- last post: 01.01.0001 12:00 AM PDT
Posted by: HM Slayer
Playing Halo 2 now for some time, I never really gave the old health system much thought, nor thought it needed to be in Halo 2. But, after playing (and enjoying) Team SWAT, I feel it is badly needed again. Don't get me wrong, I enjoyed the health system in Halo CE. Although it wasn't a make or break aspect of multiplayer like a true power up, it still added a small amount of extra depth.
The problem with not having it in Halo 2 is that you STILL have health, you just can't see it now. In a game of Team SWAT you can shoot someone several times in the body before they die. You can melee then and they don't die. You have no shields and no health, yet you can still take a good amount of damage. There needs to be some kind of visual representation of just how much health you have. After all, how do you know you're in trouble and it's time to beat a hasty retreat?
I think they should do one of two things...
1. Boost shields a bit, and ANY damage taken after they are depleted, you die
2. Bring back the old health system.
If they brought back the old health system, they don't need to add health packs around the map. They could, but I'm just interested in getting a visial representation of just how much damage I can still take.
You actually do have health in Halo 2.
Its just not present on the HUD.
and your point on shooting someone many times while their shields are down is the perfect example of such.
And Health regenerates as well as your shield.
After the shield is up, it takes between 3 or 4 seconds for your health to fully regenerate.
Bungie did this because it streamlines the gameplay. It allows players to live longer, and it does become more about skill. If I take out a player with half health from full shields, and he cut me down to 1/3 health from full shields, then that means he is the more skilled player and he would have won that instance if both players started the conflict with the same amount of HP.
Halo 2 has a great damage system. thats why other franchises such as the Call of Duty franchise have change to a Halo 2 style damage system.
Its more realistic in some ways, and its less about grabbing health packs.
Face it, if you are shot in the leg for instance. you won't be permanently damaged until you get a healthkit from a hospital. your heart rate would jump at first, but steadily the endorphins would kick in and your heart rate would stabilize.
Plus, Hp seems so last generation. I didn't like that games like FEAR and Half Life 2 had health systems that were simple numerical values. It felt so OLD.