- last post: 01.01.0001 12:00 AM PDT
Real time battle damage on the character's isnt neaded. Maybe helmets can fall off or something like that, but not too detialed. I would rather have destructible environments than have my suit take damage when i cant see it because im in FP.
I think that characters should not be incredibly destructible, but the environments should have a degree of destructibility. Say in MP, instead of going into the front door of the base, you could shoot the wall out with the scorpion or wriath and then proceed through that new entrance. Or, you could blow the turrets off of vehicles rather than destroy them completely. You could shoot out tires and make them run slower, or blow up a key point of a structure and bring it crumpling to the ground.
That would be more useful than damage on the characters.