- last post: 01.01.0001 12:00 AM PDT
Great Update. I think I've played every game in that list. But I must say you were right when you said Halo for Xbox was the first one. But then pointed out you were kidding. I think theres truth there. Halo for Xbox in my "opinion" does define what a FPS is and should be. Therefore making it the first FPS...in my opinion. Much of that had to do with alot of Marty. The music i think, definately makes the game have the mood and feel to make it a "Great" game.
I'm so into the audio end of things, I have 22 speakers, 5.1 digital "Optical" surround, DTS surround, Dolby Pro Logic II with WMA decoding, 2 Screens, an Xbox 360 (wireless Adapter, can play live from car if a wireless router is nearby..Basically from any where on my property)...etc.....all jammed into a 1995 Camaro Z-28. so I had to make a post on the update.
From the Update:
"Actually the audio in the game (Halo 3) right now seems remarkably polished, although I'm reliably informed it's all placeholder. Certainly the music is lifted wholesale from the Halo 2 soundtrack and chosen to closely match "mood" with the new Campaign levels. The sound effects are another matter - right now, FOR DEVELOPMENT PLACEHOLDER REASONS ONLY (some of you know why and for whom I bolded that part) we have all the AI character dialog from Halo 2 running - so that Marines say the same things they did in the last game,"
Well, don't get me wrong, Halo and Halo 2 both had amazing "surround sound effects ." Although in Halo 2, I felt that the "Surround Sounds" were too constant, especially when playing multiplayer. This I felt at first was cool, however after playing for a bit, it started to feel more like just sound coming from my rear speakers.Things such as wind blowing or clouds rumbling... were too constant even things like the Ocean sounds were always there no matter what direction you turned in, it made it feel like noises basically and not "surround sound effects".Just sounds. I'm mentioning the "Natural Sound Effects" because they well, thay were too constant making them sound "unatural". The footsteps of someone walking up from behind you were overshadowed and mostly unnoticeable because of this, you couldn't hear someone come up from behind or even which side they were coming from in Halo 2. It was like they would just appear behind you. In Halo for Xbox, you could identify perfectly not only how far away someone was walking but also exactly what side they were coming from footsteps would get louder as they got closer. The "woosh" sound of someone actually missing you from behind with a melee attack was also lost in Halo 2 or not nearly as noticeable, and very Noticeable in Halo for Xbox. I'm hoping there could be some kind of timing effect added for the Natural sounds to make them sound more natural, and that more "effect" will actually be added for the things like footsteps and the missing hit of a melee attack In the upcoming Halo 3.
I also hope when Marty says "mood for the campaign levels". Judging from the teaser trailer music in Halo 3, I'm Hoping for a more direct mood setting like in the first game. Don't get me wrong guys, the music in Halo 2 was great, I just felt it was "pimped out" Halo music. Don't bling out Halo 3 Marty, put us back in the "mood." Let the MC and the MC only "Finish the Fight"!!!!!!!!
Best Update for July.
[Edited on 7/15/2006]