Halo 3 Forum
This topic has moved here: Subject: Increase the grenades fuse time?
  • Subject: Increase the grenades fuse time?
Subject: Increase the grenades fuse time?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: jmh9072
making the fuses longer will eliminate their use in close combat situations........FOR BAD PLAYERS

  • 07.10.2006 4:51 PM PDT

Posted by: detach614
Posted by: jmh9072
making the fuses longer will eliminate their use in close combat situations........FOR BAD PLAYERS



thanks for changing what i said...

you cant 'lead' a gernade when the enemy is right in front of you. so shut up, the people have spoken, youve lost. let the thread die so more people wont see how much of an idiot you have been in this thread.

  • 07.10.2006 4:54 PM PDT

ლ(ಠ_ಠლ),ಠ_ಠ,ʘ_ʘ,ಥ_ಥ,ᶘ ᵒᴥᵒᶅ ,ᶘ ಠᴥಠᶅ,ᶘᵒᴥᵒ ʘ‿ʘᶅʕ·͡ᴥ·ʔ@[393703897340448:]

Yeah as the poll shows the nades fuse time should stay the same if not be shortend to make it more realistic so there.

  • 07.10.2006 4:55 PM PDT

Posted by: detach614
Posted by: jmh9072
Posted by: detach614
but you have yet to back up your arguement for your answer with some facts and WE'RE ON PAGE 3.


no, just our opinions, and thats all you have. there really arent facts, since you are asking our opinion.

this is going to get locked.


It's a fact undeniable fact that 1.0 grenades took more skill.

It's a fact that you need to BETTER time your 1.0 grenade.

It's a fact that you need to BETTER lead your 1.0 grenade.

or in other word of players like toxic. "it's different"


detach614, you're an idiot.

It doesn't take that much skill to hold a child in your arms...but apparently your mom didn't have that much skill since she dropped you on your head a 4 times.

  • 07.10.2006 4:56 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The grenades are fine.

  • 07.10.2006 4:57 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Karlos2121
Posted by: detach614
Posted by: jmh9072
Posted by: detach614
but you have yet to back up your arguement for your answer with some facts and WE'RE ON PAGE 3.


no, just our opinions, and thats all you have. there really arent facts, since you are asking our opinion.

this is going to get locked.


It's a fact undeniable fact that 1.0 grenades took more skill.

It's a fact that you need to BETTER time your 1.0 grenade.

It's a fact that you need to BETTER lead your 1.0 grenade.

or in other word of players like toxic. "it's different"


detach614, you're an idiot.

It doesn't take that much skill to hold a child in your arms...but apparently your mom didn't have that much skill since she dropped you on your head a 4 times.

Nice one :D

[Edited on 7/10/2006]

  • 07.10.2006 5:00 PM PDT
  • gamertag: [none]
  • user homepage:

Democratic Majority
Said by: uncyclopedia.org
Agnostics believe that it is impossible to determine whether there is or is not a God, therefore assuring they'll still make it to heaven when they die because they didn't doubt god, yet still "win" religion debates on forums by angsty teens who listen to ska.
私は日本を憎む。

I like gernades as they are...

  • 07.10.2006 5:00 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: jmh9072
Posted by: detach614
Posted by: jmh9072
making the fuses longer will eliminate their use in close combat situations........FOR BAD PLAYERS



thanks for changing what i said...

you cant 'lead' a gernade when the enemy is right in front of you. so shut up, the people have spoken, youve lost. let the thread die so more people wont see how much of an idiot you have been in this thread.


If the enemy is right in front of you, won't it be a better idea to melee him?

  • 07.10.2006 5:04 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: MisterCHIEF69
"and everyone one was flame fu fighting"

Ok shut up topic starter, WOW what is the time diffrence like .001 miliseconds, OHH MY GOD .1 miliseconds dang chief cant save the Earth now OMG jesus will kill us all b/c bungie made the nades blow up faster OO SAVE US
Sarcasm

Now nades in 1.1 are balanced, they blow up sooner so you can do a "brute shot" style kill where you bounce nades off corners and they blow up in the air, that will hurt your enemy big time, and if you cant dodge a nade too bad, its not dogeball, its war/battle....people die stop -blam!-ing
_
And about BR vs SMG, SMG takes more skill, when you can take out a BR guy with 1 smg a nade/whack/both from a decent distance...then you can call yourself "pro" but anyone can nail 4-5 headshots with a BR....if you were so PRO as all MLGERs think, then you would have carbine starts, not BR


The difference is not 001 miliseconds. That is far from the truth. You lost.

  • 07.10.2006 5:06 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Would a soldier want to increase the fuse time so it makes it harder to kill the enemy?

  • 07.10.2006 5:07 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Karlos2121
Posted by: detach614
Posted by: jmh9072
Posted by: detach614
but you have yet to back up your arguement for your answer with some facts and WE'RE ON PAGE 3.


no, just our opinions, and thats all you have. there really arent facts, since you are asking our opinion.

this is going to get locked.


It's a fact undeniable fact that 1.0 grenades took more skill.

It's a fact that you need to BETTER time your 1.0 grenade.

It's a fact that you need to BETTER lead your 1.0 grenade.

or in other word of players like toxic. "it's different"


detach614, you're an idiot.

It doesn't take that much skill to hold a child in your arms...but apparently your mom didn't have that much skill since she dropped you on your head a 4 times.


Do you have anything to add to the arguement beside insults?

  • 07.10.2006 5:07 PM PDT

Posted by: detach614
Posted by: jmh9072
Posted by: detach614
Posted by: jmh9072
making the fuses longer will eliminate their use in close combat situations........FOR BAD PLAYERS



thanks for changing what i said...

you cant 'lead' a gernade when the enemy is right in front of you. so shut up, the people have spoken, youve lost. let the thread die so more people wont see how much of an idiot you have been in this thread.


If the enemy is right in front of you, won't it be a better idea to melee him?



hes not that close.

and: if the fuses are made longer, then you throw it close to you, and the enemy sees that and has more time to go the other way. so therefore, fuses are fine as they are.

  • 07.10.2006 5:07 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: RemusoRay
Would a soldier want to increase the fuse time so it makes it harder to kill the enemy?


This not a real life. This is life or death situation.

  • 07.10.2006 5:08 PM PDT

Posted by: detach614
Posted by: RemusoRay
Would a soldier want to increase the fuse time so it makes it harder to kill the enemy?


This not a real life. This is life or death situation.


WTF. What are you smoking?

Mods need to lock this up.

  • 07.10.2006 5:10 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: detach614
Posted by: GarfunkledUrGoat
Posted by: GarfunkledUrGoat
First, stop saying "elaborate". Nobody listens to kids like you and it's just plain annoying.

Second, fragmentation grenades take 2-5 seconds to detonate. proof.
So, from the time it takes the MC to pull the pin and throw it, it's not going to have much "sitting" time.

Third, i don't see how adding time makes grenades take more skill. Both 1.0 and 1.1 take timing, it's just different timing.


No

This is just a video game. It's not real life. MC can flip a tank, is that realistic?

You don't see that timing and leading your grenades add to the skill?


Yes. You're a -blam!- retard.
Just because it's a video game doesn't mean it can't be realistic. The idea of having fragmentation grenades sit as long as a plasma is just stupid. If you think you're "0mFgPr0", then why don't you just use plasmas?

  • 07.10.2006 5:12 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Don't feel bad detach614, the 1.1 frags ARE n00b'd they just don't want to admit it because they are spoiled now (just like with the H1 Pistol). While I agree that the damage upgrade they got was needed, the new 1.1 fuse time makes the frag almost impossible to dodge. Just watch an MLG match if you guys think I'm lying (since they absolutely HAVE to exploit every imbalence in the game).

[Edited on 7/10/2006]

  • 07.10.2006 5:47 PM PDT
  •  | 
  • Fabled Mythic Member

Posted by: Shishka
Everything will be gone long before me. When the first living thing was born, I was here, waiting. When the last living thing dies, my job is finished. I'll put the chairs on the tables, turn out the lights and lock the universe behind me when I leave.

Ok, I have my two cents to add to this topic.
Because there is so much talk of skill, I think we should look at the defenition of it.
Skill
n.
1. Proficiency, facility, or dexterity that is acquired or developed through training or experience. See Synonyms at ability.

2. a. An art, trade, or technique, particularly one requiring use of the hands or body.
b. A developed talent or ability: writing skills.
3. Obsolete. A reason; a cause.

There. Now, here are my responses to some your posts.
Posted by: detach614
Posted by: Foehammer 0443
No Frags are suposed to be fast. That what makes them difrent from plasmas. Plasmas take three secounds to detonate long enough for the person you stuck to get close and kill you.


Why should frag be fast? Elaborate.

Why? Because both grenades have their strengths, and their weaknesses. The frag being fast would be a strength.

Posted by: detach614
Posted by: Foehammer 0443
Posted by: detach614
Posted by: meaty001
Your dumb, Frags would be useless if they took longer to detonate.


No you're dumb. Frags would take skill because you have to time your grenades. You're obvisouly a very bad player.


Then the Frags would be usless. Unless the players stand still it won't harm them. Players move. Plasma is the slow fuse genade, Frag is the fast one. Thats the way it should and will be.


How would frags be useless for good players who know how to TIME AND LEAD their grenades to hit? Elaborate.

Because, the person getting the grenade thrown at them has a longer time to run away from it. Even if you lead him/her, they can see the grenade, and run in the other direction.

Posted by: detach614
Posted by: major_gamer
Quit crying, please.

Grenades take skill, you have to be accurate and time them. They're fine as is.


Nobody's crying.

Yes 1.1 grenades take skill but just a lil bit. As of matter of fact, it barely take any skill.

1.0 grenades took more skill, right?

That’s your own opinion. It’s different for everyone, nobody is exactly like you.

Posted by: detach614
Posted by: Foehammer 0443
You eloborate! How long do you want the fuse to be? It won't take skill to use it, it would be damn near imposipal to damage some one. the Frag is fine the way it is, it takes skill to use it. And read the poll. HMMM! I think the no part wins! End of story. Now close this very -blam!- thread.


I want the fuse to be like 1.0 fuse.

Now correct me if I'm wrong:

It will take skill because you will have to time your grenades. Am I'm right or am I'm wong?

You are right, but it also took skill to get use to the time of the 1.1 fuse, and took a little practice, and that, my friend is the definition of skill. Both took still.
It will be possible to damage someone if you time and lead your grenades. Am I'm right or am I'm wong?
You are right, but it also is possible to do that with the current grenades.

Posted by: detach614
Posted by: TheToxicity
Posted by: detach614


You have to aim with the BR. You just spray with the SMG. How could someone who can AIM with the BR, can't use the SMG? That don't make sense. Elaborate.


your telling me you dont have to aim with the SMG??? So i can just unload on the floor and the guy behind me just suddenly drops dead. Wow my friend, you are pro.



I said spray meaning that it's not that hard to aim with SMG. Wow you really are stoopid.

Yes, you did. But I can spray at the ground, and you are implying that by doing that you can kill someone.

Posted by: detach614
Posted by: TheToxicity
Posted by: detach614
Posted by: TheToxicity
Please just shut up so this STUPID (thats how you spell it moron) thread can die.


Translation. I take the L.



Can you not back up your arguement any more?


What the hell are you talking about???? You take the L? And i can back up my argument alot more than you can yours. Everyone dieagrees with you. So you lose. Stupid.


then back it up.

Elaborate how 1.1 grenades took more skill than 1.0 grenades instead of going about off topic about MLG rants, SMG etc. Please do so

I’ve basically said this already, but I’ll shorten it up. They both take skill, but it depends solely on the person.

Posted by: detach614
Posted by: TheToxicity
Posted by: detach614
Posted by: TheToxicity
Posted by: detach614
Posted by: TheToxicity
Please just shut up so this STUPID (thats how you spell it moron) thread can die.


Translation. I take the L.



Can you not back up your arguement any more?


What the hell are you talking about???? You take the L? And i can back up my argument alot more than you can yours. Everyone dieagrees with you. So you lose. Stupid.


then back it up.

Elaborate how 1.1 grenades took more skill than 1.0 grenades instead of going about off topic about MLG rants, SMG etc. Please do so


I dont see a diffrence between the two. Like someone else here has already stated, they both take timing. Just diffrent timing.


There's is a difference between the two.

1.0 frag grenades take like 3-5 seconds to eplode after it bounce.

1.1 frag grenades explode almost instantly after it bounce. Like about 0-1.5 seconds.

That's a huge difference. If you can't see that, then you're just not that very good at Halo 2.

I fail to see the connection between your brain noticing the difference between the grenades, and not being good at Halo 2. Could you please elaborate?

1.0 required you to time your grenades. coughskillcough

1.1 barely required you to time your grenades.

[cough] They both took skill it just depends on the person. [cough]

Posted by: detach614
Posted by: TheToxicity
Both take skill, you must time both of them, its just diffrent timing.


How do you time a nade that explode almost instantly. Elaborate.


It doesn’t explode almost instantly, it takes a few seconds like the person’s video. And even if it did, you can still time it. Just throw it right under the person.

Posted by: detach614
Posted by: jmh9072
Posted by: detach614
but you have yet to back up your arguement for your answer with some facts and WE'RE ON PAGE 3.


no, just our opinions, and thats all you have. there really arent facts, since you are asking our opinion.

this is going to get locked.


It's a fact undeniable fact that 1.0 grenades took more skill.

No, it’s your opinion, maybe, for you it took more skill. But you cannot prove it.

It's a fact that you need to BETTER time your 1.0 grenade.
No it isn’t. How can you prove that? It’s a fact that you need to TIME your grenade differently, yes, but not BETTER time it.

It's a fact that you need to BETTER lead your 1.0 grenade.
Same answer as above, but change time to lead.

Maybe not 2 cents, but more like 2 dollars. Oh, and everyone should just stop flaming each other.

  • 07.10.2006 5:56 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: detach614
Posted by: meaty001
Your dumb, Frags would be useless if they took longer to detonate.


No you're dumb. Frags would take skill because you have to time your grenades. You're obvisouly a very bad player.


No, the fact is, if it had a longer fuse, they would be useless. They make much more noise than Plasme Grenades, so everyone would know one was coming, and easily dodge it, every single time, thus making the grenade useless.

  • 07.10.2006 5:58 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Arxaon
Posted by: detach614
Posted by: meaty001
Your dumb, Frags would be useless if they took longer to detonate.


No you're dumb. Frags would take skill because you have to time your grenades. You're obvisouly a very bad player.


No, the fact is, if it had a longer fuse, they would be useless. They make much more noise than Plasme Grenades, so everyone would know one was coming, and easily dodge it, every single time, thus making the grenade useless.


You are right in that the original frag was very slow, but the 1.1 frag hardly ever hits the ground a second time before it explodes. The fuse time is just too fast to allow for any practical way of dodging it, which is a serious design mistake for a weapon that does so much damage.

  • 07.10.2006 6:07 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Mr Horsefly
Don't feel bad detach614, the 1.1 frags ARE n00b'd they just don't want to admit it because they are spoiled now (just like with the H1 Pistol). While I agree that the damage upgrade they got was needed, the new 1.1 fuse time makes the frag almost impossible to dodge. Just watch an MLG match if you guys think I'm lying (since they absolutely HAVE to exploit every imbalence in the game).


Ive seen tons of MLG matches, its just a bunch of -blam!-s running around thinking they are pro screaming OWNED everytime they get a kill. I agree, they sit around all day trying to find another exploit to give them an andvatage, after all the arguments from them about whats balanced they go and do crap like BXR to make it unbalanced. I have nothing against Major Leage Gaming, i just hate all thier little fanboys.

  • 07.10.2006 6:14 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I'm tired of seeing this go on and on.

It took skill with the 1.0 grenades to lead and time the throw, but took very little skill to dodge because of the long fuse. Then with the 1.1 grenade it took not so much skill to lead and throw the nade, but more skill to be able to dodge it.

So I say both are primarily the same, this is going to be like arguing over which color is better, blue or red, no one can win.

  • 07.10.2006 7:18 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Mr Horsefly
Posted by: Arxaon
Posted by: detach614
Posted by: meaty001
Your dumb, Frags would be useless if they took longer to detonate.


No you're dumb. Frags would take skill because you have to time your grenades. You're obvisouly a very bad player.


No, the fact is, if it had a longer fuse, they would be useless. They make much more noise than Plasme Grenades, so everyone would know one was coming, and easily dodge it, every single time, thus making the grenade useless.


You are right in that the original frag was very slow, but the 1.1 frag hardly ever hits the ground a second time before it explodes. The fuse time is just too fast to allow for any practical way of dodging it, which is a serious design mistake for a weapon that does so much damage.


quoted for emphasis

  • 07.10.2006 8:47 PM PDT