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This topic has moved here: Subject: *Halo 3 Pelican Ideas Thread*
  • Subject: *Halo 3 Pelican Ideas Thread*
Subject: *Halo 3 Pelican Ideas Thread*
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you should have a few missions where you have to defend your self the crew and the pelican while being attacked bt banshees and groud fire while manning the machine gun, or when being dropped off in a pelican for a mission take a few sweeps while you manning a machine gun, taking out as many covenant as possible to lessen the load on you when you get dropped off, just like in G.R.A.W.

  • 07.16.2006 1:17 PM PDT
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Posted by: SoC Donut
you should have a few missions where you have to defend your self the crew and the pelican while being attacked bt banshees and groud fire while manning the machine gun, or when being dropped off in a pelican for a mission take a few sweeps while you manning a machine gun, taking out as many covenant as possible to lessen the load on you when you get dropped off, just like in G.R.A.W.
I agree.
PS: Army is better...lol

  • 07.16.2006 1:22 PM PDT

Take all of my posts seriously.

I agree,
GO ARMY!

  • 07.16.2006 1:33 PM PDT

THIS is the way the world ends...
Guide to smack talking
Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

That's GRAW's thing though, would it really work for Halo?

  • 07.16.2006 2:08 PM PDT

Take all of my posts seriously.

I guess his G.R.A.W idea would be ok. Just think of the Silent Catographer at the very start, except you get to shoot the covenant on the ground from the pelican.

[Edited on 7/16/2006]

  • 07.16.2006 2:11 PM PDT

When the hammer falls, which will it strike, the Forge? Or the Anvil?

Guys? this is halo, not G.R.A.W... mkay?















ok, now that that is cleared, Look, if the 360 is what it ses it is, it wont just be 8 on 8s anymore their thinking 12 v 12? 16 v 16?

so anyone who ses "that could fit the whole team!" your right? but you know what?

There is ALWAYS someone who doesnt go in vehs... they just go and get weapons, everyone would do that... so you would have 4- mabye 5 people in the pelican...which isnt so bad now is it?

To whoever said "If you dont have rockets why would you want 2 flying coffins"

Same with warthog, same with Spectre... alright buddy?

  • 07.16.2006 4:05 PM PDT
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Here is a site that shows some vehicles at the bottom, including 2 pelican variants at the bottom.

  • 07.16.2006 4:33 PM PDT
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EDIT: Here are the current ideas that you guys have come up with for the pelican:

* The pilot should be susceptible to sniper fire.
Good idea
* If the pilot dies the pelican goes down, injuring all crew.
Good idea
* There should be 1 Pilot, 1 rear Gunner, and 4-10 passengers
Add copilot.
* A full speed inpact with an indestructible, unmoveable solid object should result in the death of the crew.
nice
* It should take 2+ Rockets to destroy the pelican.
Two rockets? I thinkm if you shoot both engines yes, but if you just hit the body... six shots. But homing should take care of that.
* The pelican should have individual weak spots to be targeted by rockets.
Engens
* It should be fully destructible.

Now for the arguments for the Pelican:
* It would outright fun to use.
Agreed
* It'd add a new dimension of gameplay to H3. (Aerial transport)
* It would take advantage of the huge maps that might come with H3.
* It is very sexy and it would be a crime not to include it.
Uhhh... yeah....

Arguments against the Pelican:
* It would feel like the Halo that we know and love.
* With Pelicans would come huge maps and a decrease in gameplay speed. (aswell as lag)
360 should cover that.
* The Pelican would be either too voulnerable or not voulnerable enough
Hit the bloody engines.
* With the enourmous amount of players that it would require, communication issues would be raised.
So?
* Halo isn't Battlefield 2[/quote]
It's a peklican! Its Halo!
I like all your points.

  • 07.16.2006 5:15 PM PDT

THIS is the way the world ends...
Guide to smack talking
Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

Posted by: Proteus736
Here is a site that shows some vehicles at the bottom, including 2 pelican variants at the bottom.


How are more powerful pelicans an answer to the situation?

  • 07.16.2006 5:20 PM PDT

THIS is the way the world ends...
Guide to smack talking
Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

Posted by: Foehammer 0443

EDIT: Here are the current ideas that you guys have come up with for the pelican:

* The pilot should be susceptible to sniper fire.
Good idea
* If the pilot dies the pelican goes down, injuring all crew.
Good idea
* There should be 1 Pilot, 1 rear Gunner, and 4-10 passengers
Add copilot.
* A full speed inpact with an indestructible, unmoveable solid object should result in the death of the crew.
nice
* It should take 2+ Rockets to destroy the pelican.
Two rockets? I thinkm if you shoot both engines yes, but if you just hit the body... six shots. But homing should take care of that.
* The pelican should have individual weak spots to be targeted by rockets.
Engens
* It should be fully destructible.

Now for the arguments for the Pelican:
* It would outright fun to use.
Agreed
* It'd add a new dimension of gameplay to H3. (Aerial transport)
* It would take advantage of the huge maps that might come with H3.
* It is very sexy and it would be a crime not to include it.
Uhhh... yeah....

Arguments against the Pelican:
* It would feel like the Halo that we know and love.
* With Pelicans would come huge maps and a decrease in gameplay speed. (aswell as lag)
360 should cover that.
* The Pelican would be either too voulnerable or not voulnerable enough
Hit the bloody engines.
* With the enourmous amount of players that it would require, communication issues would be raised.
So?
* Halo isn't Battlefield 2[/quote]
It's a peklican! Its Halo!
I like all your points.

But which side are you on?

  • 07.16.2006 6:28 PM PDT
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Posted by: Proteus736
Here is a site that shows some vehicles at the bottom, including 2 pelican variants at the bottom.

I like the GNERD. The giant hammer would be so amazingly cool, not very practical. but still cool.

  • 07.17.2006 11:51 AM PDT

­"You have to aim above the head, but then a little lower so you actually get it."

-John Mayer

Posted by: PolarLightning
* Halo isn't Battlefield 2


Exactly.

  • 07.17.2006 12:20 PM PDT

THIS is the way the world ends...
Guide to smack talking
Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

Posted by: Kamatzu
Posted by: PolarLightning
* Halo isn't Battlefield 2


Exactly.


Other games have other feels and flings, Halo is Halo, we shouldn't try to change that.

  • 07.17.2006 1:50 PM PDT

Quick as a razor, sharp as a bullet.

yes, it would be like trying to pilot one of those damn chinese choppers from the oxm demo. i got the hang of it, but it was damn hard

  • 07.17.2006 1:53 PM PDT

THIS is the way the world ends...
Guide to smack talking
Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

It's not necessarily the difficulty that concerns me though

  • 07.17.2006 3:03 PM PDT
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if the pelican is implemented into mult. player there should be a level where there are 2 bases on oppisite sides of some giant gap. so that the only way to each teams base would be by air forcing the turrets to battle and air fights and what not.

  • 07.17.2006 3:36 PM PDT
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It's possible that Halo 3 Multi could support 24 players at one time. so if the pelican could support a pilot, co-pilot ( for chain gun ) tail gunner and four passangers its not that big of a deal taking a pelican for a ride there would still be plenty of guys still fighing on the ground.

  • 07.17.2006 4:13 PM PDT

THIS is the way the world ends...
Guide to smack talking
Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

Posted by: UNSCsilver 1
It's possible that Halo 3 Multi could support 24 players at one time. so if the pelican could support a pilot, co-pilot ( for chain gun ) tail gunner and four passangers its not that big of a deal taking a pelican for a ride there would still be plenty of guys still fighing on the ground.


That might make it a bit too powerful when it comes to offensive measures. If the pilot also has to use the gun then he would have to multitast, making the pelican a tad weaker.

  • 07.17.2006 5:21 PM PDT
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It's all good.

NEON LIGHTS!!!!!!

  • 07.17.2006 5:28 PM PDT

THIS is the way the world ends...
Guide to smack talking
Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

Posted by: Smow 117
NEON LIGHTS!!!!!!


Sweeet

  • 07.17.2006 5:29 PM PDT
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this is soemthing i've really been thinking abotu alot, because i think the pelicans are pretty sweet. the challenge is obviously the implementation. i guess the first thing is that i think its only really suited for multiplayer-i can't really think of an implementation in the campaign that wouldn't throw off the pacing. if you're iloting it'd get boring, and if you're jsut a gunner it becomes a rail shooter. so back to multiplayer. i think the biggest problem here is putting it in without changing the gameplay drastically. as alot of people would said, pelican in multiplayer means bigger maps, less focused and intense gameplay, and something like BF2. well thats true if you dont' show some imagination in designing the maps. my solution, and i have no diea if this would work, would be islands. you have to use the pelican to island hop to a final objective in an asymetrical map, with one team the attacking team and one with a defensive base, and each island in between conferring some kidn of strategic advantage. to keep that from being to big and out of hand, mist covers the area between the islands so once you land the combat is up close and personal...while still conferring a freedom of movement and strategy the pelican as a large transport can provide. so the pelican doesn't become an absolute necessity, there could be long, long hard to travel footbridges between islands so individual people could travel along. as the attacking team took more and more of the map the defense would be able to dig in more and more as they would be spawning closer and closer together, ending in an all out brawl at the final, large, well defended base. anyway, thats my thought.

  • 07.17.2006 8:26 PM PDT
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Posted by: Tartan 118
yes, it would be like trying to pilot one of those damn chinese choppers from the oxm demo. i got the hang of it, but it was damn hard


Actaully, the OXM demo made them incredibly easy. I loved them just for that reason. The actual game on the other hand made them much more difficult, which in turn made them pointless besides transportation.

  • 07.17.2006 8:45 PM PDT

why not bring pelicans in just for those who want them? have a game type much like BTB that plays on maps that would support pelicans? then the rest of us just dont have to play there if you dont want. I have played much Halo PC CE and pelicans, being slow and un-manuverable are easily shot down by smaller and faster craft like banshees. not to mention the huge weak spots provided by limitied ranges movement on the turrets. the top of the craft being completely vunerable because neither turret can point up! pelicans can be easily balanced as well as made avoidable for those who just dont want to deal with them.

  • 07.17.2006 10:29 PM PDT