Halo 3 Forum
This topic has moved here: Subject: What makes Halo so...Halo-y? will H3 have it? Top 10 reasons-
  • Subject: What makes Halo so...Halo-y? will H3 have it? Top 10 reasons-
Subject: What makes Halo so...Halo-y? will H3 have it? Top 10 reasons-
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Democratic Majority
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Agnostics believe that it is impossible to determine whether there is or is not a God, therefore assuring they'll still make it to heaven when they die because they didn't doubt god, yet still "win" religion debates on forums by angsty teens who listen to ska.
私は日本を憎む。

I've wondered...what seperates Halo from other FPS games?... does bungie know what it is? Will the style be kept in halo 3? I hope so.
basically, what I'm trying to get at is this: why is halo so popular, while other FPSs lag behind? I think it' has to do with the following 10 reasons:

#1-weapons are "elemental" meaning that each weapon serves a purpose, and isn't just placed into the game for the heck of it. Like in farcry, there's 2 diferent sniper rifles, a bunch of machine guns...it makes things complex. keep it simple, so people can master the weapons. On top of that, you can only cary 2 weapons at one time. that' is, indeed a good thing. It adds stradagy to the game. you might need a good bullet sprayer, and a special gun just incase. it also means you don't have to cycle weapons. you know what other gun you have, and with the click of a button, you have it.

#2-The energy shield is a good thing. with other games, you have to find health packs, and other suck things. But in halo, you have a shield. you regain your health when your not in combat. Now, true, in Halo CE, you did have health packs, and "health" for that matter, but you still had a shield.

#3-storyline-great plot. other games can be very lacking

#4-enemys. yeah, In halo CE you only had to do battle with 4 different enemys. In halo 2, it increased to six. still no problem. the enemys repeat through the whole game, so you can learn how to kill them in the best way. In games like medal of honor, the enemys are just a bunch of humans, that change alot. you can't really adapt to them. Plus, in halo, the enemys are aliens. people, no matter what they say, for the most part, don't like kiling other people, even in games.

#5-epic feel to the game. your usually not stuck on the ground. you're usually some place really high, and awesome.

#6-physics-you can jump uber-high, and fly your wart hog around. this is indeed a good thing, because it means that you can get to places. you don't feel trapped in a box. In halo, if you can see it, you can get to it (with enough practice)

#7-no invisable walls-yeah, I've always hated invisable walls. they also make you feel "trapped" in the game. I haven't noticed any invisable walls (except for the wierd glitches in multiplayer I've seen...like the invisable ladder and sidewalk...

#8-clear objectives. for alot of FPSs that i have played, sometimes your not sure what to do. you get frusterated, and turn off the game. I've always know what to do in halo. it's CLEAR what's going on.

#9-The flood make halo a great game. not that the game hadn't already been doing this, but when you get to level 6, 343 guilty spark, you have that sense of horror, fear, and mystory all at once. I was scared out of my mind when the flood came around, because it was so shocking...with halo 2...it didn't accomplish that so much. It felt forced, and I pretty much didn't like the gaming experience in the arbitors levels (except for the last 2, where there were no flood).

#10-and finally, number ten- the gameplay itself. huge waterfalls to an abyss, beating up grunts and elites, the whole mystery behind halo, that fact that almost any weapon coud be yours, the multiplayer, the vehicles. the marines, everything together made halo great.

I really hope bungie produces Halo 3 in a similar fashion. Halo 2 felt like an expansion pack, or just a sequel. make a game bungie, not just a continuation

eh, just my thoughts. I'm sure plenty of people disagree with me, but im just puttin this out there...

[Edited on 7/11/2006]

  • 07.11.2006 2:06 PM PDT

that which is not dead can eternal lie, but with strange aeons even death may die.

here here.

11.) Great Kick-Ass multiplayer,

And the Best ingame announcer in any game.
The only Rocket launcher that feels, looks, and works like a futureistic Rocket launcher.

  • 07.11.2006 2:12 PM PDT

Damn snipers!!!

I have now read the books...

your stupid makes my brain sad

well said....bungie did great with H2 but didnt seem ground breaking and epic like CE did....hopefully the go back to there roots

  • 07.11.2006 2:12 PM PDT
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Posted by: Mr Secksy Man
Tag! You now have herpes! Make yourself welcome in here, our colony of filth.

-----------------------------------------
Posted by: Johnny Lawl
Most marriage is based on love. If two people really love each other, gender should have no baring at all.

Perfect. You have it exactly, the biggest difference I have noticed is the simplicity of Halo, how easy everything is to do, even picking up weapons is more easy than other FPSs. When I started playing Splinter Cell, I got frustrated with all the different wepons that are all the same, but just get in the way. When I was in combat, I could never find the weapon I needed, and yes, I always felt boxed in too. I know Splinter Cell is sopposed to be different than Halo so nobody trash me on that, I just comparing styles.

  • 07.11.2006 2:19 PM PDT
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Democratic Majority
Said by: uncyclopedia.org
Agnostics believe that it is impossible to determine whether there is or is not a God, therefore assuring they'll still make it to heaven when they die because they didn't doubt god, yet still "win" religion debates on forums by angsty teens who listen to ska.
私は日本を憎む。

...exactly, it's the simplicity of it all that makes halo great...actually it's simple, combined with really complex...yeah...that kinda made sense....

  • 07.11.2006 2:30 PM PDT
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Sadly Halo one seems alot more futuristic than Halo 2.

  • 07.11.2006 2:31 PM PDT
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The two things that made Halo CE way better than Halo 2 was:

1. Gameplay (storyline included)
2. Skill required to play

Halo CE required a ton more skill to not only compete in Halo Multiplayer, but also in Halo Legendary singleplayer. It was definately a lot more challenging for me than Halo 2's multiplayer was. The storyline to say the least in Halo 2 was very surprising and quite weak to Halo CE's. It seemed like a big void in between two great, epic games and stories rather than a gap defying bridge... Just my 2 cents though

Will Halo 3 be awesome? Does a bear S#@% in the woods?

Exactly my point

  • 07.11.2006 2:37 PM PDT
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Democratic Majority
Said by: uncyclopedia.org
Agnostics believe that it is impossible to determine whether there is or is not a God, therefore assuring they'll still make it to heaven when they die because they didn't doubt god, yet still "win" religion debates on forums by angsty teens who listen to ska.
私は日本を憎む。

Sadly Halo one seems alot more futuristic than Halo 2.
yeah, I noticed that too. it's like, everything got sent in the past 100 years...I'm sure it was for some gamplay purposes though

[Edited on 7/11/2006]

  • 07.11.2006 2:37 PM PDT
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Posted by: Blitz2o MKII
here here.

11.) Great Kick-Ass multiplayer,

And the Best ingame announcer in any game.
The only Rocket launcher that feels, looks, and works like a futureistic Rocket launcher.


What?! You call the Halo Rocket Launcher futuristic. I laugh at your stupidity. It's no more advanced than a World War 2 era Bazooka or PanzerShreck. If your talking about the Halo 2 rocket launcher then your still sadly mistaken. We've had guided rockets like that since The 80's, THE FRICKEN 80'S!!! If any thing the halo rocket launchers should be veiwed as primative for a weapon in the year 2552 (or whatever year it may be). The only thing "futureristic" it the fact that it's in a game based in the future. You obviously have never played any other FPS's other than Halo to experience far better renditions of a futureistic rocket launcher. As for it looking like a futueristic rocket launcher, i cant believe any one would call that a futuristic weapon. It looks like a Potato Gun someone made in their garage.
This is hardly a futuristic weapon, if you look at the technology that is being tested an implenented in todays man portable rocket launching systems, you would say its a downgrade. Its the year 2552, the weaponry shuold be far more advanced, along with all the other human weapons in the series.

In conclusion, you are wrong to call this perticular rocket launcher the only rocket launcher that "feels, looks, and works like a futureistic Rocket launcher".




[Edited on 7/11/2006]

  • 07.11.2006 3:15 PM PDT
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Democratic Majority
Said by: uncyclopedia.org
Agnostics believe that it is impossible to determine whether there is or is not a God, therefore assuring they'll still make it to heaven when they die because they didn't doubt god, yet still "win" religion debates on forums by angsty teens who listen to ska.
私は日本を憎む。

...well, don't fix it if it ain't broke.
but future rockets...you'd think they would have a more powerful explosion...

  • 07.11.2006 3:40 PM PDT
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Posted by: Nyte Master
Sadly Halo one seems alot more futuristic than Halo 2.

No...

  • 07.11.2006 3:47 PM PDT
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No, the power of the explosion is fine. I could careless about the rocket launcher, i barely use it in MP. Im just saying that the thing looks like crap for a future weapon. It gets the job done and does it well, and exactly, "dont fix it if it aint broke". I just found it shocking that someone would see that as the best future rocket launcher based on its look and feel.

  • 07.11.2006 3:47 PM PDT

Damn snipers!!!

I have now read the books...

your stupid makes my brain sad

ya....500 years in the future and they are as big as the robot plains we have today...so you only have two....but thats prob a ballance thing

  • 07.11.2006 3:49 PM PDT

Posted by: RandyS
Posted by: Nyte Master
Sadly Halo one seems alot more futuristic than Halo 2.

No...

What really swayed me, RandyS, was your reasoning.

  • 07.11.2006 3:51 PM PDT