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This topic has moved here: Subject: Why Health Should Return in Halo 3
  • Subject: Why Health Should Return in Halo 3
Subject: Why Health Should Return in Halo 3
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Playing Halo 2 now for some time, I never really gave the old health system much thought, nor thought it needed to be in Halo 2. But, after playing (and enjoying) Team SWAT, I feel it is badly needed again. Don't get me wrong, I enjoyed the health system in Halo CE. Although it wasn't a make or break aspect of multiplayer like a true power up, it still added a small amount of extra depth.

The problem with not having it in Halo 2 is that you STILL have health, you just can't see it now. In a game of Team SWAT you can shoot someone several times in the body before they die. You can melee then and they don't die. You have no shields and no health, yet you can still take a good amount of damage. There needs to be some kind of visual representation of just how much health you have. After all, how do you know you're in trouble and it's time to beat a hasty retreat?

I think they should do one of two things...

1. Boost shields a bit, and ANY damage taken after they are depleted, you die
2. Bring back the old health system.

If they brought back the old health system, they don't need to add health packs around the map. They could, but I'm just interested in getting a visial representation of just how much damage I can still take.

  • 07.16.2006 10:43 PM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

No!

  • 07.16.2006 10:45 PM PDT
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You shouldn't die as soon as you're hit.


It may be realistic to have old health back, but it's too troublesome to wonder around looking for health packs. It's just my opinion.

  • 07.16.2006 10:48 PM PDT
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Mendicant Bias: Someone set us up the Halo. We get signal.
Gravemind: What?!
Medicant Bias: Main screen turn on.
Gravemind: It's you!
Offensive Bias: How are you, Enemy? All your base are belong to Forerunner. You are on the way to destruction.
Gravemind: What you say?!
Offensive Bias: You have no chance to survive, make your time. Ha ha ha.

-Mysten

Okay. This is how to tell if you need to retreat: If you are being shot at, your sheilds are down, and blood is spewing out of your body; that's what tells me I need to retreat. And in SWAT games, there IS no retreating. At least in the ones I've played.

Dieing in one hit is not very realistic. You have the most advanced armor in human-kind, yet a pistol shot to your foot kills you. Man, I'd hate to be a Marine. Watch out for paper cuts!

[Edited on 7/16/2006]

  • 07.16.2006 10:50 PM PDT
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lmao

  • 07.16.2006 10:51 PM PDT
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Posted by: Dead Eye935
Okay. This is how to tell if you need to retreat: If you are being shot at, your sheilds are down, and blood is spewing out of your body; that's what tells me I need to retreat. And in SWAT games, there IS no retreating. At least in the ones I've played.
and then after you retreat you make a full recovery on seconds? that doesnt make sence to me. if you have a bullet ridden body you shouldnt walk in to the next fight as if you didnt have a scratch. im all for some sort of health in halo 3, that actually shows a consiquence for being shot 5 times in the chest.

  • 07.16.2006 10:52 PM PDT
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It would be good to leave health how it is, but make it harder to see/walk/aim/whatever.

  • 07.16.2006 10:54 PM PDT
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Posted by: The BS Police
No!

  • 07.16.2006 10:56 PM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

If you remembr in Halo 1 health was impossible to find because everyone was always looking for it at once (their were only to Healthpacks in each map).

I do not wanna worry about Health in Halo 3 at all!

  • 07.16.2006 10:59 PM PDT
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i just want some sort of disadvantage if you've taken 8 rounds in the leg!

  • 07.16.2006 10:59 PM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

Posted by: mikethewarrior
i just want some sort of disadvantage if you've taken 8 rounds in the leg!


Disadvantages are not fun in videogames.

  • 07.16.2006 10:59 PM PDT
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only a visual disadvantage... i'd like to see parts of armor fall off and stuff.

  • 07.16.2006 11:02 PM PDT
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Posted by: The BS Police
Posted by: mikethewarrior
i just want some sort of disadvantage if you've taken 8 rounds in the leg!


Disadvantages are not fun in videogames.
hmm you've never played america's army have you?

[Edited on 7/16/2006]

  • 07.16.2006 11:04 PM PDT
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Posted by: Tartan 777
only a visual disadvantage... i'd like to see parts of armor fall off and stuff.


Armor wouldn't fall off from that. I wouldn't want to see Chief -blam!- bloodly leg and he screams, "Oh God" in a pained voice.

  • 07.16.2006 11:07 PM PDT
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The way you're going, you might as well settle for just trailing blood.


Posted by: The BS Police
Posted by: mikethewarrior
i just want some sort of disadvantage if you've taken 8 rounds in the leg!


Disadvantages are not fun in videogames.


Well said.

  • 07.16.2006 11:09 PM PDT
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I've got an idea that doesn't show health but could still implement Health Packs. Now, I'm not saying they should put it in or anything so don't flame because I don't care.

The Master Chief should breath harder the more he's hurt, then when he get's really hurt you hear his heart beat. When either or happens, that can tell you when to get a health pack.

I don't know though. I'd love it if they just keep it the same.

[Edited on 7/16/2006]

  • 07.16.2006 11:13 PM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

Posted by: Zephrix
I've got an idea that doesn't show health but could still implement Health Packs. Now, I'm not saying they should put it in or anything so don't flame because I don't care.

The Master Chief should breath harder the more he's hurt, then when he get's really hurt you hear his heart beat. When either or happens, that can tell you when to get a health pack.


No!

We don't wanna waist an entire match just to find a Healthpack.

That is th reason why Bungie got rid of Healthpacks in the first place.

  • 07.16.2006 11:16 PM PDT
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Yeah, just keep it how it is. Alot of games are doing this retreat-and-heal thing anyway.

[Edited on 7/16/2006]

  • 07.16.2006 11:18 PM PDT
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Posted by: HM Slayer
Playing Halo 2 now for some time, I never really gave the old health system much thought, nor thought it needed to be in Halo 2. But, after playing (and enjoying) Team SWAT, I feel it is badly needed again. Don't get me wrong, I enjoyed the health system in Halo CE. Although it wasn't a make or break aspect of multiplayer like a true power up, it still added a small amount of extra depth.

The problem with not having it in Halo 2 is that you STILL have health, you just can't see it now. In a game of Team SWAT you can shoot someone several times in the body before they die. You can melee then and they don't die. You have no shields and no health, yet you can still take a good amount of damage. There needs to be some kind of visual representation of just how much health you have. After all, how do you know you're in trouble and it's time to beat a hasty retreat?

I think they should do one of two things...

1. Boost shields a bit, and ANY damage taken after they are depleted, you die
2. Bring back the old health system.

If they brought back the old health system, they don't need to add health packs around the map. They could, but I'm just interested in getting a visial representation of just how much damage I can still take.


You actually do have health in Halo 2.
Its just not present on the HUD.
and your point on shooting someone many times while their shields are down is the perfect example of such.
And Health regenerates as well as your shield.
After the shield is up, it takes between 3 or 4 seconds for your health to fully regenerate.

Bungie did this because it streamlines the gameplay. It allows players to live longer, and it does become more about skill. If I take out a player with half health from full shields, and he cut me down to 1/3 health from full shields, then that means he is the more skilled player and he would have won that instance if both players started the conflict with the same amount of HP.

Halo 2 has a great damage system. thats why other franchises such as the Call of Duty franchise have change to a Halo 2 style damage system.
Its more realistic in some ways, and its less about grabbing health packs.
Face it, if you are shot in the leg for instance. you won't be permanently damaged until you get a healthkit from a hospital. your heart rate would jump at first, but steadily the endorphins would kick in and your heart rate would stabilize.

Plus, Hp seems so last generation. I didn't like that games like FEAR and Half Life 2 had health systems that were simple numerical values. It felt so OLD.

  • 07.16.2006 11:24 PM PDT
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No. In the battlefield you can't say "I have two bars of health left" in real life. Health "regenerates" because of biofoam. Health packs will not return because it was troublesome nad it slowed down the pace. And wasn't enjoyable.

  • 07.16.2006 11:33 PM PDT

Give a man a fish, feed him for a day.
Teach a man to fish, feed him for a lifetime.
Teach a man religion, and he will starve to death praying for a fish.

I hated health, especially in multiplayer! Always having to look for some gets old after a while. Plus, a health bar just shows you how close you are to dying, it's like an omen of impending doom.

  • 07.16.2006 11:36 PM PDT
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It's a shame really. People automatically assume that if there is a health bar they need to find health packs...

Did the author of the post actually say "Should there be healthpacks?" No he did not!

Mjolnr armour has an integrated bio-foam medical system. At least thats the feasable reason that ties in with the books for regenerative health.

All I would like, is a meter to show how injured you are. Just so you know whether you are fine to go out, or you need to hunker down for about 5 secs to let the bio-foam kick in.

That way, gamplay stays fluid, people don't need to hunt for heathpacks, and you can analyse your current situation better.

If you have an injury, now may not be the best time to go against the Pr/SMG guy outside. Stay down, wait a moment, hear the spray of the bio-foam, let it kick in, health regenerates and your ready. All in under 5 seconds.

  • 07.17.2006 12:58 AM PDT

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The Halo REACH Script (post thoughts in thread)

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...a good thing to do would be bringing back a health bar on screen (similar to shield bar) so we could see how much health we have, and work around, or with this.

Health would exactly like it does in Halo 2..there isn't much, and it automatically recharges when your shields are up. But showing us our vitals would be wonderful.

  • 07.17.2006 1:10 AM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

...a good thing to do would be bringing back a health bar on screen (similar to shield bar) so we could see how much health we have, and work around, or with this.

Health would exactly like it does in Halo 2..there isn't much, and it automatically recharges when your shields are up. But showing us our vitals would be wonderful.

  • 07.17.2006 1:10 AM PDT