Halo 3 Forum
This topic has moved here: Subject: More epicly real feel
  • Subject: More epicly real feel
Subject: More epicly real feel

gamer tag: CrazyChinchilla

In the halo series a lot of the encounters try to make it feel like its you against the world, overcoming huge odds. Yet there was difference between these feelings between halo 1 and halo 2 that caused a bit of well.... lax. This is not a bash halo 2 thread... I like Halo 2, I like the new things it brought to the table, but it was missing some key elements that Halo 1 nailed that should be added in Halo 3.

First of all, the situation describing dialogue. I realize it may not be realistic when your Marines scream out every move they make, but to me that would create a much more controlled chaos. In Halo 2, the marines would just follow you, then when a battle happened, pan out and do their own little strategies, maybe buddying up everynow and then, and splitting off some jokes inbetween. But what was missing was marines screaming "I'm moving up on the right" or "Cover me, I'm gonna flank them". This may seem like a very little thing thats missing, but it makes the player know what the marine is thinking when he performs an action, and it tells the player what is going on. A marine that just takes off running backwards isn't a real indication of the player to retreat (something that never happened in Halo 2 that shouldve happened a lot).

A couple other small things were missing that would up the movie like gameplay that we all want. Blood splatters in Halo 2 were just not as satisfying as halo 1, and I missed the squirt of blood that came out of my enemy every time I shot him. With a powerful system like the 360 Bungie could really up the level in blood realism. Imagine shooting a jackal through the hole in his shield and blood splattering on the inside of the shield. Or wounding an elite and seeing blood trickle down his armour. Another thing that halo 2 didnt have was really long suspensful moments before an enemy attacked where the player was just standing around his entrenched marines. It really built up the adreniline in the rock slide part of the Level Halo in Halo 1 when you just stood there as drop ships dropped men off that surrounded your marines. You could see all the little red blips slowly get around.... then they rushed, all the time Marty's music is pounding in your ears. This also seemed soarly missed in Halo 2, musical content throughout. It seemed at certain parts when really good action music should be playing, nothing was playing. And seriously, was I the only one that thought the score at the beggining of Delta Halo was a bit out of place? Finally I'd like Bungie to bring back the old FOV. If you play the old Halo, the old FOV really makes it dramatic when you look up at the sky and you truly get a real screen full of scenery, it was very nice, and added a very artistic touch to the middle of a hard battle, like two contradicting thoughts in the same place.

I'm not saying that Halo 2 wasn't a good game, I love it. It created possibly the greatest vehicle battles I have ever played, with great warthog chasing ghost sequences and huge amounts of things going on at once, but it would be cool if some of the small things that truly made Halo that groundbreaking game that it was came back for a revisit in Halo 3.

  • 07.13.2006 9:44 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

uh huh......? take it as it is Marine!

  • 07.13.2006 9:47 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Good. But the level of blood in 1 wasn't realistic. Very messy indeed. But if I punch someone hard, there bones may crack, but its not like I punch a hole in 'em. You discribe how trickling should be in Halo 2. But the structure makes it sounds like this was in Halo 1. It wasn't. But I really would've liked to see that.

I like the post. Some of this should be in Halo 3, but in a way. IF you thought about it, Halo 1 was repetitive, that was a downfall of Halo 1's Caimpaign. Take Assault On the Control Room for example, room after room after room killing simiilar sets of foes. In Halo 2. Each enviorement is diffrent from the last. Creating new strategies, etc.

Nice post. Good to actually see something constructive in these forums.

  • 07.13.2006 9:56 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: HaloFighter92
that was a downfall of Halo 1's Caimpaign.


Downfall? What downfall. Halo 1's campaign is what made it such a great game. The only reason halo 2 is considered better is because of Online multiplayer. The campaign of Halo 1 was anything but repetetive. If you are thinking in terms of animations and reactions... then Halo 2 is just as repetetive with the elite death sounds, blood splatter, and battle sequences. This was a very poorly based argument.

  • 07.13.2006 10:56 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I support the thread starter, very good post.

  • 07.13.2006 11:47 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

WOOT!! Finally a thread that's not an old topic!!

Ok... my ideas...

I totally think the thread starter got this right on the head man... i think that aotcr was indeed a bit repetitive but that's not what the thread starter was talkin' about... stuff like marines screaming "Covering fire!" and other stuff like that simply weren't in Halo 2 very often and i seriously think that if they were in Halo 3 it could only ADD to the kick assenicity of Halo 3!! GJ thread starter

  • 07.13.2006 11:54 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

actually if you think about it halo 2 is repetitive....i mean it dosen't give you the "open" enviroment like halo 1. I thought the gameplay in halo 2 was very linear.

  • 07.14.2006 12:39 AM PDT