they are integrated into the established gameplay. What I mean is:

Imagine Tartarus being a soldier in the battle at the end of Assault on the Control Room from Halo CE. It would make more sense to have him directing traffic, and perhaps firing a power weapon (snipe, rocket) at you with accuracy. He should die the same as other characters, but perhaps with more powerful shields (slight upgrade to elites) and a more cognitive understanding of when to take cover and how to use it.

It would have been awesome to be viewing that covenant outpost and think to yourself, "Oh -blam!-...they've got the evil white monkey with them." and having to deal with him as an added element to the gameplay as opposed to an isolated incident.

  • 07.12.2006 9:59 AM PDT
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So what your saying anatol, is this, no direct "boss" just a beefed up bad guy that has to die eventually. Kind of like fighting a black elite in the middle of a bunch blue ones.

  • 07.12.2006 10:11 AM PDT
Subject: Boss vs. Big Battle 150+ votes!
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I'd go with big battle all the way.

  • 07.12.2006 10:12 AM PDT
Subject: Boss vs. Big Battle
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Posted by: AJaflame
So what your saying anatol, is this, no direct "boss" just a beefed up bad guy that has to die eventually. Kind of like fighting a black elite in the middle of a bunch blue ones.


Pretty much. But the 'boss' should have MAJOR aesthetic and functional differences from grunts, elites, hunters, brutes.

What if Tartarus kept the covie forces in a lethal working efficiency, and your choice in the battle was to wipe out the extra-organized forces, and deal with Tartarus when they were dead, or to try to knock out the general with a couple of snipes before engaging the main force. With their leader gone, the tactics would get more scattered and chaotic. Either way, it leads to a more dynamic game.

[Edited on 7/12/2006]

  • 07.12.2006 10:23 AM PDT
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what about a big battle to reach the boss for the one on one, because its really hard to choose between having one and not the other. u might get tired of one and want the other but itll be too late to choose. so why not have both?

  • 07.12.2006 10:37 AM PDT

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