Halo 3 Forum
This topic has moved here: Poll [29 votes]: What wapon spawn system should halo 3 use?
  • Poll [29 votes]: What wapon spawn system should halo 3 use?
Subject: Weapon Spawns in halo 3
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Poll: What wapon spawn system should halo 3 use?  [closed]
Use the system from Halo 1:  52%
(15 Votes)
Use the system from Halo 2:  48%
(14 Votes)
Total Votes: 29

I think we can all agree that the weapon spawn system in halo 1 was better than the one in halo 2. I prefered the "no matter what, this weapon will respawn at this certain time in the match" method to the one used in halo 2, where the weapons respawned only when the team controlling the weapon dropped it. it made halo 2 way too weapon based. I justed wanted to bring this up seeing as how almost no one liked the new system over the old one. I think it made halo 2 a less balanced. any suggestions?

  • 07.17.2006 8:39 AM PDT

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What does weapon spawn matter. Just make sure there spread out and evened out.

-BH-

  • 07.17.2006 8:40 AM PDT
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People will argue that if the Halo 2 system is not used, there will be a million snipers and rockets for each team. Those weapons take for ever to respawn, and the match will be over before it reaches those proportions.

  • 07.17.2006 8:42 AM PDT
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Im just saying, I prefered the system in halo 1. Im not insinuating that there would be a million rockets or snipers. You diden't see that in halo 1 did you? i think with the origional system it gives any team a chance instead of having 1 team hog all the useful weapons and win because of it. i think it is more balanced

  • 07.17.2006 8:44 AM PDT
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I'm agreeing with you, but in a weird way.

  • 07.17.2006 8:46 AM PDT
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How come "use the system from Halo 3" is not an option?

  • 07.17.2006 8:56 AM PDT
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Halo 2 because.... i dont want ten rocket launchers on foundation!

  • 07.17.2006 9:39 AM PDT
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Yeah, has anyone ever though that Halo 3 won't be like either Halo 1 or Halo 2, and will actually have, *GASP* NEW weapons and featues and systems?

  • 07.17.2006 9:59 AM PDT

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Actually, the system in Halo 1 let players keep grabbing ammo and weapons. Someone with a sniper could hold the sniper for an amazing ammount of time, controlling the spawn point, even when using the ammo at a rapid rate. Saying Halo (or any FPS) isn't weapon-based is like saying Christianity isn't Christ-based. It's all you do in the game.

I still trust Bungie in making the Halo 3 weapon system work just fine. I've liked both systems in both games. There aren't really any flaws in them, they're just a different way of doing things.

  • 07.17.2006 10:09 AM PDT
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I would like halo 3 system...

  • 07.17.2006 10:10 AM PDT
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Posted by: Forever Grunty
Halo 2 because.... i dont want ten rocket launchers on foundation!
No. You don't understand.

Imagine, if you will, a team slayer match on Coagulation...we all know that in both games, you will respawn in a random spot on the map in any slayer variant...well, let's say a blue guy respawns on top of blue base, and anpther blue guy respawns on top of red base. They immediately rush for the banshees.

Step 2: One of the banshee guys flies down, grabs the rocket launcher, and flies back into the sky with his other banshee pal...

And viola--you have two unstoppable banshees on blue team, and the only weapon that works: the rocket launcher...but they already HAVE it...and it won't respawn unless they DROP it.

This couldn't happen in Halo 1, because the rocket launcher would always respawn.

So halo 1's is more balanced because everyone has a chance for a decent comeback. There was no rush for power weapons because not every weapon in Halo 1 sucked ass...unlike the plasma pistol and magnum in halo 2...every weapon in Halo 1 had a purpose. Every weapon could kill a pistol-user if used in the correct situation... I.E., in those tight tunnels on Hang 'em High...if there was a pistol-user, I'd use a shotgun, assault rifle, plasma rifle, or plasma pistol to kill him. Because it's very hard to pistol somebody when they're constantly on the move and dodging around tight corners.

Every weapon served a purpose...every weapon respawned after a set amount of time...thus...Halo 1 is more balanced than Halo 2.

  • 07.17.2006 10:17 AM PDT
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Posted by: SS_Zag1
Actually, the system in Halo 1 let players keep grabbing ammo and weapons. Someone with a sniper could hold the sniper for an amazing ammount of time, controlling the spawn point, even when using the ammo at a rapid rate. Saying Halo (or any FPS) isn't weapon-based is like saying Christianity isn't Christ-based. It's all you do in the game.

I still trust Bungie in making the Halo 3 weapon system work just fine. I've liked both systems in both games. There aren't really any flaws in them, they're just a different way of doing things.



Your point is true, however, in Halo 1, you could also have a chance to grab said sniper rifle and stop the user rampant spree. In Halo 2, your chance of that happening is much more limited because the USER of the weapon controls when he spawns. only he could really know when his weapon is gonna respawn because it will ONLY respawn after he drops it, thus giving him an upper edge over the other player or team, and in my opinion, makes H2 less balanced in H1. For example in beaver creek, if one person grabs the overshield, he/she will know that in one minute, it will respawn again, and thats information only he/she/that team knows. So in theory they control the overshild for nearly every minute for the whole game. which is something that i've personally done.

  • 07.17.2006 4:49 PM PDT
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It's all good.

Yeah well not in splitscreen, but in LAN parties it was noticed.

  • 07.17.2006 5:02 PM PDT

The Halo 1 system promotes the timing of weapon spawns, and players must constantly be on the move to get to all of the weapons. It forces the game to be faster paced, just like Halo 1 was a "faster" game than Halo 2.

The Halo 2 system promotes camping. Once you grab a weapon, you can go set up at a certain area of the map and protect that weapon. This causes the players to camp at certain locations, and slows down the game considerably.

It's all about whether you want a faster or slower paced game.

  • 07.17.2006 5:04 PM PDT

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I think that Halo 2, was better, the major weapons are not respawned to prevent too mnay of them in the game, and the lighter weapons respawn quicker since it allows you to not always be stuck without a dual, on ivory tower the sniper does respawn even if someone has it, i believe they did a good job with spawning weapons for halo 2

  • 07.17.2006 5:05 PM PDT
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there were a few exceptions to the spawns, like the Ascension sniper rifles and the Ivory Tower sniper rifle, but in my opinion, I would prefered a fast paced game like Halo instead of the camping game halo 2 was. I think it's what made halo ! so different from other FPS.

  • 07.17.2006 5:14 PM PDT
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Halo 2. Halo 2 involves strategy isntead of the "one man army" thing in Halo 1. The weapon system was so diffrent teamates had to take diffrent roles, not do whatever they want.

[Edited on 7/17/2006]

  • 07.17.2006 5:17 PM PDT
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I don't want weapons to appear on the ground. It would be cool if they were in caches or something.

  • 07.17.2006 8:21 PM PDT