- last post: 01.01.0001 12:00 AM PDT
I know that having all the different types of characters in the multi-player aspect would make things unbalanced, but what if I told you that there's a way to balance it? What if I told you that there is a way to include eight different characters in multi-player and it would be as even as a symetrical picture?
Here's the dealio, most games of eight verses eight are fun, right? So if you took eight character roles from the campaign(grunt, elite, spartan, jackel, brute, hunter, marine, and prophet), and both teams the same characters, wouldn't that be equal for a 16 person game? Both teams would have the same set of characters, and it would be a first come, first serve kinda deal when getting to choose your character in the match-making room. That's a feesable way to include other characters into multi-player with balance. Just think about all those MMORP games, they have bands of people with different roles and such, and they work together to accomplish a task. So if two evenly matched teams, character wise, existed in a multiplayer game I think it could work. What are your thoughts?
[Edited on 7/12/2006]