- last post: 01.01.0001 12:00 AM PDT
Posted by: SS_Zag1
Actually, the system in Halo 1 let players keep grabbing ammo and weapons. Someone with a sniper could hold the sniper for an amazing ammount of time, controlling the spawn point, even when using the ammo at a rapid rate. Saying Halo (or any FPS) isn't weapon-based is like saying Christianity isn't Christ-based. It's all you do in the game.
I still trust Bungie in making the Halo 3 weapon system work just fine. I've liked both systems in both games. There aren't really any flaws in them, they're just a different way of doing things.
Your point is true, however, in Halo 1, you could also have a chance to grab said sniper rifle and stop the user rampant spree. In Halo 2, your chance of that happening is much more limited because the USER of the weapon controls when he spawns. only he could really know when his weapon is gonna respawn because it will ONLY respawn after he drops it, thus giving him an upper edge over the other player or team, and in my opinion, makes H2 less balanced in H1. For example in beaver creek, if one person grabs the overshield, he/she will know that in one minute, it will respawn again, and thats information only he/she/that team knows. So in theory they control the overshild for nearly every minute for the whole game. which is something that i've personally done.