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This topic has moved here: Subject: *Halo 3 Pelican Ideas Thread*
  • Subject: *Halo 3 Pelican Ideas Thread*
Subject: *Halo 3 Pelican Ideas Thread*

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Posted by: Jimmy01
You sure? I don't think hooks could carry a Scorpion tank, nor do I actually see any hooks or prongs sticking out of the back of the Pelican.


"The underside of the tail of the Pelican is useful for carrying vehicular support for the troops on board. The dropship features electro-magnetic clamps allowing the Pelican to carry the UNSC Warthog LRV, the Scorpion Main Battle Tank, or other optional cargo"

According to http://nikon.bungie.org/misc/sloftus_pelicandropship/

  • 07.17.2006 10:55 PM PDT

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Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

Posted by: ShiranDominion
this is soemthing i've really been thinking abotu alot, because i think the pelicans are pretty sweet. the challenge is obviously the implementation. i guess the first thing is that i think its only really suited for multiplayer-i can't really think of an implementation in the campaign that wouldn't throw off the pacing. if you're iloting it'd get boring, and if you're jsut a gunner it becomes a rail shooter. so back to multiplayer. i think the biggest problem here is putting it in without changing the gameplay drastically. as alot of people would said, pelican in multiplayer means bigger maps, less focused and intense gameplay, and something like BF2. well thats true if you dont' show some imagination in designing the maps. my solution, and i have no diea if this would work, would be islands. you have to use the pelican to island hop to a final objective in an asymetrical map, with one team the attacking team and one with a defensive base, and each island in between conferring some kidn of strategic advantage. to keep that from being to big and out of hand, mist covers the area between the islands so once you land the combat is up close and personal...while still conferring a freedom of movement and strategy the pelican as a large transport can provide. so the pelican doesn't become an absolute necessity, there could be long, long hard to travel footbridges between islands so individual people could travel along. as the attacking team took more and more of the map the defense would be able to dig in more and more as they would be spawning closer and closer together, ending in an all out brawl at the final, large, well defended base. anyway, thats my thought.


I couldn't agree with you more. I was thinking something along the lines of three islands, and two parts of the mainland would be the bases. The offensive team would have to accomplish specific objectives at each island to advance. It would even make the chance to introduce a water vehicle.

  • 07.18.2006 12:15 PM PDT
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Pelicans SHOULD be in muliplayer. Muliplayer they could pick up flag carriers or transport vehicles but they would be in HUGE maps yet they could be destroyied

  • 07.18.2006 12:28 PM PDT
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Posted by: PolarLightning
Posted by: ShiranDominion
this is soemthing i've really been thinking abotu alot, because i think the pelicans are pretty sweet. the challenge is obviously the implementation. i guess the first thing is that i think its only really suited for multiplayer-i can't really think of an implementation in the campaign that wouldn't throw off the pacing. if you're iloting it'd get boring, and if you're jsut a gunner it becomes a rail shooter. so back to multiplayer. i think the biggest problem here is putting it in without changing the gameplay drastically. as alot of people would said, pelican in multiplayer means bigger maps, less focused and intense gameplay, and something like BF2. well thats true if you dont' show some imagination in designing the maps. my solution, and i have no diea if this would work, would be islands. you have to use the pelican to island hop to a final objective in an asymetrical map, with one team the attacking team and one with a defensive base, and each island in between conferring some kidn of strategic advantage. to keep that from being to big and out of hand, mist covers the area between the islands so once you land the combat is up close and personal...while still conferring a freedom of movement and strategy the pelican as a large transport can provide. so the pelican doesn't become an absolute necessity, there could be long, long hard to travel footbridges between islands so individual people could travel along. as the attacking team took more and more of the map the defense would be able to dig in more and more as they would be spawning closer and closer together, ending in an all out brawl at the final, large, well defended base. anyway, thats my thought.


I couldn't agree with you more. I was thinking something along the lines of three islands, and two parts of the mainland would be the bases. The offensive team would have to accomplish specific objectives at each island to advance. It would even make the chance to introduce a water vehicle.


WATER VEHICLES!!!!!!!!
i can only dream.........................

  • 07.18.2006 12:46 PM PDT

Almost only counts in horse-shoes and hand grenades.

Yea, that would be cool to have an island map, but we can't have them on a smaller level, the only levels i see in H2 with a pelican in it, it they keep them is Coagulation or Waterworks. But they'd need bigger maps than that

  • 07.18.2006 12:52 PM PDT

Almost only counts in horse-shoes and hand grenades.

And a water vehicle would be awesome, like those Anphibian tanks, that can go on land and water that were used in WWII until now, or just transports.

  • 07.18.2006 12:54 PM PDT
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yeah, the map would have to be way bigger then anything that already exists (i think) in order to give it a scope suitable for pelicans. that means more players, which i suppose means more technical issues, but i'll leave that to someone smarter than me...and a covenant water vehicle could make the two teams even more distinguished and different-and unique to play. i don't think they should even try to balance soemthing like this-i'm thinking assault on steroids, a fun assault with multiple objectives and huge differentiated teams. make the attacking team human and the pelican without a turret, so the human team gets a rocket or too and in order to defend the pelican the troops have to shoot out the back at the, say, 8 banshees the defenders get...i dunno, but it could be crazy

  • 07.18.2006 2:30 PM PDT
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by balance i meant make the starting weapons and vehicles exactly equivalent, to make their equipment symetrical...obviously they need to balance it somehow...

  • 07.18.2006 2:31 PM PDT
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I think that all of you should go to page one, and read my thing. I don't want to type it again.
It's near the bottom I think.

Actually it is in the middle.

[Edited on 7/18/2006]

  • 07.18.2006 2:32 PM PDT
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see i think of that as a challenge to balance the map properly. you're absolutley right, but i think the solution to that would be (while maintaining the large teams and pelicans) would be, like we said, to have the island maps. that way the areas in which you're actually fighting and objectives are located could be pretty small-smaller then, say, relic. you just have like 5 of them. and then in order to prevent it from getting to big, you add in dynamic rolling mist between the islands, so as soon as you land the fight truly is contained to the patch of ground in front of you. also, how cool would it to be standing guard at a turret on a base staring out into this rolling mist, not seeing anything, and suddenly seeing three pelicans appear, 2 of them carrying tanks and glistening in the sun? and suddenly all hell breaks loose. so you have the close combat, but you can still move around the large map.

  • 07.18.2006 2:59 PM PDT
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also, if they made the mist dynamic and not static, visibility would change which i think could be kinda cool. say you're on one of those small footbridges i mentioned earlier, and you're trying to sneak up on a base, and suddenly the mist rolls away and theres these 5 guys just standing there dumbstruck staring at you. it could make for some really random, and really cool things. think of randomly sniping someone you can't see, or banshees chasing a pelican only to have it disappear behind an island cliff because they can't see that it just dropped 20 feet.

  • 07.18.2006 3:02 PM PDT

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Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

Posted by: ShiranDominion
also, if they made the mist dynamic and not static, visibility would change which i think could be kinda cool. say you're on one of those small footbridges i mentioned earlier, and you're trying to sneak up on a base, and suddenly the mist rolls away and theres these 5 guys just standing there dumbstruck staring at you. it could make for some really random, and really cool things. think of randomly sniping someone you can't see, or banshees chasing a pelican only to have it disappear behind an island cliff because they can't see that it just dropped 20 feet.


That is what bungie was aiming for (though on a smaller scale) when they created backwash. I'm digging your idea, but I don't think that the mist should obscure things from your vision that are 10 feet in front of you.

  • 07.18.2006 5:29 PM PDT
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no definitely not obscuring anything close up-god knows i don't want backwash. i meant between the islands, over the water, so it separates the islands a bit.

  • 07.18.2006 5:54 PM PDT

Almost only counts in horse-shoes and hand grenades.

If it were in Matchmaking that would be funny, of course it would probably be with tanks so that at least some firepower can take them out, but to load a team and possibly transport vehicles and have that running around without something to take them out would be awesome too.

  • 07.19.2006 9:06 AM PDT
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A Pelican doesn't require a large map .. merely a complete map. True, Blood Gulch would be too small a map, maybe a larger map that currently featured, a map twice the size of Containment.

I'd love to have a Pelican or Phantom to pilot during Multi-Player, but during Campaign the Dropshops would be too vital. The only level where a vehicle was vital was The Maw.

Maybe only certain bandwidths should be allowed to have Pelicans.

  • 07.19.2006 9:23 AM PDT
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well, you;ve raised some points about the pelican being in multiplayer that i mever considered. like lag, and communication issues. another thing is, with massive maps and large teams, game time limits would basically have to triple to keep it fun. think of it: think of a containment type map. a walled base, inside is a warthog or two, a ghost, a pelican, banshee, and tank. that right there requires 11 players iminum to operate all those vehicles. thus meaning teams would have to be at least 16 players. anyways, to keep it fun, the game time would have to increase alot.

I used to really want it in the game, but now im not sure. i still think it would be "teh pwnt" to be able to fly it though :D another thing is, if campaing levels are large enough, maybe you can just fly them in campaign.

  • 07.19.2006 9:29 AM PDT
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the mist in backwash should only obscdure things just a tad under 15 meters, the range of your motion tracker. that would add a really cool Preadator like feel to a game. like, the mist should obscure things up to 9 meters, so the enemy has 6 meters to screw with your mind :P

  • 07.19.2006 9:32 AM PDT
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dont forget the sniper has a limited range. and also, at extreme ranges, you have to aim a bit higher to make a hit, and if someone is running, and you need to aim in front of AND above a player to kill him? thats something even experienced snipers would rather not do. and on a massive map like that, you could have multiple teleporter systems. dont get me wrong tho, i understand and partially agree with your point. im just stating my opinions and ossible solutions to the problems you and PolarLightning have stated.

  • 07.19.2006 9:37 AM PDT
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in campaign, legendary, Quarrentine Zone, when you walk out of the big door, and the pelican flys by, its carrying a scorpion. if oyu look closely, the rear wheels are down, and clamped to the sides of the scorpion, indicating that the inner surface of those landing gear contain magnets. this explains how they stick to the side of the pelican as well. also, the scorpion is being used by a flood, and ive been blow to hell many times. so possibly, if the pelican was in multiplayer, another player could use the scorpion and "snipe" vehicles, gun emplacements, pedestrians, etc with the cannon.

  • 07.19.2006 9:43 AM PDT

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I don't think having a pelican in multiplayer would be a good idea. Campaign it would be cool though.

-BH-

  • 07.19.2006 10:04 AM PDT

"I blame canser its going slutting itself around now so are bodys act like were aging faster stupid whore of a desies" ~ GruntX

Considering that so many people have such diverse opinions about the pelican issue, why doesn't anyone suggest that it simply be made an option to include pelicans onto a map...Oh Wait! You're already given options like that in Halo 2. Why do you think BUNGiE would take away that privilage in Halo 3? Let those who like huge maps and aerial combat/transport use huge maps and pelicans in multi-player while those who don't, won't have to. As for campaigne mode, it was said that the team was trying to take the game in a less "linear" path; meaning that if you want to cross the chasm, you would most likely be given the option to either fly the pelican or climb to the bottom and fight your way up to the other side.

  • 07.19.2006 10:08 AM PDT

THIS is the way the world ends...
Guide to smack talking
Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

Posted by: KneeChee27
Considering that so many people have such diverse opinions about the pelican issue, why doesn't anyone suggest that it simply be made an option to include pelicans onto a map...


Because that would still require all of the work that it takes to implement the thing into the game. I would rather them make something cooler.

  • 07.20.2006 1:01 PM PDT
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Agreed

  • 07.20.2006 1:14 PM PDT

THIS is the way the world ends...
Guide to smack talking
Posted by: halo is ok
You should of made up your own instrument. You could have named it the PolarLighting -a-phone. People would buy it and they would all be like "Awh, He's so cool for inventing the PolarLighting-a-phone."

Posted by: Sekeres
Agreed


To that last statement or to the pelican ideas in general?

  • 07.20.2006 3:11 PM PDT